Vue3.0高阶实战:开发高质量音乐Web app

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企业对Vue技术的要求越来越高,但掌握vue3.0高深技术的人才却很少。本课程将通过编写出一个真实的,高度还原音乐播放器的复杂前端项目,让你在实战中获得一线大厂vue3.0高级技术实际开发经验,助你在面试中脱颖而出。
适合人群
一年以上工作经验的前端从业人员
有一定 Vue与 js 基础,且渴望进阶的前端工程师
技术储备要求
熟习HTML、 CSS和JavaScript编程有一定Vue基础和Vue
实际开发经验已经具备Node.js、npm和webpac的使用经验
技术参数
Vue3.0
webpack 4.x @vue/cli 4.5.9

        canvas.drawLine(x1, y1, x2, y2, scoreRingPaint);
        axisLablePaint.setTextSize(axisLableTextSize);
        axisLablePaint.setTextAlign(Paint.Align.CENTER);
        axisLablePaint.setColor(mInnerScoreRingColor);
        float axisLable_fonth = getFontHeight(axisLablePaint);
        float labelRadius =innerScoreDiameter/2 - inner_ringWidth - axisLable_fonth/2 + 3;
        float x3 =  (float) (centerX + labelRadius * sinValue);
                float y3  =(float) (centerY + labelRadius * cosValue);
        canvas.save();
        canvas.rotate(90+ degree,x3,y3);    //绘製倾斜文字
        canvas.drawText(axisLabelStrs[i],x3,y3 + getFontCenterYToBaseLine(axisLablePaint),axisLablePaint);
        canvas.restore();
    }
    scoreTextPaint.setTextAlign(Paint.Align.CENTER);
    scoreTextPaint.setTextSize(scoreTextSize);
    scoreTextPaint.setColor(mScoreColor);
    double rAngle = Math.toRadians(90 - (-180 + offset_degree));    //弧度
    float offset_y = (float)(maxOutterScoreRadius*Math.cos(rAngle));
    float scoreBaselineY = centerY + offset_y;
    float tempH = getFontTopYToBaseline(scoreTextPaint);
    canvas.drawText(nFormat.format(score), centerX, scoreBaselineY, scoreTextPaint);
    scoreTextPaint.setTextSize(scoreTitleTextSize);
    scoreTextPaint.setColor(mScoreTitleColor);
    float scoreTitleBaselineY = scoreBaselineY - tempH - Tool.dpToPx(2);
    canvas.drawText(mScoreTitleStr, centerX, scoreTitleBaselineY, scoreTextPaint);
}
public static float getFontHeight(Paint textPaint){
    Paint.FontMetrics fm = textPaint.getFontMetrics();
    return (float)Math.ceil(fm.descent - fm.ascent) + 3;
}
public static float getFontTopYToBaseline(Paint textPaint){
    Paint.FontMetrics fm = textPaint.getFontMetrics();
    return (float)Math.ceil(-fm.ascent) + 3;
}
public static float getFontBottomYToBaseline(Paint textPaint){
    Paint.FontMetrics fm = textPaint.getFontMetrics();
    return (float)Math.ceil(fm.descent) + 3;
}
public static float getFontCenterYToBaseLine(Paint textPaint){
    Paint.FontMetrics fm = textPaint.getFontMetrics();
    float fonth = getFontHeight(textPaint);
    return (float)Math.abs(Math.ceil(fonth/2- fm.descent));
}

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