cocos2d-x创建精灵动画方式汇总

1、创建精灵框架缓存,并向其中添加相应的动画文件(plist),最后,通过动画集缓存生产动画

CCSpriteFrameCache *cache = CCSpriteFrameCache::sharedSpriteFrameCache();
cache->addSpriteFramesWithFile("animations/grossini.plist");
cache->addSpriteFramesWithFile("animations/grossini_gray.plist", "animations/grossini_gray.png");
CCSpriteBatchNode *spritebatch = CCSpriteBatchNode::create("animations/grossini.png");//用于批量生产精灵
CCArray* animFrames = CCArray::createWithCapacity();//动态生成数组,类似于vector
for(int i = ; i < ; i++)
{
//sprintf的作用是字符串格式化,主要功能是把格式化的数据写入某个字符串中。sprintf(str, “ani_conch_%d.png”, 1)后str的值就变成了:ani_conch_1.png
sprintf(str, "grossini_blue_%02d.png",i);//两位数字,不够的话,用零补全
CCSpriteFrame *frame = cache->spriteFrameByName(str);
animFrames->addObject(frame);
}
animation = CCAnimation::createWithSpriteFrames(animFrames, 0.2f); //创建动画集,切换时间为0.2s
// Add an animation to the Cache
CCAnimationCache::sharedAnimationCache()->addAnimation(animation, "dance_blue"); // 把此动画集加入动画集缓存中,并命名为dance_blue
CCAnimationCache *animCache = CCAnimationCache::sharedAnimationCache(); //共享动画集缓存
CCAnimation *normal = animCache->animationByName("dance"); //获得动画集缓存
CCAnimate *animN = CCAnimate::create(normal); //创建动画

另外,CCString * str = CCString::createWithFormat("market_chipsLogo%d.png", idx);也可以实现替换数字的效果。

2、直接传入多个图片文件,生成动画

CCSprite *mainsprite=CCSprite::create("catBody1.png");
CCAnimation *animation=CCAnimation::create();
animation->addSpriteFrameWithFileName("catBody1.png");
animation->addSpriteFrameWithFileName("catBody2-4.png");
animation->addSpriteFrameWithFileName("catBody3.png");
animation->addSpriteFrameWithFileName("catBody2-4.png");
animation->setDelayPerUnit(0.1f);//设置动画的间隔时间
animation->setRestoreOriginalFrame(true);//是否返回第一帧
mainsprite->runAction(CCRepeatForever::create(CCAnimate::create(animation)));

3、直接传入一张大图,包含多个小图,生成动画

CCTexture2D *pTexture=CCTextureCache::sharedTextureCache()->addImage("hero.png");
CCSpriteFrame *frame0=CCSpriteFrame::createWithTexture(pTexture,CCRectMake(,,,));
CCSpriteFrame *frame1=CCSpriteFrame::createWithTexture(pTexture,CCRectMake(,,,));
CCSpriteFrame *frame2=CCSpriteFrame::createWithTexture(pTexture,CCRectMake(,,,));
CCSpriteFrame *frame3=CCSpriteFrame::createWithTexture(pTexture,CCRectMake(,,,));
CCArray *animFrames=CCArray::create();
CC_BREAK_IF(!animFrames);
animFrames->addObject(frame0);
animFrames->addObject(frame1);
animFrames->addObject(frame2);
animFrames->addObject(frame3);
CCAnimation *animation=CCAnimation::createWithSpriteFrames(animFrames,0.2f);
heroSprite0->runAction(CCRepeatForever::create(animate));
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