安装教程
https://blog.csdn.net/qq_32507255/article/details/115445932
实用教程
main.cpp
#include <pangolin/pangolin.h> #include <pangolin/scene/axis.h> #include <pangolin/scene/scenehandler.h> int main( int /*argc*/, char** /*argv*/ ) { pangolin::CreateWindowAndBind("Main",640,480); glEnable(GL_DEPTH_TEST); // Define Projection and initial ModelView matrix pangolin::OpenGlRenderState s_cam( pangolin::ProjectionMatrix(640,480,420,420,320,240,0.2,100), pangolin::ModelViewLookAt(-2,2,-2, 0,0,0, pangolin::AxisY) ); pangolin::Renderable tree; tree.Add( std::make_shared<pangolin::Axis>() ); // Create Interactive View in window pangolin::SceneHandler handler(tree, s_cam); pangolin::View& d_cam = pangolin::CreateDisplay() .SetBounds(0.0, 1.0, 0.0, 1.0, -640.0f/480.0f) .SetHandler(&handler); d_cam.SetDrawFunction([&](pangolin::View& view){ view.Activate(s_cam); tree.Render(); }); while( !pangolin::ShouldQuit() ) { // Clear screen and activate view to render into glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Swap frames and Process Events pangolin::FinishFrame(); } return 0; }
CMakeLists.txt
# Find Pangolin (https://github.com/stevenlovegrove/Pangolin) find_package(Pangolin 0.4 REQUIRED) include_directories(${Pangolin_INCLUDE_DIRS}) add_executable(SimpleScene main.cpp) target_link_libraries(SimpleScene ${Pangolin_LIBRARIES})
编译
cd build
camke ..
make
./SimpleScene