文章目录
redis事件机制概述
1、redis使用 IO 复用 实现网络通信。
2、在Linux环境下选用epoll模式。
redis的事件循环器:aeEventLoop
acEventLoop 是 redis 的事件循环器,负责管理事件。
/* State of an event based program */
typedef struct aeEventLoop {
int maxfd; //当前已注册的最大文件描述符
int setsize; //该事件循环允许监听的最大文件描述符
long long timeEventNextId; //下一个时间事件ID
time_t lastTime; //用于校验系统时钟偏移
aeFileEvent *events; //已注册的文件事件表
aeFiredEvent *fired; //已就绪的事件表
aeTimeEvent *timeEventHead;
int stop;
void *apidata; //用于存放IO复用层的附加数据
aeBeforeSleepProc *beforesleep;
aeBeforeSleepProc *aftersleep;
//进程阻塞前后调用的钩子函数
int flags;
} aeEventLoop;
/* File event structure */
typedef struct aeFileEvent {
int mask; /* one of AE_(READABLE|WRITABLE|BARRIER) */
aeFileProc *rfileProc;
aeFileProc *wfileProc;
void *clientData; //附加数据
} aeFileEvent;
acFileEvent 中没有 fd 文件描述符的消息,这是一个骚操作我们可以看一下。
首先:
1、POSIX规定了 0/1/2 三个文件描述符的去向
2、POSIX同时还规定了文件描述符的分配方式为递增
依次递增的还有什么?数组的下标嘛。
于是在 aeEventLoop.events 中,以下标为 fd,数组内存储事件。
如果事件已就绪,会被放到 aeEventLoop.fired 中,结构如下:
/* A fired event */
typedef struct aeFiredEvent {
int fd;
int mask;
} aeFiredEvent;
redis启动
redis启动时,在initServer里面会调用 aeCreateEventLoop 函数创建一个事件循环器,存储于server.el。事件循环器会监听 TCP Socket,并使用指定函数处理读写事件。
redis 启动时也调用 acCreateTimeEvent 函数创建了一个处理函数为 serverCron 的时间事件,负责处理 Redis 中的定时任务。
serverCron 时间事件负责完成大部分内部任务,包括定时持久化、清除过期数据等。另一部分任务在那俩钩子函数中触发。
事件循环
/* Process every pending time event, then every pending file event
* (that may be registered by time event callbacks just processed).
* Without special flags the function sleeps until some file event
* fires, or when the next time event occurs (if any).
*
* If flags is 0, the function does nothing and returns.
* if flags has AE_ALL_EVENTS set, all the kind of events are processed.
* if flags has AE_FILE_EVENTS set, file events are processed.
* if flags has AE_TIME_EVENTS set, time events are processed.
* if flags has AE_DONT_WAIT set the function returns ASAP until all
* the events that's possible to process without to wait are processed.
* if flags has AE_CALL_AFTER_SLEEP set, the aftersleep callback is called.
* if flags has AE_CALL_BEFORE_SLEEP set, the beforesleep callback is called.
*
* The function returns the number of events processed. */
int aeProcessEvents(aeEventLoop *eventLoop, int flags)
{
int processed = 0, numevents;
/* Nothing to do? return ASAP */
if (!(flags & AE_TIME_EVENTS) && !(flags & AE_FILE_EVENTS)) return 0;
/* Note that we want call select() even if there are no
* file events to process as long as we want to process time
* events, in order to sleep until the next time event is ready
* to fire. */
if (eventLoop->maxfd != -1 ||
((flags & AE_TIME_EVENTS) && !(flags & AE_DONT_WAIT))) {
int j;
aeTimeEvent *shortest = NULL;
struct timeval tv, *tvp;
if (flags & AE_TIME_EVENTS && !(flags & AE_DONT_WAIT))
shortest = aeSearchNearestTimer(eventLoop);
if (shortest) {
long now_sec, now_ms;
aeGetTime(&now_sec, &now_ms);
tvp = &tv;
/* How many milliseconds we need to wait for the next
* time event to fire? */
long long ms =
(shortest->when_sec - now_sec)*1000 +
shortest->when_ms - now_ms;
if (ms > 0) {
tvp->tv_sec = ms/1000;
tvp->tv_usec = (ms % 1000)*1000;
} else {
tvp->tv_sec = 0;
tvp->tv_usec = 0;
}
} else {
/* If we have to check for events but need to return
* ASAP because of AE_DONT_WAIT we need to set the timeout
* to zero */
if (flags & AE_DONT_WAIT) {
tv.tv_sec = tv.tv_usec = 0;
tvp = &tv;
} else {
/* Otherwise we can block */
tvp = NULL; /* wait forever */
}
}
if (eventLoop->flags & AE_DONT_WAIT) {
tv.tv_sec = tv.tv_usec = 0;
tvp = &tv;
}
if (eventLoop->beforesleep != NULL && flags & AE_CALL_BEFORE_SLEEP)
eventLoop->beforesleep(eventLoop);
/* Call the multiplexing API, will return only on timeout or when
* some event fires. */
numevents = aeApiPoll(eventLoop, tvp);
/* After sleep callback. */
if (eventLoop->aftersleep != NULL && flags & AE_CALL_AFTER_SLEEP)
eventLoop->aftersleep(eventLoop);
for (j = 0; j < numevents; j++) {
aeFileEvent *fe = &eventLoop->events[eventLoop->fired[j].fd];
int mask = eventLoop->fired[j].mask;
int fd = eventLoop->fired[j].fd;
int fired = 0; /* Number of events fired for current fd. */
/* Normally we execute the readable event first, and the writable
* event laster. This is useful as sometimes we may be able
* to serve the reply of a query immediately after processing the
* query.
*
* However if AE_BARRIER is set in the mask, our application is
* asking us to do the reverse: never fire the writable event
* after the readable. In such a case, we invert the calls.
* This is useful when, for instance, we want to do things
* in the beforeSleep() hook, like fsynching a file to disk,
* before replying to a client. */
int invert = fe->mask & AE_BARRIER;
/* Note the "fe->mask & mask & ..." code: maybe an already
* processed event removed an element that fired and we still
* didn't processed, so we check if the event is still valid.
*
* Fire the readable event if the call sequence is not
* inverted. */
if (!invert && fe->mask & mask & AE_READABLE) {
fe->rfileProc(eventLoop,fd,fe->clientData,mask);
fired++;
fe = &eventLoop->events[fd]; /* Refresh in case of resize. */
}
/* Fire the writable event. */
if (fe->mask & mask & AE_WRITABLE) {
if (!fired || fe->wfileProc != fe->rfileProc) {
fe->wfileProc(eventLoop,fd,fe->clientData,mask);
fired++;
}
}
/* If we have to invert the call, fire the readable event now
* after the writable one. */
if (invert) {
fe = &eventLoop->events[fd]; /* Refresh in case of resize. */
if ((fe->mask & mask & AE_READABLE) &&
(!fired || fe->wfileProc != fe->rfileProc))
{
fe->rfileProc(eventLoop,fd,fe->clientData,mask);
fired++;
}
}
processed++;
}
}
/* Check time events */
if (flags & AE_TIME_EVENTS)
processed += processTimeEvents(eventLoop);
return processed; /* return the number of processed file/time events */
}
今天没啥灵感呀。。。