websocket python实现原理

""" pip install ws4py """
import json
from ws4py.client.threadedclient import WebSocketClient class CG_Client(WebSocketClient): def opened(self):
req = '{"event":"subscribe", "channel":"eth_usdt.deep"}'
self.send(req) def closed(self, code, reason=None):
print("Closed down:", code, reason) def received_message(self, resp):
resp = json.loads(str(resp))
data = resp['data']
if type(data) is dict:
ask = data['asks'][0]
print('Ask:', ask)
bid = data['bids'][0]
print('Bid:', bid) if __name__ == '__main__':
ws = None
try:
ws = CG_Client('wss://i.cg.net/wi/ws')
ws.connect()
ws.run_forever()
except KeyboardInterrupt:
ws.close()

  下面介绍另一个比较通用的方法实现websocket:

requirements.txt

websocket_client==0.56.0
six==1.12.0

pip install --no-index --ignore-installed  --find-links=./dependency   -r   requirements.txt
pip download -d ./dependency -r requirements.txt
# coding=utf-8
import ssl
url="localhost:8016/official-website-backend/websocket?"
import wave,os
p="2019-05-06_11-42-06_8611.wav"
path=os.path.join(os.getcwd(),p)
files=wave.open(path,'rb')
data=files.readframes(1024)
print("data type is %s"%type(data))
import json
import websocket def on_message(ws, message): # 服务器有数据更新时,主动推送过来的数据
print(message) def on_error(ws, error): # 程序报错时,就会触发on_error事件
print(error) def on_close(ws):
print("Connection closed ……") def on_open(ws): # 连接到服务器之后就会触发on_open事件,这里用于send数据
req=data
print("发送文件type: %s"%type(data))
ws.send(req) if __name__ == "__main__":
websocket.enableTrace(True)
ws = websocket.WebSocketApp(url,
on_message=on_message,
on_error=on_error,
on_close=on_close)
ws.on_open = on_open
ws.on_message=on_message
ws.on_error=on_error
ws.on_close=on_close
ws.run_forever(ping_timeout=30)
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