C#socket通信-----多线程

我在之前的socket通信的基础上做了一点改进,使用多线程来使用,程序更加简洁实用。不足之处请指教哦!

话不多说,之前的随笔也有介绍,直接上代码啦!

注意:socket发送接收的都是字节数据

服务端socket(serverSocket):

 using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Threading;
using System.Net.Sockets; namespace serverSocketTest6
{
class Program
{
static Socket serverSocket;
static int port = ; static void Main(string[] args)
{
Console.WriteLine("服务端:"); //实例化socket类
serverSocket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
IPAddress ip = IPAddress.Parse("173.168.5.15");
//标识网络地址
EndPoint point = new IPEndPoint(ip,port);
//绑定IP地址和端口号
serverSocket.Bind(point); //开始监听客户端的连接
serverSocket.Listen();
Console.WriteLine("等待客户端连接..."); Thread myThread = new Thread(ListenClientSocket);
myThread.Start(); Console.ReadKey(); } /// <summary>
/// 监听客户端
/// </summary>
static void ListenClientSocket()
{
while (true)
{
Socket clientSocket = serverSocket.Accept();//接受客户端的连接
Console.WriteLine("客户端连接成功"); string message = "2017,新的开始,新年快乐!加油!继续努力!!!";
byte[] data=Encoding.UTF8.GetBytes(message);
clientSocket.Send(data); Thread receive = new Thread(receiveSocket);//receiveSocket 被传递的方法
receive.Start(clientSocket); //clientSocket 被传递的参数
} } /// <summary>
/// 接收来自客户端的消息
/// </summary>
static void receiveSocket(object clientSocket) ////// 这里的参数是线程中的参数,参数类型必须是object类型
{
Socket myClientSocket = (Socket)clientSocket; //// 将object类型的参数转换成socket类型 使用参数来启动线程,执行后面的代码
while (true)
{
byte[] data=new byte[];
int length = myClientSocket.Receive(data);
string message=Encoding.UTF8.GetString(data,,length);
Console.WriteLine("接收到来自客户端的消息:"+message); }
}
}
}

客户端的代码基本没变~

客户端socket(clientSocket):

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Threading;
using System.Net.Sockets; namespace clientSocketTest6
{
class Program
{
static Socket clientSocket;
static int port = ; static void Main(string[] args)
{
Console.WriteLine("客户端:"); //实力化一个socket类
clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPAddress ip = IPAddress.Parse("173.168.5.15"); //客户端请求与服务端的连接
clientSocket.Connect(ip, port);
Console.WriteLine("服务器连接成功."); //接受数据
byte[] data = new byte[];
int length = clientSocket.Receive(data);
string message = Encoding.UTF8.GetString(data, , length); Console.WriteLine("接受到来自服务端的祝福:" + message); //向服务端发送数居
for (int i = ; i < ; i++)
{
Thread.Sleep();//使该线程暂停(休眠)2s
string message2 = "Fighting!!"; //可以写成string message2=Console.ReadLine();
byte[] data2 = Encoding.UTF8.GetBytes(message2);
clientSocket.Send(data2);
Console.WriteLine("向服务端发送消息:{0}",message2); }
Console.ReadKey(); }
}
}
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