要播放声音,要附加项:winmm.lib,然后包含头文件:#include <mmsystem.h>
播放声音用PlaySound函数,只能播放midi和wav波形文件。
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
#include <mmsystem.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "MenuSoundRes.h"
#define WINDOW_CLASS_NAME "WINCLASS1" //全局变量
HWND main_window_handle = NULL;
HINSTANCE hInstance_App = NULL; //窗口处理函数
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wParam,
LPARAM lPram)
{
PAINTSTRUCT ps;
HDC hdc;
RECT rect;
switch (msg)
{
case WM_CREATE:
{
return ;
}break;
case WM_COMMAND:
{
switch (LOWORD(wParam))
{
case MENU_FILE_ID_EXIT:
{
PostQuitMessage();
}break;
case MENU_HELP_ABOUT:
{
MessageBox(hwnd, "欢迎使用声音演示程序", "声音", MB_OK | MB_ICONEXCLAMATION);
}break;
case MENU_PLAY_ID_BEAM:
{
PlaySound(MAKEINTRESOURCE(SOUND_ID_BEAM), hInstance_App, SND_RESOURCE | SND_ASYNC);
}break;
case MENU_PLAY_ID_TELEPORT:
{
PlaySound(MAKEINTRESOURCE(SOUND_ID_TELEPORT), hInstance_App, SND_RESOURCE | SND_ASYNC);
}break;
default:
break;
}
}break;
case WM_PAINT:
{
hdc = GetDC(hwnd);
ReleaseDC(hwnd, hdc);
GetClientRect(hwnd, &rect);
ValidateRect(hwnd, &rect); return ;
}break;
case WM_CLOSE:
{
if (IDYES != MessageBox(hwnd, "确实要退出应用程序?", "退出", MB_YESNO | MB_ICONEXCLAMATION))
{
return ;
}
}break;
case WM_SIZE:
{ }break;
case WM_DESTROY:
{
PostQuitMessage();
return ;
}break;
default:break;
}
return DefWindowProc(hwnd, msg, wParam, lPram);
}
void GameMain()
{
return;
}
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
//定义窗口类
WNDCLASSEX winClass;
HWND hWnd;
MSG msg;
//填充窗口类的各成员
winClass.cbSize = sizeof(WNDCLASSEX);
winClass.style = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
winClass.lpfnWndProc = WindowProc; //窗口消息处理函数
winClass.cbClsExtra = ;
winClass.cbWndExtra = ;
winClass.hInstance = hInstance;
winClass.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(ICON_MENUSOUND));
winClass.hCursor = LoadCursor(hInstance, MAKEINTRESOURCE(CURSOR_CROSSSHAIR));
winClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winClass.lpszMenuName = NULL;
winClass.lpszClassName = WINDOW_CLASS_NAME; //窗口类名
winClass.hIconSm = LoadIcon(NULL, MAKEINTRESOURCE(ICON_MENUSOUND)); //保存实例句柄到全局变量
hInstance_App = hInstance; //注册窗口类
if (!RegisterClassEx(&winClass))
{
return ;
} //创建窗口类的一个成员
if (!(hWnd = CreateWindowEx(NULL,
WINDOW_CLASS_NAME,
"hello world",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
, ,
, ,
NULL,
NULL,
hInstance,
NULL)))
{
return ;
} HMENU hMenuhandle = LoadMenu(hInstance, "SoundMenu");
SetMenu(hWnd, hMenuhandle);
//保存窗体句柄到全局变量中
main_window_handle = hWnd; //得到设备上下文
HDC hdc = GetDC(hWnd); //消息循环
while (TRUE)
{
if (PeekMessage(&msg, hWnd, , , PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
//SetTextColor(hdc, RGB(rand() % 256, rand() % 256, rand() % 256));
//SetBkColor(hdc, RGB(0,0,0));
//SetBkMode(hdc, TRANSPARENT);
//TextOut(hdc, rand() % 640, rand() % 480, "hello", strlen("hello"));
//GameMain();
//Sleep(10);
}
ReleaseDC(hWnd,hdc);
return msg.wParam;
}
资源头文件
//声音资源
#define SOUND_ID_BEAM 1
#define SOUND_ID_TELEPORT 2 //光标资源和图标资源
#define ICON_MENUSOUND 100
#define CURSOR_CROSSSHAIR 200 //菜单资源
#define MENU_FILE_ID_EXIT 1000 #define MENU_PLAY_ID_BEAM 2000
#define MENU_PLAY_ID_TELEPORT 2001 #define MENU_HELP_ABOUT 3000 //字符串资源
#define ID_STRING_FILE 10000
#define ID_STRING_PLAY 20000
#define ID_STRING_EXIT 30000
.RC文件:
#include "MenuSoundRes.h" ICON_MENUSOUND ICON t3dx.ico
CURSOR_CROSSSHAIR CURSOR crosshair.cur SOUND_ID_BEAM WAVE beam.wav
SOUND_ID_TELEPORT WAVE TELEPORT.WAV //字符串资源,没有名字,一个资源文件中只能有一个字符串资源。
STRINGTABLE
{
ID_STRING_FILE,"文件"
ID_STRING_PLAY,"播放"
ID_STRING_EXIT,"退出"
} //菜单资源
SoundMenu MENU DISCARDABLE
{
POPUP "File"
{
MENUITEM "E&xit" MENU_FILE_ID_EXIT
}
POPUP "&PlaySound"
{
MENUITEM "BEAM" MENU_PLAY_ID_BEAM
MENUITEM "TELEPORT" MENU_PLAY_ID_TELEPORT
}
POPUP "Help"
{
MENUITEM "About" MENU_HELP_ABOUT
}
}