C# 课堂管理系统(火影忍者界面!!!)

C# 课堂管理系统(火影忍者界面!!!)

 

 

 1 using System;
 2 using System.Collections.Generic;
 3 using System.Linq;
 4 using System.Text;
 5 using System.Threading.Tasks;
 6 using System.Windows;
 7 using System.Windows.Controls;
 8 using System.Windows.Data;
 9 using System.Windows.Documents;
10 using System.Windows.Input;
11 using System.Windows.Media;
12 using System.Windows.Media.Imaging;
13 using System.Windows.Navigation;
14 using System.Windows.Shapes;
15 
16 namespace PracticeWPF
17 {
18     /// <summary>
19     /// </summary>
20     public partial class MainWindow : Window
21     {
22         public MainWindow()
23         {
24 
25             InitializeComponent();
26             this.MouseLeftButtonDown += (o, e) => { DragMove(); };  //#region 无边框窗体拖动
27             this.txtLoginld.Focus();
28         }
29 
30         public object Grid { get; private set; }
31 
32 
33 
34         private void Window_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
35         {
36 
37         }
38 
39         private void btnExit_Click(object sender, RoutedEventArgs e)
40         {
41             this.Close();
42             //  this.DialogResult = false;
43         }
44 
45         private void btnLogin_Click(object sender, RoutedEventArgs e)
46         {
47             //调用登录逻辑.......
48 
49             //保存登录对象
50 
51 
52 
53            // App.currentAdmin = new Models.Admin();
54 
55 
56             this.DialogResult = true;
57         }
58     }
59 }
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;

namespace PracticeWPF
{
    /// <summary>
    /// Manage.xaml 的交互逻辑
    /// </summary>
    public partial class Manage : Window
    {
        public Manage()
        {
            InitializeComponent();
            this.MouseLeftButtonDown += (o, e) => { DragMove(); };  //#region 无边框窗体拖动
        }

        private void Window_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {

        }

        private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
        {

        }
      
        private void btnExit_Click(object sender, RoutedEventArgs e)
        {
            this.Close();
        }

        //学员管理
        private void btnAddManage_Click(object sender, RoutedEventArgs e)
        {
            gridContent.Children.Clear();
            FrmManageStudent manageStudent = new FrmManageStudent();
            gridContent.Children.Add(manageStudent);
        }
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace Equipment
{
    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {
        public MainWindow()
        {

            this.MouseLeftButtonDown += (o, e) => { DragMove(); };  //#region 无边框窗体拖动
           
            InitializeComponent();
        }

        private void btnExit_Click(object sender, RoutedEventArgs e)
        {
            this.Close();
        }
    }
}

C# 课堂管理系统(火影忍者界面!!!)

 

 C# 课堂管理系统(火影忍者界面!!!)

 

 C# 课堂管理系统(火影忍者界面!!!)

 

 C# 课堂管理系统(火影忍者界面!!!)

 

 C# 课堂管理系统(火影忍者界面!!!)

 

 C# 课堂管理系统(火影忍者界面!!!)

 

C# 课堂管理系统(火影忍者界面!!!)

上一篇:Redis的持久化机制与内存管理机制


下一篇:Linux命令进阶篇之一