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//GameScene.h #include "cocos2d.h" USING_NS_CC; class GameScene : public cocos2d::Layer
{ public :
static cocos2d::Scene* createScene();
virtual bool init();
void singleClickEvent();
void doubleClickEvent();
void funCallback( float dt);
virtual bool onTouchBegan(Touch *touch, Event *unused_event);
CREATE_FUNC(GameScene);
private : //注意不能用auto关键字
Size size;
Sprite *sprite;
bool isClicked;
}; |
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//GameScene.cpp // Created by Jacedy on 14-8-11. #include "GameScene.h" USING_NS_CC; cocos2d::Scene* GameScene::createScene() { auto scene = Scene::create(); //创建一个场景
auto layer = GameScene::create(); //创建一个图层
scene->addChild(layer);
return scene;
} //初始化当前的图层 bool GameScene::init()
{ if (!Layer::init()) //初始化父类
return false ;
//获取屏幕大小
size = Director::getInstance()->getVisibleSize();
//auto size = Director::getInstance()->getWinSize();
//添加一个图片精灵
sprite = Sprite::create( "OnePiece_1.png" );
sprite->setPosition(Vec2(size.width/2, size.height/2));
this ->addChild(sprite);
isClicked = false ;
//创建监听事件对象
auto listener = EventListenerTouchOneByOne::create();
//定义监听事件的回调函数
listener->onTouchBegan = CC_CALLBACK_2(GameScene::onTouchBegan, this );
//在事件分发器中注册
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this );
return true ;
} void GameScene::singleClickEvent()
{ log ( "Single click" );
} void GameScene::doubleClickEvent()
{ log ( "Double click" );
} void GameScene::funCallback( float dt)
{ if (isClicked)
{
isClicked = false ;
singleClickEvent();
}
} bool GameScene::onTouchBegan(Touch *touch, Event *unused_event)
{ if (isClicked)
{
isClicked = false ;
doubleClickEvent();
}
else
{
isClicked = true ;
//0.3秒内再次点击将再次调用onTouchBegan函数,0.3秒后再次点击将调用funCallback函数
scheduleOnce(schedule_selector(GameScene::funCallback), 0.3f);
}
return false ;
}
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