图片90度翻转
在canvas中插入图片需先加载图片(利用Image对象);加载完成后再执行操作drawImage(obj,x,y,w,h) 插入图片的坐标宽高等值
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title></title>
<link rel="stylesheet" type="text/css" href="../css/public.css"/>
<style type="text/css">
body{background: black;}
canvas{background: #fff;display: block;margin: 20px auto;}
button{width: 100px;height: 40px;line-height: 40px;text-align: center;}
</style>
<script type="text/javascript">
window.onload=function(){
var oBtn=document.getElementsByTagName('button');
var oImg=document.getElementById("img");
var oDiv=document.getElementsByTagName('div')[0];
var num=0;
//在canvas中插入图片需要等图片加载完毕
var aImg=new Image();
aImg.src=oImg.src;
aImg.onload=function(){
draw(oImg);
}
function draw(obj){
var oC=document.createElement('canvas');
var oG=oC.getContext("2d");
oC.width=obj.width;
oC.height=obj.height;
oDiv.replaceChild(oC,oImg);
oG.drawImage(obj,0,0);
oBtn[0].onclick=function(){
num--;
if(num<0){
num=3;
}
toChange();
}
oBtn[1].onclick=function(){
num++;
toChange();
}
function toChange(){
switch(num%4){
case 0:
oC.width=obj.width;
oC.height=obj.height;
oG.rotate(0*Math.PI/180);
oG.drawImage(obj,0,0);
break;
case 1:
oC.width=obj.height;
oC.height=obj.width;
oG.rotate(90*Math.PI/180);
oG.drawImage(obj,0,-obj.height);
break;
case 2:
oC.width=obj.width;
oC.height=obj.height;
oG.rotate(180*Math.PI/180);
oG.drawImage(obj,-obj.width,-obj.height);
break;
case 3:
oC.width=obj.height;
oC.height=obj.width;
oG.rotate(270*Math.PI/180);
oG.drawImage(obj,-obj.width,0);
break;
}
}
}
}
</script>
</head>
<body>
<button id="right"><</button>
<button id="left">></button>
<div>
<img src="../img/x.jpg" id="img"/>
</div>
</body>
</html>