头文件
#pragma once
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void Display(char board[ROWS][COLS], int rows, int cols);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);
函数实现
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void Display(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row+1; i++)
{
for (j = 0; j < col+1; j++)
{
if (i != 0 && j != 0)
{
printf("%c ", board[i][j]);
}
if (i == 0)
{
printf("%d ", j);
}
if (j == 0 && i != 0)
{
printf("%d ", i);
}
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
int x = 0;
int y = 0;
while (count)
{
x = rand() % 9 + 1;
y = rand() % 9 + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
}
else
continue;
count--;
}
}
char get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] +
mine[x - 1][y] +
mine[x - 1][y - 1] - 8 * '0';
}
/*void Extend(char mine[ROWS][COLS],char show[ROWS][COLS], int x, int y)
{
int count = 0;
int i = 0;
for (i = 1;; i++)
{
if (mine[x][y - i] ==
mine[x + i][y - i] ==
mine[x + i][y] ==
mine[x + i][y + i] ==
mine[x][y + i] ==
mine[x - i][y + i] ==
mine[x - i][y] ==
mine[x - i][y - i] == '0')
{
show[x][y - i] = '0';
count = get_mine_count(mine, x, y-i);
show[x][y-i] = count + '0';
show[x + i][y - i] = '0';
count = get_mine_count(mine, x+i, y-i);
show[x + i][y - i] = count + '0';
show[x + i][y] = '0';
count = get_mine_count(mine, x+i, y);
show[x + i][y] = count + '0';
show[x + i][y + i] = '0';
count = get_mine_count(mine, x+i, y+i);
show[x + i][y + i] = count + '0';
show[x][y + i] = '0';
count = get_mine_count(mine, x, y);
show[x][y + i] = count + '0';
show[x - i][y + i] = '0';
count = get_mine_count(mine, x-i, y+i);
show[x - i][y + i] = count + '0';
show[x - i][y] = '0';
count = get_mine_count(mine, x-i, y);
show[x - i][y] = count + '0';
show[x - i][y - i] = '0';
count = get_mine_count(mine, x-i, y-i);
show[x - i][y - i] = count + '0';
Extend(mine, show, x, y);
}
else
{
break;
}
}
//count = get_mine_count(mine, x, y);
//show[x][y] = count + '0';
}*/
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int count = 0;
int win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入想要排查的坐标:> ");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("雷区蹦迪呢宝贝er,很遗憾你死了!!\n");
Display(mine, ROW, COL);
break;
}
else
{
//Extend(mine, show, x, y);
count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
Display(show, ROW, COL);
win++;
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,你赢了\a\n");
Display(mine, row, col);
}
}
else
{
printf("非法坐标,请重新输入\a\n");
}
}
}
//递归 实现扫雷的展开
主函数
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void game()
{
//雷的信息存储
//1.布置好的雷的信息
char mine[ROWS][COLS] = { 0 };
//2.排查出的雷的信息
char show[ROWS][COLS] = { 0 };
//数组的初始化
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS,'*');
//打印棋盘
//Display(mine, ROW, COL);
Display(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//Display(mine, ROW, COL);
//扫雷
FindMine(mine,show,ROW,COL);
}
void menu()
{
printf("****************************\n");
printf("******* 0.Exit *******\n");
printf("******* 1.Play *******\n");
printf("****************************\n");
}
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择是否开始游戏:>\n");
scanf("%d", &input);
switch (input)
{
case 1:
{
printf("Game Start!!!\n");
game();
break;
}
case 0:
{
printf("退出游戏\n");
break;
}
default:
{
printf("非法输入,请重新选择>:\n");
}
}
} while (input);
}
int main()
{
test();
return 0;
}