VTKMath 常用接口整理
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定义常量π
static constexpr double [Pi]()() { return 3.141592653589793; }
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浮点型四舍五入为整形
static int Round(float f) { return static_cast<int>(f + (f >= 0.0 ? 0.5 : -0.5)); } static int Round(double f) { return static_cast<int>(f + (f >= 0.0 ? 0.5 : -0.5)); }
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double转为其他类型,且保证转换后的值在类型允许数值范围内
static void RoundDoubleToIntegralIfNecessary(double val, OutT* ret)
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判断两个数之中最大值/最小值
static T Min(const T& a, const T& b); static T Max(const T& a, const T& b);
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阶乘
static vtkTypeInt64 Factorial(int N);
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T1 赋值 T2
static void Assign(const VectorT1& a, VectorT2&& b) static void Assign(const double a[3], double b[3]) { vtkMath::Assign<>(a, b); }
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float与double数组的 加减乘
static void Add(const float a[3], const float b[3], float c[3]); static void Add(const double a[3], const double b[3], double c[3]); static void Subtract(const float a[3], const float b[3], float c[3]); static void Subtract(const double a[3], const double b[3], double c[3]) static void MultiplyScalar(float a[3], float s); static void MultiplyScalar2D(float a[2], float s); static void MultiplyScalar(double a[3], double s); static void MultiplyScalar2D(double a[2], double s);
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点积、叉积与外积
static float Dot(const float a[3], const float b[3]); static double Dot(const double a[3], const double b[3]); static float Dot2D(const float x[2], const float y[2]); static double Dot2D(const double x[2], const double y[2]); static void Cross(const float a[3], const float b[3], float c[3]); static void Cross(const double a[3], const double b[3], double c[3]); static void Outer(const float a[3], const float b[3], float c[3] [3]); static void Outer(const double a[3], const double b[3], double c[3][3]); static void Outer2D(const float x[2], const float y[2], float A[2] [2]) static void Outer2D(const double x[2], const double y[2], double A[2][2])
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计算向量模
static float Norm(const float* x, int n); static double Norm(const double* x, int n); static float Norm(const float v[3]); static double Norm(const double v[3]); static float Norm2D(const float x[2]); static double Norm2D(const double x[2]);
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给定一个向量v1,找出两个向量v2和v3,使向量相互垂直
static void Perpendiculars(const double v1[3], double v2[3], double v3[3], double theta); static void Perpendiculars(const float v1[3], float v2[3], float v3[3], double theta);
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计算 三维/二维 向量A在向量B上的投影
static bool ProjectVector(const float a[3], const float b[3], float projection[3]); static bool ProjectVector(const double a[3], const double b[3], double projection[3]); static bool ProjectVector2D(const float a[2], const float b[2], float projection[2]); static bool ProjectVector2D(const double a[2], const double b[2], double projection[2]);
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计算两点间距离
static float Distance2BetweenPoints(const float p1[3], const float p2[3]); static double Distance2BetweenPoints(const double p1[3], const double p2[3]);
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计算两个向量间的弧度角
static double AngleBetweenVectors(const double v1[3], const double v2[3]);
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计算2x2矩阵
static float Determinant2x2(const float c1[2], const float c2[2]); static double Determinant2x2(double a, double b, double c, double d); static double Determinant2x2(const double c1[2], const double c2[2]);
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3x3矩阵转为四元数
static void QuaternionToMatrix3x3(const float quat[4], float A[3][3]); static void QuaternionToMatrix3x3(const double quat[4], double A[3][3]);
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用WXYZ旋转一个向量
static void RotateVectorByWXYZ(const float v[3], const float q[4], float r[3]); static void RotateVectorByWXYZ(const double v[3], const double q[4], double r[3]);
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RGB(红、绿、蓝)、HSV(色调、饱和度、明度)互相转换
static void RGBToHSV(const float rgb[3], float hsv[3]) static void RGBToHSV(float r, float g, float b, float* h, float* s, float* v); static void RGBToHSV(const double rgb[3], double hsv[3]) static void RGBToHSV(double r, double g, double b, double* h, double* s, double* v); static void HSVToRGB(const float hsv[3], float rgb[3]) static void HSVToRGB(float h, float s, float v, float* r, float* g, float* b); static void HSVToRGB(const double hsv[3], double rgb[3]) static void HSVToRGB(double h, double s, double v, double* r, double* g, double* b);
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边界初始化
static void UninitializeBounds(double bounds[6]) { bounds[0] = 1.0; bounds[1] = -1.0; bounds[2] = 1.0; bounds[3] = -1.0; bounds[4] = 1.0; bounds[5] = -1.0; }
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判断边界是否初始化
static vtkTypeBool AreBoundsInitialized(const double bounds[6]) { if (bounds[1] - bounds[0] < 0.0) { return 0; } return 1; }
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若
v
小于min
,则返回min
;若v
大于max
,则返回max
;否则返回v
static T ClampValue(const T& value, const T& min, const T& max); static void ClampValue(double* value, const double range[2]); static void ClampValue(double value, const double range[2], double* clamped_value); static void ClampValues(double* values, int nb_values, const double range[2]); static void ClampValues(const double* values, int nb_values, const double range[2], double* clamped_values);
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判断范围在范围内,边界在边界内,点在边界内
static vtkTypeBool ExtentIsWithinOtherExtent(const int extent1[6], const int extent2[6]); static vtkTypeBool BoundsIsWithinOtherBounds( const double bounds1[6], const double bounds2[6], const double delta[3]); static vtkTypeBool PointIsWithinBounds(const double point[3], const double bounds[6], const double delta[3]);
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三点计算圆心
static double Solve3PointCircle(const double p1[3], const double p2[3], const double p3[3], double center[3]);