水题~。
struct Node
{
string id;
int virtue,talent;
int total;
bool operator<(const Node &W) const
{
if(total == W.total)
{
if(virtue == W.virtue)
return id<W.id;
else return virtue > W.virtue;
}
else return total > W.total;
}
}a[N];
int n,lowest,highest;
bool check(int a,int b)
{
return a>=lowest && b>=lowest;
}
int main()
{
cin>>n>>lowest>>highest;
vector<Node> sage,nobleman,foolman,other;
for(int i=0;i<n;i++)
{
cin>>a[i].id>>a[i].virtue>>a[i].talent;
a[i].total=a[i].virtue+a[i].talent;
}
sort(a,a+n);
for(int i=0;i<n;i++)
{
if(check(a[i].virtue,a[i].talent))
{
if(a[i].virtue >= highest && a[i].talent >= highest)
sage.pb(a[i]);
else if(a[i].virtue >= highest)
nobleman.pb(a[i]);
else if(a[i].virtue >= a[i].talent)
foolman.pb(a[i]);
else
other.pb(a[i]);
}
}
cout<<sage.size()+nobleman.size()+foolman.size()+other.size()<<endl;
for(auto t:sage)
cout<<t.id<<' '<<t.virtue<<' '<<t.talent<<endl;
for(auto t:nobleman)
cout<<t.id<<' '<<t.virtue<<' '<<t.talent<<endl;
for(auto t:foolman)
cout<<t.id<<' '<<t.virtue<<' '<<t.talent<<endl;
for(auto t:other)
cout<<t.id<<' '<<t.virtue<<' '<<t.talent<<endl;
//system("pause");
return 0;
}
晴神的写法:
const int N=1e5+10;
struct Node
{
string id;
int virtue,talent;
int total;
int level;
bool operator<(const Node &W) const
{
if(level == W.level)
{
if(total == W.total)
{
if(virtue == W.virtue)
return id<W.id;
else return virtue > W.virtue;
}
else return total > W.total;
}
else return level < W.level;
}
}a[N];
int n,lowest,highest;
bool check(int a,int b)
{
return a>=lowest && b>=lowest;
}
int main()
{
cin>>n>>lowest>>highest;
int cnt=0;
for(int i=0;i<n;i++)
{
cin>>a[i].id>>a[i].virtue>>a[i].talent;
a[i].total=a[i].virtue+a[i].talent;
if(check(a[i].virtue,a[i].talent))
{
cnt++;
if(a[i].virtue >= highest && a[i].talent >= highest)
a[i].level=1;
else if(a[i].virtue >= highest)
a[i].level=2;
else if(a[i].virtue >= a[i].talent)
a[i].level=3;
else
a[i].level=4;
}
else a[i].level=5;
}
sort(a,a+n);
cout<<cnt<<endl;
for(int i=0;i<cnt;i++)
cout<<a[i].id<<' '<<a[i].virtue<<' '<<a[i].talent<<endl;
//system("pause");
return 0;
}