class Shape
{
public:
virtual void draw() const {cout<<"draw shape"<<endl;}
};
class Point : public Shape
{
public:
Point( int a= 0, int b = 0 ) {x=a; y=b;} // default constructor
int getx() const {return x;}
int gety() const {return y;}
virtual void draw() const {cout<<"draw point("<<x<<","<<y<<")\n";}
private:
int x, y; // x and y coordinates of Point
};
class Circle : public Point
{
public: // default constructor
Circle( double r = 0.0, int x = 0, int y = 0 ):Point(x,y) {radius=r;}
virtual void draw() const
{cout<<"draw circle("<<getx()<<","<<gety()<<","<<radius<<")\n";}
private:
double radius; // radius of Circle
};
void functionCall(Shape *arrayOfShapes[3])
{
Shape shape;
Point point( 7, 11 ); // create a Point
Circle circle( 3.5, 22, 8 ); // create a Circle
arrayOfShapes[0] = &shape;
arrayOfShapes[1] = &point;
arrayOfShapes[2] = &circle;
}
int main()
{
Shape *arrayOfShapes[3];
functionCall(arrayOfShapes);
for(int i=0; i<3; ++i)
arrayOfShapes[i]->draw();
return 0;
}
当我试图运行时,发生了分段错误.似乎主函数无法检索arrayOfShapes [3]对象?
有没有办法调用一个函数传入一个对象的指针,并在完成时返回对象的指针?
解决方法:
您无法在这样的本地函数中创建形状,因为将局部变量的地址放入数组会使它们在其范围之外可用:
Shape shape;
arrayOfShapes[0] = &shape; // <<== Pointer to local
但是,您可以这样做:
arrayOfShapes[0] = new Shape;
arrayOfShapes[1] = new Point( 7, 11 );
arrayOfShapes[2] = new Circle( 3.5, 22, 8 );
这种方法在动态内存中创建形状,允许在函数返回时使用它们.
注意:尽管Circle需要一个原点,但圆圈绝对不是一个点.因此,此声明在逻辑上不合理:
class Circle : public Point // This implies that Circle is a Point
虽然你可以说一个点是一个半径为零的圆,但是构造这样的继承也是一个坏主意.更好的方法是让Circle包含一个Point作为它的起源:
class Circle : public Shape
{
public:
const Point origin;
// default constructor
Circle( double r = 0.0, int x = 0, int y = 0 ):origin(x,y),
radius(r) {}
virtual void draw() const
{cout<<"draw circle("<<origin.getx()<<","<<origin.gety()<<","<<radius<<")\n";}
private:
double radius; // radius of Circle
};