http://blog.csdn.net/pizi0475/article/details/48178861
http://blog.sina.com.cn/s/blog_710ea1400102vlyl.html
https://docs.unrealengine.com/latest/CHN/Engine/Basics/DerivedDataCache/index.html
https://wiki.unrealengine.com/Dynamic_Load_Object
https://answers.unrealengine.com/questions/51867/how-to-load-assets-that-arent-part-of-a-build.html
通过FCoreDelegates::OnMountPak.Execute(Pak路径, 4),
这一步加载Pak文件,加载完了之后,就可以通过资源路径引用这个Pak中的资源了,用StaticLoadObject
这一步加载Pak文件,加载完了之后,就可以通过资源路径引用这个Pak中的资源了,用StaticLoadObject