我正在编写Oregon Trail的学校项目,我正在实施狩猎迷你游戏.我们正在使用具有卡片布局的模型视图演示器.当HuntingPanel切换到它时调用run,并且JOptionPane出现,但随后整个应用程序冻结,我必须强制退出.我在一个单独的项目中编写了整个狩猎游戏,并且刚刚将文件带到了Oregon Trail游戏中.它在自己的项目中使用自己的JFrame工作正常.我不知道该怎么做.
我这称之为初始化面板,切换到它,然后运行游戏.
public void initialize(int ammo) {
player.setBullets(ammo);
bulletLabel.setText("Bullets: "+player.getBullets());
presenter.switchToPanel(OregonTrailPresenter.HUNTING_PANEL);
run();
}
这是我的run方法.
public void run() {
// starting message
JOptionPane.showMessageDialog(null, "You have reached a nearby field to hunt. You will stay\nhere until " +
"you run out of ammunition or click Return to Trail.");
// while the player has bullets or doesn't click return to trail
while (player.getBullets() > 0 && stillHunting) {
// creates random animals
checkForAnimal();
// moves and updates screen
repaint();
update();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
endHunting();
}
以下是使用的其他方法.
private void checkForAnimal() {
int x = 0;
int y = rand.nextInt(MAX_Y)-40;
int rand1 = rand.nextInt(100);
String str = null;
if (rand1 < 50) {
str = "left";
x = MAX_X-40;
}
else if (rand1 >= 50) {
str = "right";
x = 0;
}
double gen = rand.nextGaussian(); // gen is a number from -inf to +inf
gen = Math.abs(gen); // gen is now a number from 0 to inf
if (gen >= 1.9 && gen < 2.1) { //1.19%
animalList.add(new Bunny(x,y,str));
}
if(gen >= 2.1 && gen < 2.2) { //0.9%
animalList.add(new Bear(x,y,str));
}
if (gen >= 2.2 && gen < 2.3) {
animalList.add(new Deer(x,y,str));
}
}
public void update() {
for (int i = 0; i < animalList.size(); i++) {
animalList.get(i).move();
}
}
解决方法:
您必须实现javax.swing.Timer而不是Thread.sleep(int),因为此代码行在EDT期间冻结所有GUI,直到Thread.sleep(int)结束.这是demonstrations如果在EDT期间通过Thread.sleep(int)延迟GUI会发生什么