设计模式学习之路——Decorator装饰模式(结构模式)

子类复子类,子类何其多

假如我们需要为游戏中开发一种坦克,除了各种不同型号的坦克外,我们还希望在不同场合中为其增加以下一种或多种功能:比如红外线夜视功能,比如水陆两栖功能,比如卫星定位功能等等。

动机(Motivation)

上述描述的问题根源在于我们“过度地使用了继承来扩展对象的功能”,由于继承为类型引入的静态特质,使得这种扩展方式缺乏灵活性;并且随着子类的增多(扩展功能的增多),各种子类的组合(扩展功能的组合)会导致更多子类的膨胀(多继承)。如何使“对象功能的扩展”能够根据需要来动态地实现?同时避免“扩展功能的增多”带来的子类膨胀问题?从而使得任何“功能扩展变化”所导致的影响将为最低?

意图(Intent)

动态地给一个对象增加一些额外的职责。就增加功能而言,Decorator模式比生成子类更为灵活。

——《设计模式》GoF

结构(Structure)

设计模式学习之路——Decorator装饰模式(结构模式)

 

代码结构

using System;

namespace Decorator.Structural
{
/// <summary>
/// MainApp startup class for Structural
/// Decorator Design Pattern.
/// </summary>
class MainApp
{
static void Main()
{
// Create ConcreteComponent and two Decorators
ConcreteComponent c = new ConcreteComponent();
ConcreteDecoratorA d1 = new ConcreteDecoratorA();
ConcreteDecoratorB d2 = new ConcreteDecoratorB(); // Link decorators
d1.SetComponent(c);
d2.SetComponent(d1); d2.Operation();
// Wait for user
Console.ReadKey();
}
} /// <summary>
/// The 'Component' abstract class
/// </summary>
abstract class Component
{
public abstract void Operation();
} /// <summary>
/// The 'ConcreteComponent' class
/// </summary>
class ConcreteComponent : Component
{
public override void Operation()
{
Console.WriteLine("ConcreteComponent.Operation()");
}
} /// <summary>
/// The 'Decorator' abstract class
/// </summary>
abstract class Decorator : Component
{
protected Component component;
public void SetComponent(Component component)
{
this.component = component;
}
public override void Operation()
{
if (component != null)
{
component.Operation();
}
}
} /// <summary>
/// The 'ConcreteDecoratorA' class
/// </summary>
class ConcreteDecoratorA : Decorator
{
public override void Operation()
{
base.Operation();
Console.WriteLine("ConcreteDecoratorA.Operation()");
}
} /// <summary>
/// The 'ConcreteDecoratorB' class
/// </summary>
class ConcreteDecoratorB : Decorator
{
public override void Operation()
{
base.Operation();
AddedBehavior();
Console.WriteLine("ConcreteDecoratorB.Operation()");
}
void AddedBehavior()
{
}
}
}

输出:

设计模式学习之路——Decorator装饰模式(结构模式)

 

代码示例:

class Program
{
static void Main(string[] args)
{
// Create book
Book book = new Book("Worley", "Inside ASP.NET", 10);
book.Display(); // Create video
Video video = new Video("Spielberg", "Jaws", 23, 92);
video.Display(); // Make video borrowable, then borrow and display
Console.WriteLine("\nMaking video borrowable:"); Borrowable borrowvideo = new Borrowable(video);
borrowvideo.BorrowItem("Customer #1");
borrowvideo.BorrowItem("Customer #2"); borrowvideo.Display(); // Wait for user
Console.ReadKey(); }
} /// <summary>
/// The 'Component' abstract class
/// </summary>
abstract class LibraryItem
{
private int _numCopies; // Property
public int NumCopies
{
get { return _numCopies; }
set { _numCopies = value; }
} public abstract void Display();
} /// <summary>
/// The 'ConcreteComponent' class
/// </summary>
class Book : LibraryItem
{
private string _author;
private string _title; // Constructor
public Book(string author, string title, int numCopies)
{
this._author = author;
this._title = title;
this.NumCopies = numCopies;
} public override void Display()
{
Console.WriteLine("\nBook ------ ");
Console.WriteLine(" Author: {0}", _author);
Console.WriteLine(" Title: {0}", _title);
Console.WriteLine(" # Copies: {0}", NumCopies);
}
} /// <summary>
/// The 'ConcreteComponent' class
/// </summary>
class Video : LibraryItem
{
private string _director;
private string _title;
private int _playTime; // Constructor
public Video(string director, string title,
int numCopies, int playTime)
{
this._director = director;
this._title = title;
this.NumCopies = numCopies;
this._playTime = playTime;
} public override void Display()
{
Console.WriteLine("\nVideo ----- ");
Console.WriteLine(" Director: {0}", _director);
Console.WriteLine(" Title: {0}", _title);
Console.WriteLine(" # Copies: {0}", NumCopies);
Console.WriteLine(" Playtime: {0}\n", _playTime);
}
} /// <summary>
/// The 'Decorator' abstract class
/// </summary>
abstract class Decorator : LibraryItem
{
protected LibraryItem libraryItem; // Constructor
public Decorator(LibraryItem libraryItem)
{
this.libraryItem = libraryItem;
} public override void Display()
{
libraryItem.Display();
}
} /// <summary>
/// The 'ConcreteDecorator' class
/// </summary>
class Borrowable : Decorator
{
protected List<string> borrowers = new List<string>(); // Constructor
public Borrowable(LibraryItem libraryItem)
: base(libraryItem)
{
} public void BorrowItem(string name)
{
borrowers.Add(name);
libraryItem.NumCopies--;
} public void ReturnItem(string name)
{
borrowers.Remove(name);
libraryItem.NumCopies++;
} public override void Display()
{
base.Display(); foreach (string borrower in borrowers)
{
Console.WriteLine(" borrower: " + borrower);
}
}
}

输出:

设计模式学习之路——Decorator装饰模式(结构模式)

 

Decorator模式的几个要点

  • 通过采用组合、而非继承的手法, Decorator模式实现了在运行时动态地扩展对象功能的能力,而且可以根据需要扩展多个功能。避免了单独使用继承带来的“灵活性差”和“多子类衍生问题”。
  • Component类在Decorator模式中充当抽象接口的角色,不应该去实现具体的行为。而且Decorator类对于Component类应该透明——换言之Component类无需知道Decorator类,Decorator类是从外部来扩展Component类的功能。
  • Decorator类在接口上表现为is-a Component的继承关系,即Decorator类继承了Component类所具有的接口。但在实现上又表现为has-a Component的组合关系,即Decorator类又使用了另外一个Component类。我们可以使用一个或者多个Decorator对象来“装饰”一个Component对象,且装饰后的对象仍然是一个Component对象。
  • Decorator模式并非解决“多子类衍生的多继承”问题,Decorator模式应用的要点在于解决“主体类在多个方向上的扩展功能”——是为“装饰”的含义。

.NET框架中的Decorator应用

设计模式学习之路——Decorator装饰模式(结构模式)

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