using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Drawing;
using System.IO;
using ReligionServer.constant;
namespace ReligionServer.util {
/// <summary>
/// 图片操作的工具类
/// </summary>
public class ImageUtil {
/// <summary>
/// Base64字符转图片单个存储: 将传入的Base64字符串image解析并转存到指定的target目录下, 返回FileInfo
/// </summary>
/// <param name="context"></param>
/// <param name="image"></param>
/// <returns></returns>
public static Model.FileInfo Base64ImageInsert(HttpContext context, String image) {
return ConvertBase64StringToImageAndInsert(context, image);
}
/// <summary>
/// Base64字符转图片批量存储: 将传入的Base64字符串集合imageList解析并转存到指定的target目录下, 返回成功的FileInfo的List集合
/// </summary>
/// <param name="imageList"></param>
/// <param name="targetPath"></param>
/// <returns></returns>
public static List<Model.FileInfo> Base64ImageInsertBatch(HttpContext context, List<String> imageList) {
List<Model.FileInfo> fileInfoList = new List<Model.FileInfo>();
foreach (String item in imageList) {
Model.FileInfo temp = Base64ImageInsert(context, item);
if (temp != null) {
fileInfoList.Add(temp);
}
}
return fileInfoList;
}
/// <summary>
/// 将传入Base64字符串转换为BitMap并进行转存
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
private static Model.FileInfo ConvertBase64StringToImageAndInsert(HttpContext context, String value) {
Model.FileInfo fileInfo = ParametersUtil.GetInstanceFormRequest<Model.FileInfo>(context, new Model.FileInfo());//使用ForeignKey初始化FileInfo
if (!CommonUtil.IsEmpty(fileInfo.ForeignKey)) {
MemoryStream memoryStream = null;
Bitmap bitmap = null;
try {
byte[] bytes = Convert.FromBase64String(parseBase64String(value));
String value_tmep = parseBase64String(value);
memoryStream = new MemoryStream(bytes);
bitmap = new Bitmap(memoryStream);
if (bitmap != null) {
String directory = DateUtil.CurrentDateTimeValue();//转存图片的文件夹
String targetPhysicalFilePath = context.Request.PhysicalApplicationPath + UploadConstant.UPLOAD_FILE_PATH + directory;//转存图片文件夹的物理路径
if (!Directory.Exists(targetPhysicalFilePath)) {
Directory.CreateDirectory(targetPhysicalFilePath);
}
String targetPath = targetPhysicalFilePath + "/" + CommonUtil.CreateFileName() + SuffixConstant.JPEG;//转存图片的全路径
//填充FileInfo
fileInfo.FileCode = CommonUtil.CreateId();
fileInfo.Name = CommonUtil.CreateFileName() + SuffixConstant.JPEG;
fileInfo.setType(SuffixConstant.JPEG.Substring());
fileInfo.Desc = parseBase64String(value);
fileInfo.Access = ;//0表示关联, 1表示独立
fileInfo.Path = UploadConstant.UPLOAD_FILE_PATH + directory + "/" + CommonUtil.CreateFileName() + SuffixConstant.JPEG;
fileInfo.setCreateTime();
bitmap.Save(targetPath, System.Drawing.Imaging.ImageFormat.Png);
return fileInfo;
}
} catch (Exception e) {
//暂时不做处理
System.Diagnostics.Debug.WriteLine(e.Message);
} finally {
if (null != memoryStream) {
//GDI+ 中发生一般性错误, 这个问题一般为输出路径不存在, 或者是对当前输出路径没有权限, 再者就是文件的生命周期问题 这个问题如下所示
//在Image的整个操作过程中, memoryStream是不能关闭的, 只有等待Image的操作完毕后才可以关闭, 否则会出现 GDI+ 中发生一般性错误
//BitMap继承Image
//百度解释:Bitmap 对象或一个 Image 对象从一个文件, 构造时该文件仍保留锁定对于对象的生存期。 因此, 无法更改图像并将其保存回它产生相同的文件
memoryStream.Close();
}
if (null != bitmap) {
//在Image操作完毕后, 回收Image所持有的资源
bitmap.Dispose();
}
}
}
return null;
}
/// <summary>
/// 批量将传入的Base64字符串集合转为BitMap的List集合(暂时没有使用到)
/// </summary>
/// <param name="values"></param>
/// <returns></returns>
private static List<Model.FileInfo> ConvertBase64StringToImageBatch(HttpContext context, List<String> values) {
List<Model.FileInfo> fileInfoList = new List<Model.FileInfo>();
if (values != null) {
foreach (String item in values) {
fileInfoList.Add(ConvertBase64StringToImageAndInsert(context, item));
}
}
return fileInfoList;
}
/// <summary>
/// 对传入的Base64字符串进行一定的处理, 不然在做图片转换的时候会有影响
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
private static String parseBase64String(String value) {
String result = String.Empty;//表示空字符串, 次字符串只读
int index = value.IndexOf(",");
result = value.Substring(index + , value.Length - index - );
return result;
}
}
}