Unity组件:Audio Chorus Filter PRO only 音频合声滤波器

The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect.
音频合声滤波器(Audio Chorus Filter)采用一个音频剪辑(Audio Clip)并处理它,创建一个合声效果。
The chorus effect modulates the original sound by a sinusoid low frequency oscillator (LFO). The output sounds like there are multiple sources emitting the same sound with slight variations - resembling a choir.
和声效果通过一个正弦低频振荡器(LFO)调节原始声音。输出声音像多个源发出略有变化的相同的声音 - 类似一个合唱团。
The Audio chorus Pass filter properties in the inspector.
检视面板中的音频合声滤波器(Audio Chorus Filter)属性
Properties 属性
Dry Mix 直达声混合
Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5. 原始信号输出的音量。值在0.0~1.0,默认=0.5。
Wet Mix 1 效果声混合1
Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5.
第一个和声节拍的音量。0.0~1.0,默认=0.5。
Wet Mix 2 效果声混合2
Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5. 第二个和声节拍的音量。这个节拍是第一个节拍的相位90度输出。0.0~1.0,默认=0.5。
Wet Mix 3 效果声混合3
Volume of 3rd chorus tap. This tap is 90 degrees out of phase of the second tap. 0.0 to 1.0. Default = 0.5. 第三个和声节拍的音量。这个节拍是第二个节拍的相位90度输出。0.0~1.0,默认=0.5。
Delay 延迟
The LFOs' delay in ms. 0.1 to 100.0. Default = 40.0 ms 以毫秒为单位,低频震荡器(LFO)的延迟,0.1~100.0。默认=40.0ms。
Rate 比率
The LFOs' modulation rate in Hz. 0.0 to 20.0. Default = 0.8 Hz.以赫兹为单位,低频震荡器(LFO)调节比率,0.0 to 20.0. 默认 = 0.8 hz.
Depth 深度
Chorus modulation depth. 0.0 to 1.0. Default = 0.03. 合声调节深度,0.0 to 1.0,默认 = 0.03。
Feed Back 反馈
Chorus feedback. Controls how much of the wet signal gets fed back into the filter's buffer. 0.0 to 1.0. Default = 0.0.合声反馈。控制效果声信号获得反馈到合声缓冲的多少。 0.0~1.0,默认=0.0。
Adding a chorus filter 添加一个合声滤波器
To add a chorus filter to a given audio source just select the object in the inspector and then select Component->Audio->Audio Chorus Filter.
要添加一个合声滤波器到一个给定的音频源,在检视面板选择对象,然后选择 组件?- >音频?- >音频合声滤波器。(Component->Audio->Audio Chorus Filter.)
Hints 提示
You can tweak the chorus filter to create a flanger effect by lowering the feedback and decreasing the delay, as the flanger is a variant of the chorus.
您可以调整合声过滤器,通过降低反馈(feedback),并减少延迟(delay)来创建(flanger)效果,flanger是chorus的一个变形。
Creating a simple, dry echo can be done by setting Rate and Depth to 0 and tweaking the mixes and Delay
创建一个简单的,直达声回声可通过将属性(Rate)和深度(Depth)设置为0和调整的混合和延迟(Delay) 属性的值。
更多unity2018的功能介绍请到paws3d学习中心查找。

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