CG&Game资源(转)

cg教程下载:
http://cgpeers.com
http://cgpersia.com
http://www.rr-sc.com/

http://forum.gfxnews.org
http://rutracker.org

www.9iv.com
http://www.ccgtv.cn/
 
 
资讯
 http://cgpersia.com/2009/03/45-incredible-maya-tutorials-around-1087.html
 http://www.artek-vfx.com/, http://group.artek-vfx.com/
 http://tech-artists.org/
 http://www.visualeffectssociety.com/, 
 
Concept Art Design:
fengzhudesign.com
susanlyon.com
beksinski.pl
martiniere.com
 

杂志

3DCreative(http://www.pdfmagaz.in/search/3DCreative)
2DArtist
STASH
Exposé
ImagineFX
CGArena

人脸建模教程: http://www.phungdinhdung.com/Studies_paper/Realistic_face_modeling.shtm

常用链接(转)
来自: http://www.hays.com.cn/viewthread.php?tid=256

 
Graphics Engines
Nebula Device (http://www.radonlabs.de/nebula.html)
Haddd (http://www.haddd.com/)
Haaf's Game Engine (http://hge.relishgames.com/)(hardware accelerated 2D games engine)
Axiom 3D (http://www.axiom3d.org/)(OGRE for .NET)
TrueVision (http://truevision.sourceforge.net/)
Revolution3D (http://www.revolution3d.net/)
Genesis3D (http://www.genesis3d.com/)
Crystal Space 3D (http://www.crystalspace3d.org/tikiwiki/tiki-view_articles.php)
Panda3D (http://panda3d.etc.cmu.edu/)
Quake 2 Source Code (http://www.fileshack.com/file.x?fid=7547)
Quake 2 (http://www.fileplanet.com/6621/0 ... -Source-Code-v3.21)(complete sources)
Tenebrae (http://tenebrae.sourceforge.net/)(Quake with per pixel lights and shaders)
Wild Magic (http://www.geometrictools.com/index.html)(David Eberly's engine)
Apocalyx (http://apocalyx.sourceforge.net/)
ClanLib Game SDK (http://www.clanlib.org/)
DevLib (http://www.devlib-central.org/mambo/)
kjAPI (http://www.kjapi.com/)
Portable Game Library (PLIB) (http://plib.sourceforge.net/)
RealmForge GDK (http://realmforge.com/)
Delta3D (http://delta3d.org/)
G3D (http://g3d-cpp.sourceforge.net/)
NeoEngine (http://www.neoengine.org/)
QuakeForge (http://www.quakeforge.net/)
XEngine (http://xengine.sourceforge.net/)
Yake (http://www.yake.org/)
Kyra Sprite Engine (http://www.grinninglizard.com/kyra/)
Selene/Lue,高阶DX9封装  
SexyApp,开源商业游戏框架 有一个特化的Soft Renderer
Allegro,*的游戏引擎框架 2D, 免费午餐 就采用Allegro为专用的开发库

Libraries
Free Game Development Libraries (http://abattoir.wolfpaw.net/personal/gamelibs.php)(external list)

 
Graphics:
Crazy Eddie's GUI system (http://www.cegui.org.uk/modules/news/)
Cal3D (http://cal3d.sourceforge.net/)(character animation library)
GLFW (http://glfw.sourceforge.net/)(OpenGL Framework)
GLee (http://elf-stone.com/glee.php)(OpenGL easy extension library)
Game Texture Loader (http://www.gamedev.net/community ... sp?topic_id=334348)
SDL (http://www.libsdl.org)
Cpw (http://www.mathies.com/cpw/about.html)(another OGL framework)
Allegro (http://www.talula.demon.co.uk/allegro/)
Open Scene Graph (http://www.openscenegraph.org/)
Corona (http://corona.sourceforge.net/)
Titan (http://titan.sourceforge.net/)
SFont (http://www.linux-games.com/sfont/)
BMF_Font (http://trenki.gippsbiz.com/bmf/)
BFont (http://www.cs.unibo.it/%7Edbilli/bfont/bfont.html)
FreeType (freetype.sf.net) (font rendering library)
PaintLib (http://www.paintlib.de/paintlib/)
GLEW (http://glew.sourceforge.net/)(OpenGL extension wrangler library)
gluX(http://www-evasion.imag.fr/Membres/Sylvain.Lefebvre/glux/)GLUT(http://www.opengl.org/resources/ ... lut_downloads.html)
FreeGLUT (http://freeglut.sourceforge.net/)
Open Inventor (http://oss.sgi.com/projects/inventor/)
FTGL (http://homepages.paradise.net.nz/henryj/code/index.html#FTGL)(OpenGL Font Library

nVidia Scene Graph SDK (http://developer.nvidia.com/object/nvsg_home.html)
OpenSG (http://www.opensg.org/)
ParaGUI (http://www.paragui.org/)
LibUFO (http://libufo.sourceforge.net/index.html)(OpenGL GUI Toolkit)
GPUmesh (http://www-evasion.imag.fr/Membres/Sylvain.Lefebvre/GPUmesh/)
GNU Triangulated Surface Library (http://gts.sourceforge.net/)
libASE (http://interreality.org/projects/libase)
lib3DS (http://lib3ds.sourceforge.net/)

GLOD (http://www.cs.jhu.edu/~graphics/GLOD/)(Geometric Level of Detail for OpenGL)

http://demeter.sourceforge.net/ 超大地形渲染引擎
 
Compositing:

Lightworks (http://lightworksbeta.com/)

jahshaka (http://sourceforge.net/projects/jahshakafx/)  parent project(http://www.cinefx.org/)
blender

Animation:

Blender 3D

Synfig (http://synfig.org/) 2D

Networking:
RakNet (http://www.rakkarsoft.com/)

OpenTNL (http://www.opentnl.org/)(Torque network library)
HawkNL (http://www.hawksoft.com/hawknl/)
OpenPlay (http://developer.apple.com/darwin/projects/openplay/)
ReplicaNet (http://www.replicanet.com/)
Game Networking Engine (http://www.rit.edu/%7Ejpw9607/gne/)

 
 
Scripting and XML:
Lua (http://www.lua.org/)
AngelScript (http://www.angelcode.com/angelscript/)
CInt (http://root.cern.ch/root/Cint.html)
EOS (http://eosscript.sourceforge.net/)
GameMonkey Script (http://www.somedude.net/gamemonkey/)
Guile (http://www.gnu.org/software/guile/guile.html)
IO (http://www.iolanguage.com/about/)
javascript (http://www.mozilla.org/js/)

Squirrel (http://squirrel.sourceforge.net/)
Small (http://www.compuphase.com/small.htm)
Ruby (http://www.ruby-lang.org/en/)
Python (http://www.python.org/)
Tcl (http://tcl.sourceforge.net/)
Perl (http://www.perl.com/)
LibXML (http://xmlsoft.org/)
TinyXML (http://www.grinninglizard.com/tinyxml/)
Expat (http://expat.sourceforge.net/)

Apache XML libraries (http://xml.apache.org/)
ezXML (http://ezxml.sourceforge.net/)
Compression and File Systems:
zlib (http://www.zlib.net/)
bzip2 (http://www.bzip.org/)
LZMA SDK (http://www.7-zip.org/sdk.html)
LZO (http://www.oberhumer.com/opensource/lzo/)
PhysicsFS (http://icculus.org/physfs/)
#ZipLib (http://www.icsharpcode.net/OpenSource/SharpZipLib/)(native C# archive library)

SharpFS (http://www.gamedev.net/community ... sp?topic_id=391656)(native C# VFS)
unrarlib (http://www.unrarlib.org/)
ZipArchive (http://www.artpol-software.com/index_zip.html)

Note: Much of the above lists (but not all) were taken from this page (http://abattoir.wolfpaw.net/personal/gamelibs.php), maintained by Kylotan here (http://www.gamedev.net/community ... p?topic_id=291432).

Applications and Utilities:

Development Environments:
Code::Blocks IDE (http://www.codeblocks.org/)
Dev-C++ (http://www.bloodshed.net/devcpp.html)
SharpDevelop (http://www.icsharpcode.net/OpenSource/SD/)
ActivePython (http://www.activestate.com/Products/ActivePython/)

 
Graphics Development:
gDEBugger (http://www.gremedy.com/)
Sh (http://libsh.org/)(shader language)
 
CG&Game资源(转)
World Building:
Quake Army Knife (QuArK) (http://dynamic.gamespy.com/%7Equark/)
GtkRadiant (http://www.qeradiant.com/)

Getic3D (http://www.zalsoft.com/index.php)

 
 
Audio:
ModPlug (http://www.modplug.com/)
Audacity (http://audacity.sourceforge.net/)
SynthEdit (http://www.synthedit.com/)
Buzz Machines (http://www.buzzmachines.com/)
KVR Audio (http://www.kvraudio.com/)(not actually software, but has tons of links)
cAudio
claudio
 
Images:
Paint.NET (excellent free image editor)
(http://www.eecs.wsu.edu/paint.net/)TheGIMP (http://www.gimp.org/)
BMFont (http://www.angelcode.com/products/bmfont/)(font texture generator)
Jpeg XR (http://en.wikipedia.org/wiki/JPEG_XR)
DevIL (http://openil.sourceforge.net/)
CxImage (http://www.xdp.it/cximage.htm)
CImg (http://cimg.sourceforge.net/)
FreeImage (http://freeimage.sourceforge.net/)
soil (http://www.lonesock.net/soil.html)
MediaTextures:
Transmogrifying Textures Vol. I (NVIDIA) (http://developer.nvidia.com/object/IO_TTVol_01.html)
Mayang's Free Textures (http://www.mayang.com/textures/)

3D Cafe's Free Textures (http://www.3dcafe.com/asp/textures.asp)
Absolute Background Textures Archive (http://www.grsites.com/textures/)
Image * After (http://www.imageafter.com/)
Media Link's Free Backgrounds and Textures (http://my.erinet.com/%7Ecunning1/textures.htm)
Free Game Textures (http://www.vb3d.com/Textures.html)
Seamless Textures -- Absolute Cross (http://www.absolutecross.com/graphics/textures/)
3D Millenium Free Textures (http://www.m3corp.com/a/download/3d_textures/pages/index.htm)
Pixel Poke (http://www.pixelpoke.com/FREE%20PIXELS.html)
The Texture Studio (http://www.planethalflife.com/studio/)

Textures (http://astronomy.swin.edu.au/%7Epbourke/texture/)
Marlin Studios (http://www.marlinstudios.com/samples/samples.htm)
Free Foto (http://www.freefoto.com/browse.jsp?id=33-00-0)
Free Textures (http://www.noctua-graphics.de/english/freetex_e.htm)
Free Textures (http://www.indiaeye.com/free.htm)
MorgueFile (http://www.morguefile.com/)
Psionic3D (http://www.psionic3d.co.uk/)

 
 
 
Sounds:
SFX and Music Resources (http://www.gamedev.net/community ... sp?topic_id=279518)(another long GDNet post)
Jamendo (http://www.jamendo.com/us/)(Creative Commons licensed music)
A1 Free Sound Effects (http://www.a1freesoundeffects.com/noflash.htm)
Sound Effects (http://www.pacdv.com/sounds/index.html)
Tintagel's Free Sound File Archive (http://freesoundfiles.tintagel.net/Audio/)
Free Sound Effects (http://www.partnersinrhyme.com/pir/PIRsfx.html)
Sound Hunter (http://www.soundhunter.com/)

Wav Sound Complete Archive (http://www.members.tripod.com/%7Ebuggerluggs/ie/wav-dir184.htm)
deusX Sound Design (http://www.deusx.com/studio.html)
FindSounds (http://www.findsounds.com/)(sound search engine)
Absolute Sound Effects Archive (http://www.grsites.com/sounds/)
Math:
OpenMVL 1.0.0 开源的图形数学库    (首页
glm (http://glm.sourceforge.net/)

 
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Game Articles And Sources

from http://www.ogre3d.org/wiki/index.php/ArticlesAndSources#Terrain

Contents

[hide ]

OGRE

Other Languages

The main OGRE site and this Wiki are English only for simplicity, but there are several translation sites around the web:

Recommended Reading

External Tutorials

3D Math

Animation

Artificial Intelligence

AI Links repositories

SDKs

General and Specific Architecture Articles

General Architectures
PathFinding
Group AI
Tactic
Steering
Rule-Based System (RBS)
Neural Networks (NN)
Fuzzy logic (FL)
  • aiGuru.com
  • bayesian systems... somewhere on generation 5 site.
  • Hybrid Fuzzy A* - Using Fuzzy Logic with A* Path finding (handy for fast vehicles that also need to steer)
Finite State Machine (FSM)
Decision Tree (DT)
Emotion
Lag
Expert Systems
Learning Systems

Blogs

C++ / STL

Introduction / Help
User Misconception of C++/STL
Performance
Design patterns

Games

Game Developer Sites

Hardware

Ati (papers, tools, source) (MUST READ) Nvidia (papers, tools, source) (MUST READ)

Game/3D Conferences

Siggraph Conference
Game developers Conference

MainStream

Game Design Patterns

Game Development

Publisher-Developer relation

Network

Articles

SDKs

Physics

Articles

SDKs

Shaders

Sound

  • Thief paper on sound and AI.
  • OpenAL - 3D Audio

Terrain

Texture

  • Photoshop Plug-ins - Normal map filter  /  mip-map generation tool  /  DDS plug-in  /  cube map shuffler
Very useful and easy for generate normal maps of any texture

Vegetation

Articles

SDKs

Visibility

Debugging

---------------------------------------未整理-------------------------------------------------------------
DirectX Links

http://msdn.microsoft.com/directx - DirectX developers homepage.
http://microsoft.com/directx - DirectX end-users homepage.
http://www.microsoft.com/xna/ - Microsoft's XNA homepage.
http://www.mvps.org/directx/ - Graphics articles and source code.

General Links

http://mathworld.wolfram.com/ - Great resource for mathematics.
http://www.physicsforums.com/ - Physics help forum.
http://www.mathgv.com/ - Useful math function plotting free software.

Math and Physics

Intro. Physically Based Modeling (http://www-2.cs.cmu.edu/afs/cs/user/baraff/www/pbm/pbm.html)有一些pdf教程,基本概念

Advanced Character Physics(http://www.ioi.dk/Homepages/thomasj/publications/gdc2001.htm)

3D Computer Graphics Links
http://research.microsoft.com/graphics/ - Microsoft's computer graphics research page.
http://developer.nvidia.com/ - NVIDIA developer homepage.
http://ati.com/developer/index.html - ATI developer homepage.
http://astronomy.swin.edu.au/~pbourke/ - Paul Bourke's homepage.
http://www.siggraph.org/ - ACM SIGGRAPH homepage.
http://www.wild-magic.com/ - Graphics info and source code.
http://www.magic-software.com - Graphics info and source code.
http://www.magic-software.com/Graphics.html
http://www.darwin3d.com/ - Jeff Lander's website. Check out his Game Developer articles.
http://www.beyond3d.com/ - 3D news.
http://www.faqs.org/faqs/graphics/algorithms-faq/ - comp.graphics.algorithms newsgroup FAQ.
http://www.cs.brown.edu/~tor/sig2003.html - SIGGRAPH 2003 Papers on the Web.
http://www.cs.brown.edu/~tor/sig2004.html - SIGGRAPH 2004 Papers on the Web.
http://www.cognigraph.com/ROAM_homepage/ - ROAM terrain algorithm homepage.
http://www.cc.gatech.edu/gvu/people/peter.lindstrom/ - Graphic Researcher Peter Lindstrom's homepage.
http://www.devmaster.net/ - General graphic/game development site with some articles.
http://research.microsoft.com/~ppsloan/ - Graphic Researcher Peter-Pike Sloan's homepage.
http://www.renderosity.com/ - Yet another 3D computer graphics art site.
http://www.vterrain.org/LOD/Papers/ - List of published terrain algorithm papers.
http://research.scea.com/research/research.html - Sony Computer Entertainment America
Research and Development.
http://developer.nvidia.com/object/melody_home.html - Melody program creates high quality normal maps that make a
low-poly model look like a high-poly model.
http://www.alias.com/eng/about/research/papers/ - Alias computer graphics research.
http://www.csclub.uwaterloo.ca/clubs/spp/winter98/radiositylinks.html - Radiosity links.
http://www.debevec.org/ - Paul Debevec's graphics page.
http://www.3dif.org/index.php - 3D Industry Forum.
http://www.shadertech.com/ - GPU shader site.
http://freespace.virgin.net/hugo.elias/models/m_ffire.htm - A discussion of programming a fire simulation.
http://triplebuffer.devmaster.net/misc/yannl.php - Some useful forum posts a Mr. Yann L. made on gamedev.com.
http://mightystudios.com/home/index.php - Homepage of the author of Real-Time 3D Terrain Engines Using C++ and DirectX 9
http://www.flipcode.com/articles/article_lightmapping-pf.shtml - Lightmapping article.

Game Art Resources

http://www.planetside.co.uk/terragen/ - Homepage of the application Terragen, which is a free (for private use) terrain generating application. You can use it to export terrain heightmaps and create terrain textures.
http://www.marlinstudios.com/home/home.htm - Commercial site that sells textures and 3D models for games, etc.
http://www.cgnetworks.com/ - Computer Graphics site that focuses on artwork, rather than algorithms.
http://www.3dfilmmaker.com/index.php - Another 3D computer graphics art site.
http://www.mayang.com/textures/ - Free textures.
http://www.3dbuzz.com/ - 3D modeling site with training videos.
http://www.turbosquid.com/ - Commercial site that sells textures and 3D models for games, etc.
http://astronomy.swin.edu.au/~pbourke/texture/ - Downloadable textures.
http://www.realtexture.com/ - Commercial site that sells textures and 3D models for games, etc.
http://www.outhousesoftware.co.uk/gamesuccess.htm - Commercial site that sells textures and 3D models for games, etc.
http://www.3-d-models.com/ - Commercial site that sells textures and 3D models for games, etc.
http://www.noctua-graphics.de/english/freetex_e.htm - Texture resources.
http://www.planetquake.com/subverse/ - Texture resources.
http://www.vb3d.com/Textures.html - Texture resources.

Game Development Links

www.gamedev.net - General game developer site.
www.flipcode.com - General game developer site.
www.gameinstitute.com - Online game development courses.
http://www.igda.org/ - International Game Developer association.
http://gamasutra.com - Game Developer magazine website.
http://www.devmaster.net/ - General game developer site.

Programming Languages

http://www.yoda.arachsys.com/csharp/faq -C# FAQ.
http://www.parashift.com/c++-faq-lite/index.html - C++ FAQ.
http://blogs.msdn.com/tmiller/ - Tom Miller's Blog.
http://www.stack.nl/~dimitri/doxygen/ - Doxygen website--C++ documentation generator program.
http://std.dkuug.dk/jtc1/sc22/wg21/docs/papers/2003/ - C++ standard proposals.

Commercial Sites

http://www.tomshardware.com
http://www.anandtech.com
http://www.extremetech.com/
http://www.pricewatch.com
http://www.lavasoftusa.com/software/adaware/#free

原文:http://www.cnblogs.com/yaoyansi/articles/1941092.html

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