我有一个带有文字的按钮,上面有音乐开/关.
使用以下Console.Beep()代码:
private void button1_Click(object sender, EventArgs e)
{
Console.Beep(659, 125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(523, 125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(784, 125);
Thread.Sleep(375);
Console.Beep(392, 125);
Thread.Sleep(375);
Console.Beep(523, 125);
Thread.Sleep(250);
Console.Beep(392, 125);
Thread.Sleep(250);
Console.Beep(330, 125);
Thread.Sleep(250);
Console.Beep(440, 125);
Thread.Sleep(125);
Console.Beep(494, 125);
Thread.Sleep(125);
Console.Beep(466, 125);
Thread.Sleep(42);
Console.Beep(440, 125);
Thread.Sleep(125);
Console.Beep(392, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(784, 125);
Thread.Sleep(125);
Console.Beep(880, 125);
Thread.Sleep(125);
Console.Beep(698, 125);
Console.Beep(784, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(587, 125);
Console.Beep(494, 125);
Thread.Sleep(125);
Console.Beep(523, 125);
Thread.Sleep(250);
Console.Beep(392, 125);
Thread.Sleep(250);
Console.Beep(330, 125);
Thread.Sleep(250);
Console.Beep(440, 125);
Thread.Sleep(125);
Console.Beep(494, 125);
Thread.Sleep(125);
Console.Beep(466, 125);
Thread.Sleep(42);
Console.Beep(440, 125);
Thread.Sleep(125);
Console.Beep(392, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(784, 125);
Thread.Sleep(125);
Console.Beep(880, 125);
Thread.Sleep(125);
Console.Beep(698, 125);
Console.Beep(784, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(587, 125);
Console.Beep(494, 125);
Thread.Sleep(375);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(415, 125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(698, 125);
Thread.Sleep(125);
Console.Beep(698, 125);
Console.Beep(698, 125);
Thread.Sleep(625);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(415, 125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(622, 125);
Thread.Sleep(250);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(523, 125);
Thread.Sleep(1125);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(415, 125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(698, 125);
Thread.Sleep(125);
Console.Beep(698, 125);
Console.Beep(698, 125);
Thread.Sleep(625);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(415, 125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(622, 125);
Thread.Sleep(250);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(523, 125);
Thread.Sleep(625);
}
我的问题是,如果再次点击音乐,我如何告诉按钮关闭音乐,然后再次点击音乐再打开音乐,依此类推.
解决方法:
我不习惯写完整的代码来回答一个问题,但鉴于我现在感到多么无聊,并且考虑到播放的音乐,我无法抗拒制作小型状态机的冲动.
public class Player
{
private Thread Thread { get; set; }
private ManualResetEventSlim Mutex { get; set; }
public Player()
{
this.Mutex = new ManualResetEventSlim(false);
this.Thread = new Thread(this.PlayThread);
this.Thread.Start();
}
public void Play()
{
this.Mutex.Set();
}
public void Stop()
{
this.Mutex.Reset();
}
private static IEnumerable<Action> PlaySong()
{
yield return () => Console.Beep(659, 125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(375);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(375);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(330, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(440, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(494, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(466, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(440, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(880, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(698, 125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(587, 125);
yield return () => Console.Beep(494, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(330, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(440, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(494, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(466, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(440, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(880, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(698, 125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(587, 125);
yield return () => Console.Beep(494, 125);
yield return () => Thread.Sleep(375);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(415, 125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(698, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(625);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(415, 125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(1125);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(415, 125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(698, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(625);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(415, 125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(625);
}
private void PlayThread()
{
foreach (var action in PlaySong())
{
if (!this.Mutex.IsSet)
{
this.Mutex.Wait();
}
action();
}
}
}
用法:实例化Player类.使用Play方法播放,停止方法停止.理想情况下,您必须在完成歌曲后处理互斥锁.