Unity 利用Coroutine实现跳动数字效果

纯粹转载:转载注明参考链接!

参考链接:http://xataxnova.blog.163.com/blog/static/236620063201451061738122/,作者:网易博客 xataxnova

示例代码:(将该脚本绑在一个Lable对象上,即可测试,显示为从1跳到10)

using UnityEngine;
using System.Collections; public class test : MonoBehaviour
{
int result = ;
private int start = ;
private int end = ;
private int jumpTimes = ; private UILabel label = null;
void Start()
{
label = gameObject.GetComponent<UILabel>();
StartCoroutine(JumpNumber());
} public IEnumerator JumpNumber()
{
int delta = (end - start) / jumpTimes;
result = ; for (int i = ; i < jumpTimes; i++)
{
result += delta;
label.text = result.ToString();
yield return new WaitForSeconds();
} result = end;
label.text = result.ToString();
StopCoroutine(JumpNumber());
}
}

  代码中 yield return new WaitForSeconds(1);表示返回1秒,若写成yield return1;表示返回1帧。

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