插件地址:https://github.com/unity-plugins/Unity-Admob
2017.04.11测试使用发现GoogleMobileAds.framework有问题,导致出现Undefined symbols for architecture等错误
以下是测试过的完整插件包:
链接:http://pan.baidu.com/s/1c1YL1mg 密码:vi8q
无出错的GoogleMobileAds.framework:
链接:http://pan.baidu.com/s/1jHNdXNg 密码:bwyk
unity 版本:5.6.f3
Target minimum iOS Version: 8.0
全屏广告需要在unity发布设置或xcode中把所有方向都勾上,再用代码决定要保留哪些方向,这样手持设备广告的方向才能显示正确
AdmobManager.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using admob; public class AdmobManager : MonoBehaviour {
public string bannerID="ca-app-pub-3940256099942544/2934735716";
public string fullID="ca-app-pub-3940256099942544/4411468910";
public string rewardVideoID="ca-app-pub-3940256099942544/xxxxxxxxxx"; public string nativeBannerID="ca-app-pub-3940256099942544/2562852117"; Admob ad;
private bool _isinited; public static AdmobManager instance {
get{
return GameObject.Find("AdmobManager").GetComponent<AdmobManager>();
}
} void Awake(){
Debug.Log("start unity demo-------------");
gameObject.name="AdmobManager";
initAdmob();
} void Start () { } void Update () {
//ad.showInterstitial();
} void initAdmob(){
//isAdmobInited = true;
ad = Admob.Instance();
ad.bannerEventHandler += onBannerEvent;
ad.interstitialEventHandler += onInterstitialEvent;
ad.rewardedVideoEventHandler += onRewardedVideoEvent;
ad.nativeBannerEventHandler += onNativeBannerEvent;
ad.initAdmob(bannerID,fullID);
//ad.setTesting(true);
ad.setGender(AdmobGender.MALE);
string[] keywords = { "game","crash","male game"};
ad.setKeywords(keywords);
Debug.Log("admob inited -------------");
} void onInterstitialEvent(string eventName, string msg){
Debug.Log("handler onAdmobEvent---" + eventName + " " + msg);
if (eventName == AdmobEvent.onAdLoaded){
Admob.Instance().showInterstitial();
}else if(eventName==AdmobEvent.onAdClosed){
//Admob.Instance().loadInterstitial();
}
}
void onBannerEvent(string eventName, string msg){
Debug.Log("handler onAdmobBannerEvent---" + eventName + " " + msg);
}
void onRewardedVideoEvent(string eventName, string msg){
Debug.Log("handler onRewardedVideoEvent---" + eventName + " " + msg);
}
void onNativeBannerEvent(string eventName, string msg){
Debug.Log("handler onAdmobNativeBannerEvent---" + eventName + " " + msg);
} public bool isInterstitialReady(){
return ad.isInterstitialReady();
}
public void loadInterstitial(){
ad.loadInterstitial();
} public void showInterstitial(){
ad.showInterstitial();
} public void showRewardVideo(){
if (ad.isRewardedVideoReady()) ad.showRewardedVideo();
else ad.loadRewardedVideo(rewardVideoID);
} public void showbanner(AdSize size/*=AdSize.SmartBanner*/, int pos/*=AdPosition.BOTTOM_CENTER*/,int marginY=){
Admob.Instance().showBannerRelative(size, pos,marginY);
}
public void showbannerABS(AdSize size/*=AdSize.Banner*/,int x=,int y=){
Admob.Instance().showBannerAbsolute(size, x, y);
}
public void removebanner(){
Admob.Instance().removeBanner();
} public void showNative(int pos/*=AdPosition.BOTTOM_CENTER*/,int width=,int height=,int marginY=){
Admob.Instance().showNativeBannerRelative(new AdSize(width,height), pos, marginY,nativeBannerID);
}
public void showNativeABS(int width=,int height=,int x=,int y=){
Admob.Instance().showNativeBannerAbsolute(new AdSize(width,height), x, y, nativeBannerID);
}
public void removeNative(){
Admob.Instance().removeNativeBanner();
} }
Editor文件夹下PBXProjectSetting.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode; public class PBXProjectSetting{ //该属性是在build完成后,被调用的callback
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string path){
// BuildTarget需为iOS
if (buildTarget != BuildTarget.iOS) return;
Debug.Log("===PostProcessBuildAttribute();==="); string projPath = PBXProject.GetPBXProjectPath(path);
PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromString(File.ReadAllText(projPath));
string target = pbxProject.TargetGuidByName("Unity-iPhone"); // 关闭Bitcode
pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO"); // 添加framework, admob需要的所有framework
pbxProject.AddFrameworkToProject(target, "AdSupport.framework", false);
pbxProject.AddFrameworkToProject(target, "EventKit.framework", false);
pbxProject.AddFrameworkToProject(target, "EventKitUI.framework", false);
pbxProject.AddFrameworkToProject(target, "CoreTelephony.framework", false);
pbxProject.AddFrameworkToProject(target, "StoreKit.framework", false);
pbxProject.AddFrameworkToProject(target, "MessageUI.framework", false); //保存到本地
File.WriteAllText(projPath,pbxProject.WriteToString());
}
}