#include <algorithm> // std::copy
#include <cstddef> // std::size_t
#include <stdio.h>
class dumb_array
{
public:
// (default) constructor
dumb_array(std::size_t size = 0)
: mSize(size),
mArray(mSize ? new int[mSize]() : 0)
{
printf("construct %p\n", this);
}
// copy-constructor
dumb_array(const dumb_array& other)
: mSize(other.mSize),
mArray(mSize ? new int[mSize] : 0)
{
// note that this is non-throwing, because of the data
// types being used; more attention to detail with regards
// to exceptions must be given in a more general case, however
printf("copy-constructor %p\n", this);
std::copy(other.mArray, other.mArray + mSize, mArray);
}
friend void swap(dumb_array& first, dumb_array& second) // nothrow
{
// enable ADL (not necessary in our case, but good practice)
using std::swap;
// by swapping the members of two classes,
// the two classes are effectively swapped
swap(first.mSize, second.mSize);
swap(first.mArray, second.mArray);
}
dumb_array& operator=(dumb_array other) // (1)
{
printf("other %p, operator= %p\n", &other, this);
swap(*this, other); // (2)
return *this;
}
// destructor
~dumb_array()
{
printf("destruct %p\n", this);
delete [] mArray;
}
private:
std::size_t mSize;
int* mArray;
};
int main()
{
dumb_array obj(100);
printf("test copy-constructor\n");
dumb_array copy_obj(obj);
printf("test operator=\n");
dumb_array operator_obj;
operator_obj = obj;
return 0;
}
/*
construct 0x7fffdd3b4730
test copy-constructor
copy-constructor 0x7fffdd3b4720
test operator=
construct 0x7fffdd3b4710
copy-constructor 0x7fffdd3b4740
other 0x7fffdd3b4740, operator= 0x7fffdd3b4710
destruct 0x7fffdd3b4740
destruct 0x7fffdd3b4710
destruct 0x7fffdd3b4720
destruct 0x7fffdd3b4730
*/
参考资料
What is the copy-and-swap idiom?
More C++ Idioms/Copy-and-swap