基于最简单的FFmpeg的AVDevice抽样(屏幕录制)

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基于最简单的FFmpeg的AVDevice样品文章:

最简单的基于FFmpeg的AVDevice样例(读取摄像头)

最简单的基于FFmpeg的AVDevice样例(屏幕录制)
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FFmpeg中有一个和多媒体设备交互的类库:Libavdevice。使用这个库能够读取电脑的多媒体设备的数据。或者输出数据到指定的多媒体设备上。

计划写2个有关FFmpeg的libavdevice类库的样例。上篇文章记录了一个基于FFmpeg的Libavdevice类库读取摄像头数据的样例。本篇文章记录一个基于FFmpeg的Libavdevice类库录制屏幕的样例。本文程序录制当前桌面内容而且解码显示出来。有关解码显示方面的代码本文不再详述。能够參考文章:
100行代码实现最简单的基于FFMPEG+SDL的视频播放器(SDL1.x)

抓屏方法

上篇文章记录了libavdevice的用法,本文不再反复。在Windows系统使用libavdevice抓取屏幕数据有两种方法:gdigrab和dshow。

下文分别介绍。
1. gdigrab
gdigrab是FFmpeg专门用于抓取Windows桌面的设备。很适合用于屏幕录制。它通过不同的输入URL支持两种方式的抓取:
(1)“desktop”:抓取整张桌面。或者抓取桌面中的一个特定的区域。

(2)“title={窗体名称}”:抓取屏幕中特定的一个窗体(眼下中文窗体还有乱码问题)。

gdigrab另外还支持一些參数,用于设定抓屏的位置:
offset_x:抓屏起始点横坐标。
offset_y:抓屏起始点纵坐标。

video_size:抓屏的大小。
framerate:抓屏的帧率。
參考的代码例如以下:

//Use gdigrab
AVDictionary* options = NULL;
//Set some options
//grabbing frame rate
//av_dict_set(&options,"framerate","5",0);
//The distance from the left edge of the screen or desktop
//av_dict_set(&options,"offset_x","20",0);
//The distance from the top edge of the screen or desktop
//av_dict_set(&options,"offset_y","40",0);
//Video frame size. The default is to capture the full screen
//av_dict_set(&options,"video_size","640x480",0);
AVInputFormat *ifmt=av_find_input_format("gdigrab");
if(avformat_open_input(&pFormatCtx,"desktop",ifmt,&options)!=0){
printf("Couldn't open input stream.(无法打开输入流)\n");
return -1;
}

2. dshow
使用dshow抓屏须要安装抓屏软件:screen-capture-recorder
软件地址:http://sourceforge.net/projects/screencapturer/
下载软件安装完毕后,能够指定dshow的输入设备为“screen-capture-recorder”就可以。有关dshow设备的用法在上一篇文章中已经有具体叙述,这里不再反复。參考的代码例如以下:

AVInputFormat *ifmt=av_find_input_format("dshow");
if(avformat_open_input(&pFormatCtx,"video=screen-capture-recorder",ifmt,NULL)!=0){
printf("Couldn't open input stream.(无法打开输入流)\n");
return -1;
}

注:上述两种抓屏方法也能够直接使用ffmpeg.exe的命令行完毕,能够參考文章:

FFmpeg获取DirectShow设备数据(摄像头,录屏)

在Linux下能够使用x11grab抓屏,在MacOS下能够使用avfoundation抓屏,在这里不再具体叙述。

代码

以下直接贴上程序代码:

/**
* 最简单的基于FFmpeg的AVDevice样例(屏幕录制)
* Simplest FFmpeg Device (Screen Capture)
*
* 雷霄骅 Lei Xiaohua
* leixiaohua1020@126.com
* 中国传媒大学/数字电视技术
* Communication University of China / Digital TV Technology
* http://blog.csdn.net/leixiaohua1020
*
* 本程序实现了屏幕录制功能。能够录制并播放桌面数据。 是基于FFmpeg
* 的libavdevice类库最简单的样例。 通过该样例,能够学习FFmpeg中
* libavdevice类库的用法。 * 本程序在Windows下能够使用2种方式录制屏幕:
* 1.gdigrab: Win32下的基于GDI的屏幕录制设备。 * 抓取桌面的时候。输入URL为“desktop”。
* 2.dshow: 使用Directshow。注意须要安装额外的软件screen-capture-recorder
* 在Linux下能够使用x11grab录制屏幕。 * 在MacOS下能够使用avfoundation录制屏幕。
*
* This software capture screen of computer. It's the simplest example
* about usage of FFmpeg's libavdevice Library.
* It's suiltable for the beginner of FFmpeg.
* This software support 2 methods to capture screen in Microsoft Windows:
* 1.gdigrab: Win32 GDI-based screen capture device.
* Input URL in avformat_open_input() is "desktop".
* 2.dshow: Use Directshow. Need to install screen-capture-recorder.
* It use x11grab to capture screen in Linux.
* It use avfoundation to capture screen in MacOS.
*/ #include <stdio.h> #define __STDC_CONSTANT_MACROS #ifdef _WIN32
//Windows
extern "C"
{
#include "libavcodec/avcodec.h"
#include "libavformat/avformat.h"
#include "libswscale/swscale.h"
#include "libavdevice/avdevice.h"
#include "SDL/SDL.h"
};
#else
//Linux...
#ifdef __cplusplus
extern "C"
{
#endif
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <libavdevice/avdevice.h>
#include <SDL/SDL.h>
#ifdef __cplusplus
};
#endif
#endif //Output YUV420P
#define OUTPUT_YUV420P 0
//'1' Use Dshow
//'0' Use GDIgrab
#define USE_DSHOW 0 //Refresh Event
#define SFM_REFRESH_EVENT (SDL_USEREVENT + 1) int thread_exit=0; int sfp_refresh_thread(void *opaque)
{
while (thread_exit==0) {
SDL_Event event;
event.type = SFM_REFRESH_EVENT;
SDL_PushEvent(&event);
SDL_Delay(40);
}
return 0;
} //Show Dshow Device
void show_dshow_device(){
AVFormatContext *pFormatCtx = avformat_alloc_context();
AVDictionary* options = NULL;
av_dict_set(&options,"list_devices","true",0);
AVInputFormat *iformat = av_find_input_format("dshow");
printf("========Device Info=============\n");
avformat_open_input(&pFormatCtx,"video=dummy",iformat,&options);
printf("================================\n");
} //Show AVFoundation Device
void show_avfoundation_device(){
AVFormatContext *pFormatCtx = avformat_alloc_context();
AVDictionary* options = NULL;
av_dict_set(&options,"list_devices","true",0);
AVInputFormat *iformat = av_find_input_format("avfoundation");
printf("==AVFoundation Device Info===\n");
avformat_open_input(&pFormatCtx,"",iformat,&options);
printf("=============================\n");
} int main(int argc, char* argv[])
{ AVFormatContext *pFormatCtx;
int i, videoindex;
AVCodecContext *pCodecCtx;
AVCodec *pCodec; av_register_all();
avformat_network_init();
pFormatCtx = avformat_alloc_context(); //Open File
//char filepath[]="src01_480x272_22.h265";
//avformat_open_input(&pFormatCtx,filepath,NULL,NULL) //Register Device
avdevice_register_all();
//Windows
#ifdef _WIN32
#if USE_DSHOW
//Use dshow
//
//Need to Install screen-capture-recorder
//screen-capture-recorder
//Website: http://sourceforge.net/projects/screencapturer/
//
AVInputFormat *ifmt=av_find_input_format("dshow");
if(avformat_open_input(&pFormatCtx,"video=screen-capture-recorder",ifmt,NULL)!=0){
printf("Couldn't open input stream.\n");
return -1;
}
#else
//Use gdigrab
AVDictionary* options = NULL;
//Set some options
//grabbing frame rate
//av_dict_set(&options,"framerate","5",0);
//The distance from the left edge of the screen or desktop
//av_dict_set(&options,"offset_x","20",0);
//The distance from the top edge of the screen or desktop
//av_dict_set(&options,"offset_y","40",0);
//Video frame size. The default is to capture the full screen
//av_dict_set(&options,"video_size","640x480",0);
AVInputFormat *ifmt=av_find_input_format("gdigrab");
if(avformat_open_input(&pFormatCtx,"desktop",ifmt,&options)!=0){
printf("Couldn't open input stream.\n");
return -1;
} #endif
#elif defined linux
//Linux
AVDictionary* options = NULL;
//Set some options
//grabbing frame rate
//av_dict_set(&options,"framerate","5",0);
//Make the grabbed area follow the mouse
//av_dict_set(&options,"follow_mouse","centered",0);
//Video frame size. The default is to capture the full screen
//av_dict_set(&options,"video_size","640x480",0);
AVInputFormat *ifmt=av_find_input_format("x11grab");
//Grab at position 10,20
if(avformat_open_input(&pFormatCtx,":0.0+10,20",ifmt,&options)!=0){
printf("Couldn't open input stream.\n");
return -1;
}
#else
show_avfoundation_device();
//Mac
AVInputFormat *ifmt=av_find_input_format("avfoundation");
//Avfoundation
//[video]:[audio]
if(avformat_open_input(&pFormatCtx,"1",ifmt,NULL)!=0){
printf("Couldn't open input stream.\n");
return -1;
}
#endif if(avformat_find_stream_info(pFormatCtx,NULL)<0)
{
printf("Couldn't find stream information.\n");
return -1;
}
videoindex=-1;
for(i=0; i<pFormatCtx->nb_streams; i++)
if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO)
{
videoindex=i;
break;
}
if(videoindex==-1)
{
printf("Didn't find a video stream.\n");
return -1;
}
pCodecCtx=pFormatCtx->streams[videoindex]->codec;
pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
if(pCodec==NULL)
{
printf("Codec not found.\n");
return -1;
}
if(avcodec_open2(pCodecCtx, pCodec,NULL)<0)
{
printf("Could not open codec.\n");
return -1;
}
AVFrame *pFrame,*pFrameYUV;
pFrame=av_frame_alloc();
pFrameYUV=av_frame_alloc();
//uint8_t *out_buffer=(uint8_t *)av_malloc(avpicture_get_size(PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height));
//avpicture_fill((AVPicture *)pFrameYUV, out_buffer, PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height);
//SDL----------------------------
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
printf( "Could not initialize SDL - %s\n", SDL_GetError());
return -1;
}
int screen_w=640,screen_h=360;
const SDL_VideoInfo *vi = SDL_GetVideoInfo();
//Half of the Desktop's width and height.
screen_w = vi->current_w/2;
screen_h = vi->current_h/2;
SDL_Surface *screen;
screen = SDL_SetVideoMode(screen_w, screen_h, 0,0); if(!screen) {
printf("SDL: could not set video mode - exiting:%s\n",SDL_GetError());
return -1;
}
SDL_Overlay *bmp;
bmp = SDL_CreateYUVOverlay(pCodecCtx->width, pCodecCtx->height,SDL_YV12_OVERLAY, screen);
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = screen_w;
rect.h = screen_h;
//SDL End------------------------
int ret, got_picture; AVPacket *packet=(AVPacket *)av_malloc(sizeof(AVPacket)); #if OUTPUT_YUV420P
FILE *fp_yuv=fopen("output.yuv","wb+");
#endif struct SwsContext *img_convert_ctx;
img_convert_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height, pCodecCtx->pix_fmt, pCodecCtx->width, pCodecCtx->height, PIX_FMT_YUV420P, SWS_BICUBIC, NULL, NULL, NULL);
//------------------------------
SDL_Thread *video_tid = SDL_CreateThread(sfp_refresh_thread,NULL);
//
SDL_WM_SetCaption("Simplest FFmpeg Grab Desktop",NULL);
//Event Loop
SDL_Event event; for (;;) {
//Wait
SDL_WaitEvent(&event);
if(event.type==SFM_REFRESH_EVENT){
//------------------------------
if(av_read_frame(pFormatCtx, packet)>=0){
if(packet->stream_index==videoindex){
ret = avcodec_decode_video2(pCodecCtx, pFrame, &got_picture, packet);
if(ret < 0){
printf("Decode Error.\n");
return -1;
}
if(got_picture){
SDL_LockYUVOverlay(bmp);
pFrameYUV->data[0]=bmp->pixels[0];
pFrameYUV->data[1]=bmp->pixels[2];
pFrameYUV->data[2]=bmp->pixels[1];
pFrameYUV->linesize[0]=bmp->pitches[0];
pFrameYUV->linesize[1]=bmp->pitches[2];
pFrameYUV->linesize[2]=bmp->pitches[1];
sws_scale(img_convert_ctx, (const uint8_t* const*)pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameYUV->data, pFrameYUV->linesize); #if OUTPUT_YUV420P
int y_size=pCodecCtx->width*pCodecCtx->height;
fwrite(pFrameYUV->data[0],1,y_size,fp_yuv); //Y
fwrite(pFrameYUV->data[1],1,y_size/4,fp_yuv); //U
fwrite(pFrameYUV->data[2],1,y_size/4,fp_yuv); //V
#endif
SDL_UnlockYUVOverlay(bmp); SDL_DisplayYUVOverlay(bmp, &rect); }
}
av_free_packet(packet);
}else{
//Exit Thread
thread_exit=1;
break;
}
}else if(event.type==SDL_QUIT){
thread_exit=1;
break;
} } sws_freeContext(img_convert_ctx); #if OUTPUT_YUV420P
fclose(fp_yuv);
#endif SDL_Quit(); //av_free(out_buffer);
av_free(pFrameYUV);
avcodec_close(pCodecCtx);
avformat_close_input(&pFormatCtx); return 0;
}

结果

程序的执行效果例如以下。

这个执行结果还是十分有趣的。会出现一个屏幕“嵌套”在还有一个屏幕里面的现象,环环相套。

 基于最简单的FFmpeg的AVDevice抽样(屏幕录制)

能够通过代码定义的宏来确定是否将解码后的YUV420P数据输出成文件:

#define OUTPUT_YUV420P 0

能够通过以下的宏定义来确定使用GDIGrab或者是Dshow打开摄像头:

//'1' Use Dshow
//'0' Use GDIgrab
#define USE_DSHOW 0

下载


Simplest FFmpeg Device 

项目主页

SourceForge:https://sourceforge.net/projects/simplestffmpegdevice/

Github:https://github.com/leixiaohua1020/simplest_ffmpeg_device

开源中国:http://git.oschina.net/leixiaohua1020/simplest_ffmpeg_device

CSDN下载地址:
http://download.csdn.net/detail/leixiaohua1020/7994049

注:
 本工程包括两个基于FFmpeg的libavdevice的样例:
 simplest_ffmpeg_grabdesktop:屏幕录制。

simplest_ffmpeg_readcamera:读取摄像头

更新-1.1(2015.1.9)=========================================

该版本号中,改动了SDL的显示方式,弹出的窗体能够移动了。

CSDN下载地址:http://download.csdn.net/detail/leixiaohua1020/8344695

更新-1.2 (2015.2.13)=========================================

这次考虑到了跨平台的要求,调整了源码。经过这次调整之后,源码能够在以下平台编译通过:

VC++:打开sln文件就可以编译,无需配置。

cl.exe:打开compile_cl.bat就可以命令行下使用cl.exe进行编译。注意可能须要依照VC的安装路径调整脚本里面的參数。编译命令例如以下。

::VS2010 Environment
call "D:\Program Files\Microsoft Visual Studio 10.0\VC\vcvarsall.bat"
::include
@set INCLUDE=include;%INCLUDE%
::lib
@set LIB=lib;%LIB%
::compile and link
cl simplest_ffmpeg_grabdesktop.cpp /MD /link SDL.lib SDLmain.lib avcodec.lib ^
avformat.lib avutil.lib avdevice.lib avfilter.lib postproc.lib swresample.lib swscale.lib ^
/SUBSYSTEM:WINDOWS /OPT:NOREF

MinGW:MinGW命令行下执行compile_mingw.sh就可以使用MinGW的g++进行编译。编译命令例如以下。

g++ simplest_ffmpeg_grabdesktop.cpp -g -o simplest_ffmpeg_grabdesktop.exe \
-I /usr/local/include -L /usr/local/lib \
-lmingw32 -lSDLmain -lSDL -lavformat -lavcodec -lavutil -lavdevice -lswscale

GCC(Linux):Linux命令行下执行compile_gcc.sh就可以使用GCC进行编译。编译命令例如以下。

gcc simplest_ffmpeg_grabdesktop.cpp -g -o simplest_ffmpeg_grabdesktop.out \
-I /usr/local/include -L /usr/local/lib -lSDLmain -lSDL -lavformat -lavcodec -lavutil -lavdevice -lswscale

GCC(MacOS):MacOS命令行下执行compile_gcc_mac.sh就可以使用GCC进行编译。

Mac的GCC和Linux的GCC区别不大。可是使用SDL1.2的时候。必须加上“-framework Cocoa”參数,否则编译无法通过。

编译命令例如以下。

gcc simplest_ffmpeg_grabdesktop.cpp -g -o simplest_ffmpeg_grabdesktop.out \
-framework Cocoa -I /usr/local/include -L /usr/local/lib -lSDLmain -lSDL -lavformat -lavcodec -lavutil -lavdevice -lswscale

PS:相关的编译命令已经保存到了工程目录中

CSDN下载地址:http://download.csdn.net/detail/leixiaohua1020/8445747

SourceForge它已被更新了。

版权声明:本文博主原创文章,博客,未经同意,不得转载。

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