一.拔插usb触摸导致浏览器页面重新刷新
二.禁用触摸
2.1.\frameworks\native\services\inputflinger\EventHub.h
/* * Input device classes. */ enum { /* The input device is a keyboard or has buttons. */ INPUT_DEVICE_CLASS_KEYBOARD = 0x00000001, /* The input device is an alpha-numeric keyboard (not just a dial pad). */ INPUT_DEVICE_CLASS_ALPHAKEY = 0x00000002, /* The input device is a touchscreen or a touchpad (either single-touch or multi-touch). */ INPUT_DEVICE_CLASS_TOUCH = 0x00000004, /* The input device is a cursor device such as a trackball or mouse. */ INPUT_DEVICE_CLASS_CURSOR = 0x00000008, /* The input device is a multi-touch touchscreen. */ INPUT_DEVICE_CLASS_TOUCH_MT = 0x00000010, /* The input device is a directional pad (implies keyboard, has DPAD keys). */ INPUT_DEVICE_CLASS_DPAD = 0x00000020, /* The input device is a gamepad (implies keyboard, has BUTTON keys). */ INPUT_DEVICE_CLASS_GAMEPAD = 0x00000040, /* The input device has switches. */ INPUT_DEVICE_CLASS_SWITCH = 0x00000080, /* The input device is a joystick (implies gamepad, has joystick absolute axes). */ INPUT_DEVICE_CLASS_JOYSTICK = 0x00000100, /* The input device has a vibrator (supports FF_RUMBLE). */ INPUT_DEVICE_CLASS_VIBRATOR = 0x00000200, /* The input device has a mouse. */ INPUT_DEVICE_CLASS_KEYMOUSE = 0x00000400, /* The input device has a microphone. */ INPUT_DEVICE_CLASS_MIC = 0x00000400, /* The input device is an external stylus (has data we want to fuse with touch data). */ INPUT_DEVICE_CLASS_EXTERNAL_STYLUS = 0x00000800, /* The input device has a rotary encoder */ INPUT_DEVICE_CLASS_ROTARY_ENCODER = 0x00001000, /* The input device is virtual (not a real device, not part of UI configuration). */ INPUT_DEVICE_CLASS_VIRTUAL = 0x40000000, /* The input device is external (not built-in). */ INPUT_DEVICE_CLASS_EXTERNAL = 0x80000000, };
2.2.frameworks\native\services\inputflinger\EventHub.cpp Mapper只处理一次 不能根据属性同步
触摸
--- a/frameworks/native/services/inputflinger/EventHub.cpp +++ b/frameworks/native/services/inputflinger/EventHub.cpp @@ -1199,7 +1199,10 @@ status_t EventHub::openDeviceLocked(const char *devicePath) { device->classes |= INPUT_DEVICE_CLASS_ROTARY_ENCODER; } } - + char usb_touch [PROPERTY_VALUE_MAX]; + int usb_touch_flag = 0; + property_get("persist.sys.UsbTouch", usb_touch, "0"); + usb_touch_flag = strtol(usb_touch,0,0); // See if this is a touch pad. // Is this a new modern multi-touch driver? if (test_bit(ABS_MT_POSITION_X, device->absBitmask) @@ -1208,13 +1211,21 @@ status_t EventHub::openDeviceLocked(const char *devicePath) { // with the ABS_MT range. Try to confirm that the device really is // a touch screen. if (test_bit(BTN_TOUCH, device->keyBitmask) || !haveGamepadButtons) { - device->classes |= INPUT_DEVICE_CLASS_TOUCH | INPUT_DEVICE_CLASS_TOUCH_MT; + device->classes |= INPUT_DEVICE_CLASS_TOUCH | INPUT_DEVICE_CLASS_TOUCH_MT; + if(usb_touch_flag){ + ALOGD("gatsby INPUT_DEVICE_CLASS_TOUCH INPUT_DEVICE_CLASS_TOUCH_MT"); + return -1; + } } // Is this an old style single-touch driver? } else if (test_bit(BTN_TOUCH, device->keyBitmask) && test_bit(ABS_X, device->absBitmask) && test_bit(ABS_Y, device->absBitmask)) { - device->classes |= INPUT_DEVICE_CLASS_TOUCH; + device->classes |= INPUT_DEVICE_CLASS_TOUCH; + if(usb_touch_flag){ + ALOGD("gatsby INPUT_DEVICE_CLASS_TOUCH"); + return -1; + } // Is this a BT stylus? } else if ((test_bit(ABS_PRESSURE, device->absBitmask) || test_bit(BTN_TOUCH, device->keyBitmask))
键盘
device->classes |= INPUT_DEVICE_CLASS_KEYBOARD | INPUT_DEVICE_CLASS_KEYMOUSE;
鼠标
device->classes |= INPUT_DEVICE_CLASS_CURSOR;
2.3.frameworks\native\services\inputflinger\InputReader.cpp 多点触摸屏处理函数 处理数据上报
--- a/frameworks/native/services/inputflinger/InputReader.cpp +++ b/frameworks/native/services/inputflinger/InputReader.cpp @@ -85,6 +85,9 @@ static const nsecs_t STYLUS_DATA_LATENCY = ms2ns(10); static const int KEYCODE_ENTER = 28; static const int KEYCODE_DPAD_CENTER = 232; +static char usb_touch [PROPERTY_VALUE_MAX]; +static int usb_touch_flag = 0; + // --- Static Functions --- template<typename T> @@ -1739,6 +1742,10 @@ void MultiTouchMotionAccumulator::clearSlots(int32_t initialSlot) { } void MultiTouchMotionAccumulator::process(const RawEvent* rawEvent) { + //ALOGD("gatsby MultiTouchMotionAccumulator"); + property_get("persist.sys.UsbTouch", usb_touch, "0"); + usb_touch_flag = strtol(usb_touch,0,0); +if(usb_touch_flag){ if (rawEvent->type == EV_ABS) { bool newSlot = false; if (mUsingSlotsProtocol) { @@ -1821,6 +1828,7 @@ void MultiTouchMotionAccumulator::process(const RawEvent* rawEvent) { // MultiTouch Sync: The driver has returned all data for *one* of the pointers. mCurrentSlot += 1; } +} }