#include<cstdio>
#include<cmath>
#define PI acos(-1.0)
using namespace std;
struct Point
{
double x,y;
Point(double x=,double y=):x(x),y(y){ }
// Point read_point() {scanf("%lf%lf",&this.x,&this.y);}
};
typedef Point Vector;
Vector operator + (Vector A,Vector B){return Vector(A.x+B.x,A.y+B.y);}
Vector operator - (Point A,Point B) {return Vector(A.x-B.x,A.y-B.y);}
Vector operator * (Vector A,double p){return Vector(A.x*p,A.y*p);}
Vector operator / (Vector A,double p){return Vector(A.x/p,A.y/p);}
double Dot(Vector A,Vector B){return A.x*B.x+A.y*B.y;}
double length(Vector A){return sqrt(Dot(A,A));}
double Angle(Vector A,Vector B){return acos(Dot(A,B)/length(A)/length(B));}
double Cross(Vector A,Vector B){return A.x*B.y-B.x*A.y;}
Vector Rotate (Vector A,double rad)
{
//其中rad为逆时针旋转角
return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));
}
Point GetLineIntersection(Point P,Vector v,Point Q,Vector w)
{
Vector u=P-Q;
if(Cross(v,w))
{
double t=Cross(w,u)/Cross(v,w);//精度高的时候,考虑自定义分数类
return P+v*t;
}
// else
// return ;
}
Point getD(Point A,Point B,Point C)
{
Vector v1=C-B;
double a1=Angle(A-B,v1);
v1=Rotate(v1,a1/);
Vector v2=B-C;
double a2=Angle(A-C,v2);
v2=Rotate(v2,-a2/);//-表示顺时针旋转;
return GetLineIntersection(B,v1,C,v2);
}
Point read_point(Point &P)
{
scanf("%lf%lf",&P.x,&P.y);
return P;
}
int main()
{
int T;
Point A,B,C,D,E,F;
scanf("%d",&T);
while(T--)
{
A=read_point(A);
B=read_point(B);
C=read_point(C);
// scanf("%lf%lf%lf%lf%lf%lf",&A.x,&A.y,&B.x,&B.y,&C.x,&C.y);
// printf("%.6lf %.6lf %.6lf %.6lf %.6lf %.6lf\n",A.x,A.y,B.x,B.y,C.x,C.y);
D=getD(A,B,C);
E=getD(B,C,A);
F=getD(C,A,B);
printf("%.6lf %.6lf %.6lf %.6lf %.6lf %.6lf\n",D.x,D.y,E.x,E.y,F.x,F.y);
}
return ;
}