代码实现共由一个头文件(.h),两个(.c)文件组成
头文件game.h
game.h头文件包含库函数的引用,字符、函数的声明。
#pragma once
//头文件的包含
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
//符号的声明
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//函数的声明
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char mine[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
game.c文件包含与游戏有关的函数定义。
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//列号的打印
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);//打印行号
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
static int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +
mine[x][y - 1] + mine[x][y + 1] +
mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8*'0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
else
{
//计算x,y坐标周围有几个雷
int n = get_mine_count(mine, x, y);
show[x][y] = n+'0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("输入坐标非法,无法排雷,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, row, col);
}
}
test.c
test.c包含程序运行相关的代码,如主函数的运行,菜单等界面的实现。
#include "game.h"
void menu()
{
printf("********************\n");
printf("***** 1.play *****\n");
printf("***** 0.exit *****\n");
printf("********************\n");
}
void game()
{
//创建数组
char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
//初始化mine数组为全'0'
InitBoard(mine, ROWS, COLS, '0');
//初始化show数组为全'*'
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
//DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
DisplayBoard(mine, ROW, COL);
//排雷
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
//扫雷
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}