c#-FormClosing之后的计时器刻度?

myForm_FormClosing之后是否有可能会调用timer_Tick
在下面的代码中.

如果有机会:在myForm_FormClosing中调用timer.Stop()是否足够,以避免在myForm_FormClosing之后调用timer_Tick?

using System;
using System.Windows.Forms;
using System.ComponentModel;

namespace Test
{
    static class Program
    {
        [STAThread]
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Application.Run(new MyForm());
        }
    }

    class MyForm : Form
    {
        private IContainer components;
        private Timer timer;

        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        public MyForm()
        {
            components = new Container();
            timer = new Timer(components);

            timer.Interval = 50;
            timer.Tick += timer_Tick;
            timer.Enabled = true;

            FormClosing += myForm_FormClosing;
        }

        private void timer_Tick(object sender, EventArgs e)
        {
        }

        private void myForm_FormClosing(object sender, FormClosingEventArgs e)
        {
        }
    }
}

更新:
在获得一些提示(感谢帮助)之后,我基本上选择了以下代码来实现我想要的.
请不要在调用myForm_FormClosing之后仍然可以调用timer1_Tick!
此解决方案只是引入了一个标志(我称其为doWork),该标志停止了调用myForm_FormClosing之后要执行的timer1_Tick中的代码.

using System;
using System.Windows.Forms;
using System.ComponentModel;

namespace Test
{
    static class Program
    {
        [STAThread]
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Application.Run(new MyForm());
        }
    }

    class MyForm : Form
    {
        private IContainer components;
        private Timer timer;
        private bool  doWork = true;

        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        public MyForm()
        {
            components = new Container();
            timer = new Timer(components);

            timer.Interval = 50;
            timer.Tick += timer_Tick;
            timer.Enabled = true;

            FormClosing += myForm_FormClosing;
        }

        private void timer_Tick(object sender, EventArgs e)
        {
            if (doWork)
            {
                //do the work
            }
        }

        private void myForm_FormClosing(object sender, FormClosingEventArgs e)
        {
            doWork = false;
        }
    }
}

解决方法:

对的,这是可能的.根据the docs

Occurs before the form is closed.

When a form is closed, it is disposed, releasing all resources
associated with the form.

直到FormClosing事件之后才会处理计时器.这是一个非常人为的例子.您将看到在调用FormClosing之后,您在Timer滴答声中达到了调试器断点.

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
using System.Threading.Tasks;
using System.Threading;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        private System.Windows.Forms.Timer _time = new System.Windows.Forms.Timer();
        private Task _t1 = null;
        private Task _t2 = null;
        private bool _closingFlag = false;
        public Form1()
        {
            InitializeComponent();

            _time.Interval = 50;
            _time.Tick += (s, e) => { 
                textBox1.Text = DateTime.Now.ToString();
                if (_closingFlag) Debugger.Break();
            };

            _time.Start();
        }

        private void Form1_FormClosing(object sender, FormClosingEventArgs e)
        {
            _closingFlag = true;

            _t1 = Task.Factory.StartNew(() => { Thread.Sleep(1000); });
            _t2 = Task.Factory.StartNew(() => { Thread.Sleep(1000); });

            Task.WaitAll(_t1, _t2);
        }
    }
}
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