(转载)Unity3D连接本地或局域网MySQL数据库

准备工作:

1、打开 Unity3D 安装目录,到这个路径下 Editor > Data > Mono > lib > mono > 2.0 拷贝出下图的五个动态链接库,放到 Unity3D 工程目录下 Assets/Plugins 文件夹中。这里我想重点说一下,在使用过程中这五个动态链接库需要与 Unity3D 版本匹配,也就是说你不要在 Uniyt3D 5.3 版本拷贝出来,拿去 Uniyt3D 5.4 版本中使用,这是有可能出问题的,最好是在自己的 Unity3D 安装目录下去拷贝。I18N.CJK.dll 这个链接库,如果是 PC 端连接数据库可以不需要,如果是移动端连接数据库就必须要。

2、网上下载一个 MySql.Data.dll 动态链接库,也放到 Unity3D 工程目录下 Assets/Plugins 文件夹中。

(转载)Unity3D连接本地或局域网MySQL数据库

为了方便对数据库进行创建、增加、删除、修改、查询等操作,我封装了一个工具类,代码如下:

 using MySql.Data.MySqlClient;
using System;
using System.Data; public class MySqlAccess
{
public static MySqlConnection mySqlConnection;//连接类对象 private static string host; //IP地址。如果只是在本地的话,写localhost就可以。
private static string id; //用户名。
private static string pwd; //密码。
private static string dataBase; //数据库名称。 /// <summary>
/// 构造方法
/// </summary>
/// <param name="_host">IP地址</param>
/// <param name="_id">用户名</param>
/// <param name="_pwd">密码</param>
/// <param name="_dataBase">数据库名称</param>
public MySqlAccess(string _host, string _id, string _pwd, string _dataBase)
{
host = _host;
id = _id;
pwd = _pwd;
dataBase = _dataBase;
OpenSql();
} /// <summary>
/// 打开数据库
/// </summary>
public static void OpenSql()
{
try
{
//string.Format是将指定的 String类型的数据中的每个格式项替换为相应对象的值的文本等效项。
string mySqlString = string.Format("Database={0};Data Source={1};User Id={2};Password={3};", dataBase, host, id, pwd, "");
mySqlConnection = new MySqlConnection(mySqlString);
mySqlConnection.Open();
}
catch (Exception e)
{
throw new Exception("服务器连接失败,请重新检查是否打开MySql服务。" + e.Message.ToString());
}
} /// <summary>
/// 创建表
/// </summary>
/// <param name="name">表名</param>
/// <param name="colName">属性列</param>
/// <param name="colType">属性类型</param>
/// <returns></returns>
public DataSet CreateTable(string name, string[] colName, string[] colType)
{
if (colName.Length != colType.Length)
{
throw new Exception("输入不正确:" + "columns.Length != colType.Length");
}
string query = "CREATE TABLE " + name + "(" + colName[] + " " + colType[];
for (int i = ; i < colName.Length; i++)
{
query += "," + colName[i] + " " + colType[i];
}
query += ")";
return QuerySet(query);
} /// <summary>
/// 创建具有id自增的表
/// </summary>
/// <param name="name">表名</param>
/// <param name="col">属性列</param>
/// <param name="colType">属性列类型</param>
/// <returns></returns>
public DataSet CreateTableAutoID(string name, string[] col, string[] colType)
{
if (col.Length != colType.Length)
{
throw new Exception("columns.Length != colType.Length");
}
string query = "CREATE TABLE " + name + " (" + col[] + " " + colType[] + " NOT NULL AUTO_INCREMENT";
for (int i = ; i < col.Length; ++i)
{
query += ", " + col[i] + " " + colType[i];
}
query += ", PRIMARY KEY (" + col[] + ")" + ")";
return QuerySet(query);
} /// <summary>
/// 插入一条数据,包括所有,不适用自动累加ID。
/// </summary>
/// <param name="tableName">表名</param>
/// <param name="values">插入值</param>
/// <returns></returns>
public DataSet InsertInto(string tableName, string[] values)
{
string query = "INSERT INTO " + tableName + " VALUES (" + "'" + values[] + "'";
for (int i = ; i < values.Length; ++i)
{
query += ", " + "'" + values[i] + "'";
}
query += ")";
return QuerySet(query);
} /// <summary>
/// 插入部分ID
/// </summary>
/// <param name="tableName">表名</param>
/// <param name="col">属性列</param>
/// <param name="values">属性值</param>
/// <returns></returns>
public DataSet InsertInto(string tableName, string[] col, string[] values)
{
if (col.Length != values.Length)
{
throw new Exception("columns.Length != colType.Length");
}
string query = "INSERT INTO " + tableName + " (" + col[];
for (int i = ; i < col.Length; ++i)
{
query += ", " + col[i];
}
query += ") VALUES (" + "'" + values[] + "'";
for (int i = ; i < values.Length; ++i)
{
query += ", " + "'" + values[i] + "'";
}
query += ")";
return QuerySet(query);
} /// <summary>
/// 查询表数据
/// </summary>
/// <param name="tableName">表名</param>
/// <param name="items">需要查询的列</param>
/// <param name="whereColName">查询的条件列</param>
/// <param name="operation">条件操作符</param>
/// <param name="value">条件的值</param>
/// <returns></returns>
public DataSet Select(string tableName, string[] items, string[] whereColName, string[] operation, string[] value)
{
if (whereColName.Length != operation.Length || operation.Length != value.Length)
{
throw new Exception("输入不正确:" + "col.Length != operation.Length != values.Length");
}
string query = "SELECT " + items[];
for (int i = ; i < items.Length; i++)
{
query += "," + items[i];
}
query += " FROM " + tableName + " WHERE " + " " + whereColName[] + operation[] + " '" + value[] + "'";
for (int i = ; i < whereColName.Length; i++)
{
query += " AND " + whereColName[i] + operation[i] + "' " + value[i] + "'";
}
return QuerySet(query);
} /// <summary>
/// 更新表数据
/// </summary>
/// <param name="tableName">表名</param>
/// <param name="cols">更新列</param>
/// <param name="colsvalues">更新的值</param>
/// <param name="selectkey">条件:列</param>
/// <param name="selectvalue">条件:值</param>
/// <returns></returns>
public DataSet UpdateInto(string tableName, string[] cols, string[] colsvalues, string selectkey, string selectvalue)
{
string query = "UPDATE " + tableName + " SET " + cols[] + " = " + colsvalues[];
for (int i = ; i < colsvalues.Length; ++i)
{
query += ", " + cols[i] + " =" + colsvalues[i];
}
query += " WHERE " + selectkey + " = " + selectvalue + " ";
return QuerySet(query);
} /// <summary>
/// 删除表数据
/// </summary>
/// <param name="tableName">表名</param>
/// <param name="cols">条件:删除列</param>
/// <param name="colsvalues">删除该列属性值所在得行</param>
/// <returns></returns>
public DataSet Delete(string tableName, string[] cols, string[] colsvalues)
{
string query = "DELETE FROM " + tableName + " WHERE " + cols[] + " = " + colsvalues[];
for (int i = ; i < colsvalues.Length; ++i)
{
query += " or " + cols[i] + " = " + colsvalues[i];
}
return QuerySet(query);
} /// <summary>
/// 释放
/// </summary>
public void Close()
{
if (mySqlConnection != null)
{
mySqlConnection.Close();
mySqlConnection.Dispose();
mySqlConnection = null;
}
} /// <summary>
/// 执行Sql语句
/// </summary>
/// <param name="sqlString">sql语句</param>
/// <returns></returns>
public static DataSet QuerySet(string sqlString)
{
if (mySqlConnection.State == ConnectionState.Open)
{
DataSet ds = new DataSet();
try
{
MySqlDataAdapter mySqlDataAdapter = new MySqlDataAdapter(sqlString, mySqlConnection);
mySqlDataAdapter.Fill(ds);
}
catch (Exception e)
{
throw new Exception("SQL:" + sqlString + "/n" + e.Message.ToString());
}
finally
{
}
return ds;
}
return null;
}
}

接下来我们就可以访问数据库了,代码如下:

 using UnityEngine;
using System.Data; public class Test : MonoBehaviour
{
private void Start()
{
MySqlAccess mySql = new MySqlAccess("localhost", "root", "root", "Test");
mySql.CreateTableAutoID("tableTest", new string[] { "id", "name", "age" }, new string[] { "int", "text", "text" });
mySql.InsertInto("tableTest", new string[] { "name", "age" }, new string[] { "张三", "" });
mySql.InsertInto("tableTest", new string[] { "name", "age" }, new string[] { "李四", "" });
for (int i = ; i < ; i++)
{
DataSet ds = mySql.Select("tableTest", new string[] { "name", "age" }, new string[] { "id" }, new string[] { "=" }, new string[] { i.ToString() });
if (ds != null)
{
DataTable table = ds.Tables[];
foreach (DataRow row in table.Rows)
{
foreach (DataColumn column in table.Columns)
{
Debug.Log(row[column]);
}
}
}
}
mySql.Close();
}
}

---------------------
作者:xiaoyulong
来源:博客园
原文:https://www.cnblogs.com/xiaoyulong/p/8686886.html

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