需求场景
1、加载glb模型
2、设置背景
3、让第一个模型转动,并调整模型的转动速度
4、设置模型的宽度。
遇到的问题
1、为什么加载的模型不能转动?
加载的glb模型需要加入到goup里面才能转动。
代码实施
<script setup>
import * as THREE from 'three'
import Stat from 'three/examples/jsm/libs/stats.module'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
// 引入gltf模型加载库GLTFLoader.js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import * as dat from 'dat.gui'
import { onMounted, ref } from 'vue';
let w = 500
let h = 500
const stat = new Stat()
//Scene
const scene = new THREE.Scene()
//Camera
const camera = new THREE.PerspectiveCamera(75, w / h, 0.1, 100)
camera.position.set(0, 0.5, 3)
camera.lookAt(0, 0, 0)
//渲染
const renderer = new THREE.WebGLRenderer()
const orbitControls = new OrbitControls(camera, renderer.domElement)
const loader = new GLTFLoader();
const TextureLoader = new THREE.TextureLoader()
const clock = new THREE.Clock()
const containerRef = ref()
//组合
const group = new THREE.Group()
//
const groupEarth = new THREE.Group()
//正方形 地球
const geometry = new THREE.BoxGeometry(0.5, 0.5, 0.5)
//材质
const material = new THREE.MeshBasicMaterial({ color: 0xff0000 })
const earth = new THREE.Mesh(geometry, material)
groupEarth.position.y = 0.5
groupEarth.add(earth)
scene.add(earth)
// group.add(group2)
let glbs
//模型2 模型可以加入group,然后给group动画 可达鸭自转,同时围绕着地球转
loader.load( 'src/assets/file/kedaya.glb', function ( gltf ) {
console.log('kedaya',gltf)
gltf.scene.position.y = 0.5
glbs = gltf.scene
groupEarth.add(glbs)
scene.add(groupEarth)
})
const zuqiu = new THREE.Group()
//模型3 模型可以加入group,然后给group动画 可达鸭自转,同时围绕着地球转
loader.load( 'src/assets/file/zuqiu.glb', function ( gltf ) {
console.log('zuqiu',gltf)
gltf.scene.position.y = 1
zuqiu.add(gltf.scene)
scene.add(zuqiu)
})
// //模型3
const geometry2 = new THREE.BoxGeometry(1, 1, 1)
const material2 = new THREE.MeshBasicMaterial({ color: 0x00ff00 })
const month = new THREE.Mesh(geometry2, material2)
month.position.y = 1
group.add(month)
const geometry3 = new THREE.BoxGeometry(0.2, 0.2, 0.2)
const material3 = new THREE.MeshBasicMaterial({ color: 0x0000ff })
const cube3 = new THREE.Mesh(geometry3, material3)
cube3.position.y = 0.4
groupEarth.add(cube3)
scene.add(group)
//添加背景图
//多个面贴多张图片
const texture1 = TextureLoader.load('src/assets/img/girl/1.jpg')
const texture2 = TextureLoader.load('src/assets/img/girl/2.jpg')
const texture3 = TextureLoader.load('src/assets/img/girl/3.jpg')
const texture4 = TextureLoader.load('src/assets/img/girl/4.jpg')
const texture5 = TextureLoader.load('src/assets/img/girl/5.jpg')
const texture6 = TextureLoader.load('src/assets/img/girl/6.jpg')
//设置背景
scene.background = texture2
onMounted(() => {
renderer.setSize(w, h)
renderer.setClearColor(0x95e4e8) //设置背景色
//解决加载gltf格式模型纹理贴图和原图不一样问题
renderer.outputEncoding = THREE.sRGBEncoding;
containerRef.value.appendChild(renderer.domElement)
// containerRef.value.appendChild(stat.dom)
tick()
})
function tick() {
const time = clock.getElapsedTime()
//地球自转 绕着z轴旋转
earth.rotation.z = time
//将模型加入一个组合里面,就可以自己转动了
groupEarth.rotation.y = time
//可达鸭围绕着
groupEarth.rotation.z = time
//
month.rotation.z = time
group.rotation.z = time*5
requestAnimationFrame(tick)
renderer.render(scene, camera)
stat.update()
orbitControls.update()
}
</script>
<template>
<main ref="containerRef" class="threeBox">
</main>
</template>
<style scoped lang="less">
.threeBox{
width: 500px;
height: 500px;
margin: 0 auto;
margin-top: 200px;
}
</style>