require"lfs" --[[Desc:在B路径D文件中下 搜寻A路径下的没用到的C类文件;
并且将没用到的B类文件名称打印出来;
设置好路径拖到lua自带编辑器中即可运行之;]]
--目标所在路径(A)(eg:png所在路径)
PNG_FILE_PATH = "E:/Resource/images"
--目标所寻路径(B)(eg:lua所在路径)
LUA_FILE_PATH = "E:/Resource/scripts" --搜寻目标后缀config(C)
SEARCH_TARGET = "%.png"
--查找目标后缀config(D)
FIND_TARGET = "%.lua" local pairs = pairs
function findindir (path, wefind, r_table, intofolder, fileType)
for file in lfs.dir(path) do
if file ~= "." and file ~= ".." then
local f = path..'/'..file
local fname = file;
if string.find(f, wefind) ~= nil then
if fileType == "png" then
table.insert(r_table, fname)
--print(fname);
elseif fileType == "lua" then
table.insert(r_table, f)
--print(f);
end
end
local attr = lfs.attributes (f)
assert (type(attr) == "table")
if attr.mode == "directory" and intofolder then
findindir (f, wefind, r_table, intofolder, fileType)
else
-- for name, value in pairs(attr) do
-- print (name, value)
-- end
end
end
end
end function isInIt( file,name )
for line in file:lines() do
if isContain(line , name) then
return true;
end
end
return false;
end function isContain( line , str )
return string.find(line , str);
end ----[[
local pngFilePath = PNG_FILE_PATH
local input_table_png = {}
findindir(pngFilePath, SEARCH_TARGET , input_table_png, true, "png") -- "%.png$"
print(#input_table_png);
--]] ----[[
local luaFilePath = LUA_FILE_PATH
local input_table_lua = {}
findindir(luaFilePath, FIND_TARGET , input_table_lua, true, "lua") -- "%.lua$"
print(#input_table_lua);
--]] ----[[
local count = ;
for _,imageName in pairs(input_table_png) do
local flag =
for _,fileName in pairs(input_table_lua) do
local fileInfo = io.open(fileName,"r")
if isInIt(fileInfo , imageName) then
flag = ;
break;
end
end
if flag == then
print("No Exist Image Name Is: "..imageName)
count = count + ;
end
end print("The File Count is:"..count);
----]]
lua文件lfs库可参见: http://keplerproject.github.io/luafilesystem/license.html