//发射一条射线,去检测玩家是否在自己面前,用来随后的发射炮弹
bool isForward = false;
var TranformShootPoint = ai.WorkingMemory.GetItem<GameObject>("enemyShootPoint");
Ray ray = new Ray(TranformShootPoint.transform.position, TranformShootPoint.transform.forward);
RaycastHit hit;//这个是碰撞检测的目标
if (Physics.Raycast(ray, out hit, ))//传入的参数依次是:射线、射线碰撞物、射线检测距离
{
GameObject obj = hit.transform.gameObject;//得到碰撞的游戏对象
if (obj.tag == "Player")
{
isForward = true;
} }
相关文章
- 03-21unity3D射线检测敌人是否在前方
- 03-21unity3D射线检测敌人是否在前方