c# – 打开/关闭音乐按钮Console.Beep

我有一个带有文字的按钮,上面有音乐开/关.

使用以下Console.Beep()代码:

private void button1_Click(object sender, EventArgs e)
{
    Console.Beep(659, 125);
    Console.Beep(659, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(167);
    Console.Beep(523, 125);
    Console.Beep(659, 125);
    Thread.Sleep(125);
    Console.Beep(784, 125);
    Thread.Sleep(375);
    Console.Beep(392, 125);
    Thread.Sleep(375);
    Console.Beep(523, 125);
    Thread.Sleep(250);
    Console.Beep(392, 125);
    Thread.Sleep(250);
    Console.Beep(330, 125);
    Thread.Sleep(250);
    Console.Beep(440, 125);
    Thread.Sleep(125);
    Console.Beep(494, 125);
    Thread.Sleep(125);
    Console.Beep(466, 125);
    Thread.Sleep(42);
    Console.Beep(440, 125);
    Thread.Sleep(125);
    Console.Beep(392, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(125);
    Console.Beep(784, 125);
    Thread.Sleep(125);
    Console.Beep(880, 125);
    Thread.Sleep(125);
    Console.Beep(698, 125);
    Console.Beep(784, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(125);
    Console.Beep(523, 125);
    Thread.Sleep(125);
    Console.Beep(587, 125);
    Console.Beep(494, 125);
    Thread.Sleep(125);
    Console.Beep(523, 125);
    Thread.Sleep(250);
    Console.Beep(392, 125);
    Thread.Sleep(250);
    Console.Beep(330, 125);
    Thread.Sleep(250);
    Console.Beep(440, 125);
    Thread.Sleep(125);
    Console.Beep(494, 125);
    Thread.Sleep(125);
    Console.Beep(466, 125);
    Thread.Sleep(42);
    Console.Beep(440, 125);
    Thread.Sleep(125);
    Console.Beep(392, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(125);
    Console.Beep(784, 125);
    Thread.Sleep(125);
    Console.Beep(880, 125);
    Thread.Sleep(125);
    Console.Beep(698, 125);
    Console.Beep(784, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(125);
    Console.Beep(523, 125);
    Thread.Sleep(125);
    Console.Beep(587, 125);
    Console.Beep(494, 125);
    Thread.Sleep(375);
    Console.Beep(784, 125);
    Console.Beep(740, 125);
    Console.Beep(698, 125);
    Thread.Sleep(42);
    Console.Beep(622, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(167);
    Console.Beep(415, 125);
    Console.Beep(440, 125);
    Console.Beep(523, 125);
    Thread.Sleep(125);
    Console.Beep(440, 125);
    Console.Beep(523, 125);
    Console.Beep(587, 125);
    Thread.Sleep(250);
    Console.Beep(784, 125);
    Console.Beep(740, 125);
    Console.Beep(698, 125);
    Thread.Sleep(42);
    Console.Beep(622, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(167);
    Console.Beep(698, 125);
    Thread.Sleep(125);
    Console.Beep(698, 125);
    Console.Beep(698, 125);
    Thread.Sleep(625);
    Console.Beep(784, 125);
    Console.Beep(740, 125);
    Console.Beep(698, 125);
    Thread.Sleep(42);
    Console.Beep(622, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(167);
    Console.Beep(415, 125);
    Console.Beep(440, 125);
    Console.Beep(523, 125);
    Thread.Sleep(125);
    Console.Beep(440, 125);
    Console.Beep(523, 125);
    Console.Beep(587, 125);
    Thread.Sleep(250);
    Console.Beep(622, 125);
    Thread.Sleep(250);
    Console.Beep(587, 125);
    Thread.Sleep(250);
    Console.Beep(523, 125);
    Thread.Sleep(1125);
    Console.Beep(784, 125);
    Console.Beep(740, 125);
    Console.Beep(698, 125);
    Thread.Sleep(42);
    Console.Beep(622, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(167);
    Console.Beep(415, 125);
    Console.Beep(440, 125);
    Console.Beep(523, 125);
    Thread.Sleep(125);
    Console.Beep(440, 125);
    Console.Beep(523, 125);
    Console.Beep(587, 125);
    Thread.Sleep(250);
    Console.Beep(784, 125);
    Console.Beep(740, 125);
    Console.Beep(698, 125);
    Thread.Sleep(42);
    Console.Beep(622, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(167);
    Console.Beep(698, 125);
    Thread.Sleep(125);
    Console.Beep(698, 125);
    Console.Beep(698, 125);
    Thread.Sleep(625);
    Console.Beep(784, 125);
    Console.Beep(740, 125);
    Console.Beep(698, 125);
    Thread.Sleep(42);
    Console.Beep(622, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(167);
    Console.Beep(415, 125);
    Console.Beep(440, 125);
    Console.Beep(523, 125);
    Thread.Sleep(125);
    Console.Beep(440, 125);
    Console.Beep(523, 125);
    Console.Beep(587, 125);
    Thread.Sleep(250);
    Console.Beep(622, 125);
    Thread.Sleep(250);
    Console.Beep(587, 125);
    Thread.Sleep(250);
    Console.Beep(523, 125);
    Thread.Sleep(625);
}

我的问题是,如果再次点击音乐,我如何告诉按钮关闭音乐,然后再次点击音乐再打开音乐,依此类推.

解决方法:

我不习惯写完整的代码来回答一个问题,但鉴于我现在感到多么无聊,并且考虑到播放的音乐,我无法抗拒制作小型状态机的冲动.

public class Player
{
    private Thread Thread { get; set; }

    private ManualResetEventSlim Mutex { get; set; }

    public Player()
    {
        this.Mutex = new ManualResetEventSlim(false);

        this.Thread = new Thread(this.PlayThread);
        this.Thread.Start();
    }

    public void Play()
    {
        this.Mutex.Set();
    }

    public void Stop()
    {
        this.Mutex.Reset();
    }

    private static IEnumerable<Action> PlaySong()
    {
        yield return () => Console.Beep(659, 125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(167);
        yield return () => Console.Beep(523, 125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(784, 125);
        yield return () => Thread.Sleep(375);
        yield return () => Console.Beep(392, 125);
        yield return () => Thread.Sleep(375);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(392, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(330, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(440, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(494, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(466, 125);
        yield return () => Thread.Sleep(42);
        yield return () => Console.Beep(440, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(392, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(784, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(880, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(698, 125);
        yield return () => Console.Beep(784, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(587, 125);
        yield return () => Console.Beep(494, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(392, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(330, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(440, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(494, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(466, 125);
        yield return () => Thread.Sleep(42);
        yield return () => Console.Beep(440, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(392, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(784, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(880, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(698, 125);
        yield return () => Console.Beep(784, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(587, 125);
        yield return () => Console.Beep(494, 125);
        yield return () => Thread.Sleep(375);
        yield return () => Console.Beep(784, 125);
        yield return () => Console.Beep(740, 125);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(42);
        yield return () => Console.Beep(622, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(167);
        yield return () => Console.Beep(415, 125);
        yield return () => Console.Beep(440, 125);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(440, 125);
        yield return () => Console.Beep(523, 125);
        yield return () => Console.Beep(587, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(784, 125);
        yield return () => Console.Beep(740, 125);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(42);
        yield return () => Console.Beep(622, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(167);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(698, 125);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(625);
        yield return () => Console.Beep(784, 125);
        yield return () => Console.Beep(740, 125);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(42);
        yield return () => Console.Beep(622, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(167);
        yield return () => Console.Beep(415, 125);
        yield return () => Console.Beep(440, 125);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(440, 125);
        yield return () => Console.Beep(523, 125);
        yield return () => Console.Beep(587, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(622, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(587, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(1125);
        yield return () => Console.Beep(784, 125);
        yield return () => Console.Beep(740, 125);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(42);
        yield return () => Console.Beep(622, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(167);
        yield return () => Console.Beep(415, 125);
        yield return () => Console.Beep(440, 125);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(440, 125);
        yield return () => Console.Beep(523, 125);
        yield return () => Console.Beep(587, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(784, 125);
        yield return () => Console.Beep(740, 125);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(42);
        yield return () => Console.Beep(622, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(167);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(698, 125);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(625);
        yield return () => Console.Beep(784, 125);
        yield return () => Console.Beep(740, 125);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(42);
        yield return () => Console.Beep(622, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(167);
        yield return () => Console.Beep(415, 125);
        yield return () => Console.Beep(440, 125);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(440, 125);
        yield return () => Console.Beep(523, 125);
        yield return () => Console.Beep(587, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(622, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(587, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(625);
    }

    private void PlayThread()
    {
        foreach (var action in PlaySong())
        {
            if (!this.Mutex.IsSet)
            {
                this.Mutex.Wait();
            }

            action();
        }
    }
}

用法:实例化Player类.使用Play方法播放,停止方法停止.理想情况下,您必须在完成歌曲后处理互斥锁.

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