JS 条形码插件--JsBarcode 在小程序中使用

JS 条形码插件--JsBarcode 在小程序中使用

在小程序中的使用:

utils文件夹下 barcode.js 粘粘以下代码

var CHAR_TILDE = 126
var CODE_FNC1 = 102 var SET_STARTA = 103
var SET_STARTB = 104
var SET_STARTC = 105
var SET_SHIFT = 98
var SET_CODEA = 101
var SET_CODEB = 100
var SET_STOP = 106 var REPLACE_CODES = {
CHAR_TILDE: CODE_FNC1 // ~ corresponds to FNC1 in GS1-128 standard
} var CODESET = {
ANY: 1,
AB: 2,
A: 3,
B: 4,
C: 5
} function getBytes (str) {
var bytes = []
for (var i = 0; i < str.length; i++) {
bytes.push(str.charCodeAt(i))
}
return bytes
} exports.code128 = function (ctx, text, width, height) {
width = parseInt(width) height = parseInt(height) var codes = stringToCode128(text) var g = new Graphics(ctx, width, height) var barWeight = g.area.width / ((codes.length - 3) * 11 + 35) var x = g.area.left
var y = g.area.top
for (var i = 0; i < codes.length; i++) {
var c = codes[i]
// two bars at a time: 1 black and 1 white
for (var bar = 0; bar < 8; bar += 2) {
var barW = PATTERNS[c][bar] * barWeight
// var barH = height - y - this.border;
var barH = height - y
var spcW = PATTERNS[c][bar + 1] * barWeight // no need to draw if 0 width
if (barW > 0) {
g.fillFgRect(x, y, barW, barH)
} x += barW + spcW
}
} ctx.draw()
} function stringToCode128 (text) {
var barc = {
currcs: CODESET.C
} var bytes = getBytes(text)
// decide starting codeset
var index = bytes[0] === CHAR_TILDE ? 1 : 0 var csa1 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB
var csa2 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB
barc.currcs = getBestStartSet(csa1, csa2)
barc.currcs = perhapsCodeC(bytes, barc.currcs) // if no codeset changes this will end up with bytes.length+3
// start, checksum and stop
var codes = [] switch (barc.currcs) {
case CODESET.A:
codes.push(SET_STARTA)
break
case CODESET.B:
codes.push(SET_STARTB)
break
default:
codes.push(SET_STARTC)
break
} for (var i = 0; i < bytes.length; i++) {
var b1 = bytes[i] // get the first of a pair
// should we translate/replace
if (b1 in REPLACE_CODES) {
codes.push(REPLACE_CODES[b1])
i++ // jump to next
b1 = bytes[i]
} // get the next in the pair if possible
var b2 = bytes.length > (i + 1) ? bytes[i + 1] : -1 codes = codes.concat(codesForChar(b1, b2, barc.currcs))
// code C takes 2 chars each time
if (barc.currcs === CODESET.C) i++
} // calculate checksum according to Code 128 standards
var checksum = codes[0]
for (var weight = 1; weight < codes.length; weight++) {
checksum += (weight * codes[weight])
}
codes.push(checksum % 103) codes.push(SET_STOP) // encoding should now be complete
return codes function getBestStartSet (csa1, csa2) {
// tries to figure out the best codeset
// to start with to get the most compact code
var vote = 0
vote += csa1 === CODESET.A ? 1 : 0
vote += csa1 === CODESET.B ? -1 : 0
vote += csa2 === CODESET.A ? 1 : 0
vote += csa2 === CODESET.B ? -1 : 0
// tie goes to B due to my own predudices
return vote > 0 ? CODESET.A : CODESET.B
} function perhapsCodeC (bytes, codeset) {
for (var i = 0; i < bytes.length; i++) {
var b = bytes[i]
if ((b < 48 || b > 57) && b !== CHAR_TILDE) { return codeset }
}
return CODESET.C
} // chr1 is current byte
// chr2 is the next byte to process. looks ahead.
function codesForChar (chr1, chr2, currcs) {
var result = []
var shifter = -1 if (charCompatible(chr1, currcs)) {
if (currcs === CODESET.C) {
if (chr2 === -1) {
shifter = SET_CODEB
currcs = CODESET.B
} else if ((chr2 !== -1) && !charCompatible(chr2, currcs)) {
// need to check ahead as well
if (charCompatible(chr2, CODESET.A)) {
shifter = SET_CODEA
currcs = CODESET.A
} else {
shifter = SET_CODEB
currcs = CODESET.B
}
}
}
} else {
// if there is a next char AND that next char is also not compatible
if ((chr2 !== -1) && !charCompatible(chr2, currcs)) {
// need to switch code sets
switch (currcs) {
case CODESET.A:
shifter = SET_CODEB
currcs = CODESET.B
break
case CODESET.B:
shifter = SET_CODEA
currcs = CODESET.A
break
}
} else {
// no need to shift code sets, a temporary SHIFT will suffice
shifter = SET_SHIFT
}
} // ok some type of shift is nessecary
if (shifter !== -1) {
result.push(shifter)
result.push(codeValue(chr1))
} else {
if (currcs === CODESET.C) {
// include next as well
result.push(codeValue(chr1, chr2))
} else {
result.push(codeValue(chr1))
}
}
barc.currcs = currcs return result
}
} // reduce the ascii code to fit into the Code128 char table
function codeValue (chr1, chr2) {
if (typeof chr2 === 'undefined') {
return chr1 >= 32 ? chr1 - 32 : chr1 + 64
} else {
return parseInt(String.fromCharCode(chr1) + String.fromCharCode(chr2))
}
} function charCompatible (chr, codeset) {
var csa = codeSetAllowedFor(chr)
if (csa === CODESET.ANY) return true
// if we need to change from current
if (csa === CODESET.AB) return true
if (csa === CODESET.A && codeset === CODESET.A) return true
if (csa === CODESET.B && codeset === CODESET.B) return true
return false
} function codeSetAllowedFor (chr) {
if (chr >= 48 && chr <= 57) {
// 0-9
return CODESET.ANY
} else if (chr >= 32 && chr <= 95) {
// 0-9 A-Z
return CODESET.AB
} else {
// if non printable
return chr < 32 ? CODESET.A : CODESET.B
}
} var Graphics = function (ctx, width, height) {
this.width = width
this.height = height
this.quiet = Math.round(this.width / 40) this.border_size = 0
this.padding_width = 0 this.area = {
width: width - this.padding_width * 2 - this.quiet * 2,
height: height - this.border_size * 2,
top: this.border_size - 4,
left: this.padding_width + this.quiet
} this.ctx = ctx
this.fg = '#000000'
this.bg = '#ffffff' // fill background
this.fillBgRect(0, 0, width, height) // fill center to create border
this.fillBgRect(0, this.border_size, width, height - this.border_size * 2)
} // use native color
Graphics.prototype._fillRect = function (x, y, width, height, color) {
this.ctx.setFillStyle(color)
this.ctx.fillRect(x, y, width, height)
} Graphics.prototype.fillFgRect = function (x, y, width, height) {
this._fillRect(x, y, width, height, this.fg)
} Graphics.prototype.fillBgRect = function (x, y, width, height) {
this._fillRect(x, y, width, height, this.bg)
} var PATTERNS = [
[2, 1, 2, 2, 2, 2, 0, 0], //
[2, 2, 2, 1, 2, 2, 0, 0], //
[2, 2, 2, 2, 2, 1, 0, 0], //
[1, 2, 1, 2, 2, 3, 0, 0], //
[1, 2, 1, 3, 2, 2, 0, 0], //
[1, 3, 1, 2, 2, 2, 0, 0], //
[1, 2, 2, 2, 1, 3, 0, 0], //
[1, 2, 2, 3, 1, 2, 0, 0], //
[1, 3, 2, 2, 1, 2, 0, 0], //
[2, 2, 1, 2, 1, 3, 0, 0], //
[2, 2, 1, 3, 1, 2, 0, 0], //
[2, 3, 1, 2, 1, 2, 0, 0], //
[1, 1, 2, 2, 3, 2, 0, 0], //
[1, 2, 2, 1, 3, 2, 0, 0], //
[1, 2, 2, 2, 3, 1, 0, 0], //
[1, 1, 3, 2, 2, 2, 0, 0], //
[1, 2, 3, 1, 2, 2, 0, 0], //
[1, 2, 3, 2, 2, 1, 0, 0], //
[2, 2, 3, 2, 1, 1, 0, 0], //
[2, 2, 1, 1, 3, 2, 0, 0], //
[2, 2, 1, 2, 3, 1, 0, 0], //
[2, 1, 3, 2, 1, 2, 0, 0], //
[2, 2, 3, 1, 1, 2, 0, 0], //
[3, 1, 2, 1, 3, 1, 0, 0], //
[3, 1, 1, 2, 2, 2, 0, 0], //
[3, 2, 1, 1, 2, 2, 0, 0], //
[3, 2, 1, 2, 2, 1, 0, 0], //
[3, 1, 2, 2, 1, 2, 0, 0], //
[3, 2, 2, 1, 1, 2, 0, 0], //
[3, 2, 2, 2, 1, 1, 0, 0], //
[2, 1, 2, 1, 2, 3, 0, 0], //
[2, 1, 2, 3, 2, 1, 0, 0], //
[2, 3, 2, 1, 2, 1, 0, 0], //
[1, 1, 1, 3, 2, 3, 0, 0], //
[1, 3, 1, 1, 2, 3, 0, 0], //
[1, 3, 1, 3, 2, 1, 0, 0], //
[1, 1, 2, 3, 1, 3, 0, 0], //
[1, 3, 2, 1, 1, 3, 0, 0], //
[1, 3, 2, 3, 1, 1, 0, 0], //
[2, 1, 1, 3, 1, 3, 0, 0], //
[2, 3, 1, 1, 1, 3, 0, 0], //
[2, 3, 1, 3, 1, 1, 0, 0], //
[1, 1, 2, 1, 3, 3, 0, 0], //
[1, 1, 2, 3, 3, 1, 0, 0], //
[1, 3, 2, 1, 3, 1, 0, 0], //
[1, 1, 3, 1, 2, 3, 0, 0], //
[1, 1, 3, 3, 2, 1, 0, 0], //
[1, 3, 3, 1, 2, 1, 0, 0], //
[3, 1, 3, 1, 2, 1, 0, 0], //
[2, 1, 1, 3, 3, 1, 0, 0], //
[2, 3, 1, 1, 3, 1, 0, 0], //
[2, 1, 3, 1, 1, 3, 0, 0], //
[2, 1, 3, 3, 1, 1, 0, 0], //
[2, 1, 3, 1, 3, 1, 0, 0], //
[3, 1, 1, 1, 2, 3, 0, 0], //
[3, 1, 1, 3, 2, 1, 0, 0], //
[3, 3, 1, 1, 2, 1, 0, 0], //
[3, 1, 2, 1, 1, 3, 0, 0], //
[3, 1, 2, 3, 1, 1, 0, 0], //
[3, 3, 2, 1, 1, 1, 0, 0], //
[3, 1, 4, 1, 1, 1, 0, 0], //
[2, 2, 1, 4, 1, 1, 0, 0], //
[4, 3, 1, 1, 1, 1, 0, 0], //
[1, 1, 1, 2, 2, 4, 0, 0], //
[1, 1, 1, 4, 2, 2, 0, 0], //
[1, 2, 1, 1, 2, 4, 0, 0], //
[1, 2, 1, 4, 2, 1, 0, 0], //
[1, 4, 1, 1, 2, 2, 0, 0], //
[1, 4, 1, 2, 2, 1, 0, 0], //
[1, 1, 2, 2, 1, 4, 0, 0], //
[1, 1, 2, 4, 1, 2, 0, 0], //
[1, 2, 2, 1, 1, 4, 0, 0], //
[1, 2, 2, 4, 1, 1, 0, 0], //
[1, 4, 2, 1, 1, 2, 0, 0], //
[1, 4, 2, 2, 1, 1, 0, 0], //
[2, 4, 1, 2, 1, 1, 0, 0], //
[2, 2, 1, 1, 1, 4, 0, 0], //
[4, 1, 3, 1, 1, 1, 0, 0], //
[2, 4, 1, 1, 1, 2, 0, 0], //
[1, 3, 4, 1, 1, 1, 0, 0], //
[1, 1, 1, 2, 4, 2, 0, 0], //
[1, 2, 1, 1, 4, 2, 0, 0], //
[1, 2, 1, 2, 4, 1, 0, 0], //
[1, 1, 4, 2, 1, 2, 0, 0], //
[1, 2, 4, 1, 1, 2, 0, 0], //
[1, 2, 4, 2, 1, 1, 0, 0], //
[4, 1, 1, 2, 1, 2, 0, 0], //
[4, 2, 1, 1, 1, 2, 0, 0], //
[4, 2, 1, 2, 1, 1, 0, 0], //
[2, 1, 2, 1, 4, 1, 0, 0], //
[2, 1, 4, 1, 2, 1, 0, 0], //
[4, 1, 2, 1, 2, 1, 0, 0], //
[1, 1, 1, 1, 4, 3, 0, 0], //
[1, 1, 1, 3, 4, 1, 0, 0], //
[1, 3, 1, 1, 4, 1, 0, 0], //
[1, 1, 4, 1, 1, 3, 0, 0], //
[1, 1, 4, 3, 1, 1, 0, 0], //
[4, 1, 1, 1, 1, 3, 0, 0], //
[4, 1, 1, 3, 1, 1, 0, 0], //
[1, 1, 3, 1, 4, 1, 0, 0], //
[1, 1, 4, 1, 3, 1, 0, 0], //
[3, 1, 1, 1, 4, 1, 0, 0], //
[4, 1, 1, 1, 3, 1, 0, 0], //
[2, 1, 1, 4, 1, 2, 0, 0], //
[2, 1, 1, 2, 1, 4, 0, 0], //
[2, 1, 1, 2, 3, 2, 0, 0], //
[2, 3, 3, 1, 1, 1, 2, 0] //
]

utils文件夹下 index.js 放以下代码

var barcode = require('./barcode')
function convertlength (length) {
return Math.round(wx.getSystemInfoSync().windowWidth * length / 750)
}
function barc (id, code, width, height) {
barcode.code128(wx.createCanvasContext(id), code, convertlength(width), convertlength(height))
}
module.exports = {
barcode: barc
}

然后在小程序或mpvue中

<canvas canvas-id="barcode"></canvas>

var barcode = require('@/utils/index')

barcode.barcode('barcode', 'JsBarcode',  500, 350)

配置:

JsBarcode("#barcode", "123", {
format: "CODE39",//选择要使用的条形码类型
width:3,//设置条之间的宽度
height:100,//高度
displayValue:true,//是否在条形码下方显示文字
text:"456",//覆盖显示的文本
fontOptions:"bold italic",//使文字加粗体或变斜体
font:"fantasy",//设置文本的字体
textAlign:"left",//设置文本的水平对齐方式
textPosition:"top",//设置文本的垂直位置
textMargin:5,//设置条形码和文本之间的间距
fontSize:15,//设置文本的大小
background:"#eee",//设置条形码的背景
lineColor:"#2196f3",//设置条和文本的颜色。
margin:15//设置条形码周围的空白边距
});

官方:

https://github.com/lindell/JsBarcode/wiki/Options

参考: https://blog.csdn.net/huangpb123/article/details/82527344

如用到二维码:

JS 条形码插件--JsBarcode 在小程序中使用

下为:qrcode.js

(function () {
// alignment pattern
var adelta = [
0, 11, 15, 19, 23, 27, 31, // force 1 pat
16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24,
26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28
] // version block
var vpat = [
0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d,
0x928, 0xb78, 0x45d, 0xa17, 0x532, 0x9a6, 0x683, 0x8c9,
0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75,
0x250, 0x9d5, 0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64,
0x541, 0xc69
] // final format bits with mask: level << 3 | mask
var fmtword = [
0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976, // L
0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0, // M
0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed, // Q
0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b // H
] // 4 per version: number of blocks 1,2; data width; ecc width
var eccblocks = [
1, 0, 19, 7, 1, 0, 16, 10, 1, 0, 13, 13, 1, 0, 9, 17,
1, 0, 34, 10, 1, 0, 28, 16, 1, 0, 22, 22, 1, 0, 16, 28,
1, 0, 55, 15, 1, 0, 44, 26, 2, 0, 17, 18, 2, 0, 13, 22,
1, 0, 80, 20, 2, 0, 32, 18, 2, 0, 24, 26, 4, 0, 9, 16,
1, 0, 108, 26, 2, 0, 43, 24, 2, 2, 15, 18, 2, 2, 11, 22,
2, 0, 68, 18, 4, 0, 27, 16, 4, 0, 19, 24, 4, 0, 15, 28,
2, 0, 78, 20, 4, 0, 31, 18, 2, 4, 14, 18, 4, 1, 13, 26,
2, 0, 97, 24, 2, 2, 38, 22, 4, 2, 18, 22, 4, 2, 14, 26,
2, 0, 116, 30, 3, 2, 36, 22, 4, 4, 16, 20, 4, 4, 12, 24,
2, 2, 68, 18, 4, 1, 43, 26, 6, 2, 19, 24, 6, 2, 15, 28,
4, 0, 81, 20, 1, 4, 50, 30, 4, 4, 22, 28, 3, 8, 12, 24,
2, 2, 92, 24, 6, 2, 36, 22, 4, 6, 20, 26, 7, 4, 14, 28,
4, 0, 107, 26, 8, 1, 37, 22, 8, 4, 20, 24, 12, 4, 11, 22,
3, 1, 115, 30, 4, 5, 40, 24, 11, 5, 16, 20, 11, 5, 12, 24,
5, 1, 87, 22, 5, 5, 41, 24, 5, 7, 24, 30, 11, 7, 12, 24,
5, 1, 98, 24, 7, 3, 45, 28, 15, 2, 19, 24, 3, 13, 15, 30,
1, 5, 107, 28, 10, 1, 46, 28, 1, 15, 22, 28, 2, 17, 14, 28,
5, 1, 120, 30, 9, 4, 43, 26, 17, 1, 22, 28, 2, 19, 14, 28,
3, 4, 113, 28, 3, 11, 44, 26, 17, 4, 21, 26, 9, 16, 13, 26,
3, 5, 107, 28, 3, 13, 41, 26, 15, 5, 24, 30, 15, 10, 15, 28,
4, 4, 116, 28, 17, 0, 42, 26, 17, 6, 22, 28, 19, 6, 16, 30,
2, 7, 111, 28, 17, 0, 46, 28, 7, 16, 24, 30, 34, 0, 13, 24,
4, 5, 121, 30, 4, 14, 47, 28, 11, 14, 24, 30, 16, 14, 15, 30,
6, 4, 117, 30, 6, 14, 45, 28, 11, 16, 24, 30, 30, 2, 16, 30,
8, 4, 106, 26, 8, 13, 47, 28, 7, 22, 24, 30, 22, 13, 15, 30,
10, 2, 114, 28, 19, 4, 46, 28, 28, 6, 22, 28, 33, 4, 16, 30,
8, 4, 122, 30, 22, 3, 45, 28, 8, 26, 23, 30, 12, 28, 15, 30,
3, 10, 117, 30, 3, 23, 45, 28, 4, 31, 24, 30, 11, 31, 15, 30,
7, 7, 116, 30, 21, 7, 45, 28, 1, 37, 23, 30, 19, 26, 15, 30,
5, 10, 115, 30, 19, 10, 47, 28, 15, 25, 24, 30, 23, 25, 15, 30,
13, 3, 115, 30, 2, 29, 46, 28, 42, 1, 24, 30, 23, 28, 15, 30,
17, 0, 115, 30, 10, 23, 46, 28, 10, 35, 24, 30, 19, 35, 15, 30,
17, 1, 115, 30, 14, 21, 46, 28, 29, 19, 24, 30, 11, 46, 15, 30,
13, 6, 115, 30, 14, 23, 46, 28, 44, 7, 24, 30, 59, 1, 16, 30,
12, 7, 121, 30, 12, 26, 47, 28, 39, 14, 24, 30, 22, 41, 15, 30,
6, 14, 121, 30, 6, 34, 47, 28, 46, 10, 24, 30, 2, 64, 15, 30,
17, 4, 122, 30, 29, 14, 46, 28, 49, 10, 24, 30, 24, 46, 15, 30,
4, 18, 122, 30, 13, 32, 46, 28, 48, 14, 24, 30, 42, 32, 15, 30,
20, 4, 117, 30, 40, 7, 47, 28, 43, 22, 24, 30, 10, 67, 15, 30,
19, 6, 118, 30, 18, 31, 47, 28, 34, 34, 24, 30, 20, 61, 15, 30
] // Galois field log table
var glog = [
0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b,
0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71,
0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45,
0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6,
0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88,
0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40,
0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d,
0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57,
0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18,
0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e,
0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61,
0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2,
0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6,
0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a,
0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7,
0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf
] // Galios field exponent table
var gexp = [
0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26,
0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0,
0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23,
0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1,
0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0,
0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2,
0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce,
0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc,
0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54,
0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73,
0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff,
0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41,
0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6,
0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09,
0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16,
0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00
] // Working buffers:
// data input and ecc append, image working buffer, fixed part of image, run lengths for badness
var strinbuf = []
var eccbuf = []
var qrframe = []
var framask = []
var rlens = []
// Control values - width is based on version, last 4 are from table.
var version, width, neccblk1, neccblk2, datablkw, eccblkwid
var ecclevel = 2
// set bit to indicate cell in qrframe is immutable. symmetric around diagonal
function setmask (x, y) {
var bt
if (x > y) {
bt = x
x = y
y = bt
}
// y*y = 1+3+5...
bt = y
bt *= y
bt += y
bt >>= 1
bt += x
framask[bt] = 1
} // enter alignment pattern - black to qrframe, white to mask (later black frame merged to mask)
function putalign (x, y) {
var j qrframe[x + width * y] = 1
for (j = -2; j < 2; j++) {
qrframe[(x + j) + width * (y - 2)] = 1
qrframe[(x - 2) + width * (y + j + 1)] = 1
qrframe[(x + 2) + width * (y + j)] = 1
qrframe[(x + j + 1) + width * (y + 2)] = 1
}
for (j = 0; j < 2; j++) {
setmask(x - 1, y + j)
setmask(x + 1, y - j)
setmask(x - j, y - 1)
setmask(x + j, y + 1)
}
} //= =======================================================================
// Reed Solomon error correction
// exponentiation mod N
function modnn (x) {
while (x >= 255) {
x -= 255
x = (x >> 8) + (x & 255)
}
return x
} var genpoly = [] // Calculate and append ECC data to data block. Block is in strinbuf, indexes to buffers given.
function appendrs (data, dlen, ecbuf, eclen) {
var i, j, fb for (i = 0; i < eclen; i++) { strinbuf[ecbuf + i] = 0 }
for (i = 0; i < dlen; i++) {
fb = glog[strinbuf[data + i] ^ strinbuf[ecbuf]]
if (fb !== 255) {
for (j = 1; j < eclen; j++) { strinbuf[ecbuf + j - 1] = strinbuf[ecbuf + j] ^ gexp[modnn(fb + genpoly[eclen - j])] }
} else {
for (j = ecbuf; j < ecbuf + eclen; j++) { strinbuf[j] = strinbuf[j + 1] }
}
strinbuf[ecbuf + eclen - 1] = fb === 255 ? 0 : gexp[modnn(fb + genpoly[0])]
}
} //= =======================================================================
// Frame data insert following the path rules // check mask - since symmetrical use half.
function ismasked (x, y) {
var bt
if (x > y) {
bt = x
x = y
y = bt
}
bt = y
bt += y * y
bt >>= 1
bt += x
return framask[bt]
} //= =======================================================================
// Apply the selected mask out of the 8.
function applymask (m) {
var x, y, r3x, r3y switch (m) {
case 0:
for (y = 0; y < width; y++) {
for (x = 0; x < width; x++) {
if (!((x + y) & 1) && !ismasked(x, y)) { qrframe[x + y * width] ^= 1 }
}
}
break
case 1:
for (y = 0; y < width; y++) {
for (x = 0; x < width; x++) {
if (!(y & 1) && !ismasked(x, y)) { qrframe[x + y * width] ^= 1 }
}
}
break
case 2:
for (y = 0; y < width; y++) {
for (r3x = 0, x = 0; x < width; x++, r3x++) {
if (r3x === 3) { r3x = 0 }
if (!r3x && !ismasked(x, y)) { qrframe[x + y * width] ^= 1 }
}
}
break
case 3:
for (r3y = 0, y = 0; y < width; y++, r3y++) {
if (r3y === 3) { r3y = 0 }
for (r3x = r3y, x = 0; x < width; x++, r3x++) {
if (r3x === 3) { r3x = 0 }
if (!r3x && !ismasked(x, y)) { qrframe[x + y * width] ^= 1 }
}
}
break
case 4:
for (y = 0; y < width; y++) {
for (r3x = 0, r3y = ((y >> 1) & 1), x = 0; x < width; x++, r3x++) {
if (r3x === 3) {
r3x = 0
r3y = !r3y
}
if (!r3y && !ismasked(x, y)) { qrframe[x + y * width] ^= 1 }
}
}
break
case 5:
for (r3y = 0, y = 0; y < width; y++, r3y++) {
if (r3y === 3) { r3y = 0 }
for (r3x = 0, x = 0; x < width; x++, r3x++) {
if (r3x === 3) { r3x = 0 }
if (!((x & y & 1) + !(!r3x | !r3y)) && !ismasked(x, y)) { qrframe[x + y * width] ^= 1 }
}
}
break
case 6:
for (r3y = 0, y = 0; y < width; y++, r3y++) {
if (r3y === 3) { r3y = 0 }
for (r3x = 0, x = 0; x < width; x++, r3x++) {
if (r3x === 3) { r3x = 0 }
if (!(((x & y & 1) + (r3x && (r3x === r3y))) & 1) && !ismasked(x, y)) { qrframe[x + y * width] ^= 1 }
}
}
break
case 7:
for (r3y = 0, y = 0; y < width; y++, r3y++) {
if (r3y === 3) { r3y = 0 }
for (r3x = 0, x = 0; x < width; x++, r3x++) {
if (r3x === 3) { r3x = 0 }
if (!(((r3x && (r3x === r3y)) + ((x + y) & 1)) & 1) && !ismasked(x, y)) { qrframe[x + y * width] ^= 1 }
}
}
break
}
} // Badness coefficients.
var N1 = 3
var N2 = 3
var N3 = 40
var N4 = 10 // Using the table of the length of each run, calculate the amount of bad image
// - long runs or those that look like finders; called twice, once each for X and Y
function badruns (length) {
var i
var runsbad = 0
for (i = 0; i <= length; i++) {
if (rlens[i] >= 5) { runsbad += N1 + rlens[i] - 5 }
}
// BwBBBwB as in finder
for (i = 3; i < length - 1; i += 2) {
if (rlens[i - 2] === rlens[i + 2] &&
rlens[i + 2] === rlens[i - 1] &&
rlens[i - 1] === rlens[i + 1] &&
rlens[i - 1] * 3 === rlens[i] &&
// white around the black pattern? Not part of spec
(rlens[i - 3] === 0 || // beginning
i + 3 > length || // end
rlens[i - 3] * 3 >= rlens[i] * 4 || rlens[i + 3] * 3 >= rlens[i] * 4)
) { runsbad += N3 }
}
return runsbad
} // Calculate how bad the masked image is - blocks, imbalance, runs, or finders.
function badcheck () {
var x, y, h, b, b1
var thisbad = 0
var bw = 0 // blocks of same color.
for (y = 0; y < width - 1; y++) {
for (x = 0; x < width - 1; x++) {
if ((qrframe[x + width * y] && qrframe[(x + 1) + width * y] &&
qrframe[x + width * (y + 1)] && qrframe[(x + 1) + width * (y + 1)]) || // all black
!(qrframe[x + width * y] || qrframe[(x + 1) + width * y] ||
qrframe[x + width * (y + 1)] || qrframe[(x + 1) + width * (y + 1)])) {
thisbad += N2
}
}
} // X runs
for (y = 0; y < width; y++) {
rlens[0] = 0
for (h = b = x = 0; x < width; x++) {
if ((b1 = qrframe[x + width * y]) === b) { rlens[h]++ } else { rlens[++h] = 1 }
b = b1
bw += b ? 1 : -1
}
thisbad += badruns(h)
} // black/white imbalance
if (bw < 0) { bw = -bw } var big = bw
var count = 0
big += big << 2
big <<= 1
while (big > width * width) {
big -= width * width
count++
}
thisbad += count * N4 // Y runs
for (x = 0; x < width; x++) {
rlens[0] = 0
for (h = b = y = 0; y < width; y++) {
if ((b1 = qrframe[x + width * y]) === b) { rlens[h]++ } else { rlens[++h] = 1 }
b = b1
}
thisbad += badruns(h)
}
return thisbad
} function genframe (instring) {
var x, y, k, t, v, i, j, m // find the smallest version that fits the string
t = instring.length
version = 0
do {
version++
k = (ecclevel - 1) * 4 + (version - 1) * 16
neccblk1 = eccblocks[k++]
neccblk2 = eccblocks[k++]
datablkw = eccblocks[k++]
eccblkwid = eccblocks[k]
k = datablkw * (neccblk1 + neccblk2) + neccblk2 - 3 + (version <= 9)
if (t <= k) { break }
} while (version < 40) // FIXME - insure that it fits insted of being truncated
width = 17 + 4 * version // allocate, clear and setup data structures
v = datablkw + (datablkw + eccblkwid) * (neccblk1 + neccblk2) + neccblk2
for (t = 0; t < v; t++) { eccbuf[t] = 0 }
strinbuf = instring.slice(0) for (t = 0; t < width * width; t++) { qrframe[t] = 0 } for (t = 0; t < (width * (width + 1) + 1) / 2; t++) { framask[t] = 0 } // insert finders - black to frame, white to mask
for (t = 0; t < 3; t++) {
k = 0
y = 0
if (t === 1) { k = (width - 7) }
if (t === 2) { y = (width - 7) }
qrframe[(y + 3) + width * (k + 3)] = 1
for (x = 0; x < 6; x++) {
qrframe[(y + x) + width * k] = 1
qrframe[y + width * (k + x + 1)] = 1
qrframe[(y + 6) + width * (k + x)] = 1
qrframe[(y + x + 1) + width * (k + 6)] = 1
}
for (x = 1; x < 5; x++) {
setmask(y + x, k + 1)
setmask(y + 1, k + x + 1)
setmask(y + 5, k + x)
setmask(y + x + 1, k + 5)
}
for (x = 2; x < 4; x++) {
qrframe[(y + x) + width * (k + 2)] = 1
qrframe[(y + 2) + width * (k + x + 1)] = 1
qrframe[(y + 4) + width * (k + x)] = 1
qrframe[(y + x + 1) + width * (k + 4)] = 1
}
} // alignment blocks
if (version > 1) {
t = adelta[version]
y = width - 7
for (;;) {
x = width - 7
while (x > t - 3) {
putalign(x, y)
if (x < t) { break }
x -= t
}
if (y <= t + 9) { break }
y -= t
putalign(6, y)
putalign(y, 6)
}
} // single black
qrframe[8 + width * (width - 8)] = 1 // timing gap - mask only
for (y = 0; y < 7; y++) {
setmask(7, y)
setmask(width - 8, y)
setmask(7, y + width - 7)
}
for (x = 0; x < 8; x++) {
setmask(x, 7)
setmask(x + width - 8, 7)
setmask(x, width - 8)
} // reserve mask-format area
for (x = 0; x < 9; x++) { setmask(x, 8) }
for (x = 0; x < 8; x++) {
setmask(x + width - 8, 8)
setmask(8, x)
}
for (y = 0; y < 7; y++) { setmask(8, y + width - 7) } // timing row/col
for (x = 0; x < width - 14; x++) {
if (x & 1) {
setmask(8 + x, 6)
setmask(6, 8 + x)
} else {
qrframe[(8 + x) + width * 6] = 1
qrframe[6 + width * (8 + x)] = 1
}
} // version block
if (version > 6) {
t = vpat[version - 7]
k = 17
for (x = 0; x < 6; x++) {
for (y = 0; y < 3; y++, k--) {
if (1 & (k > 11 ? version >> (k - 12) : t >> k)) {
qrframe[(5 - x) + width * (2 - y + width - 11)] = 1
qrframe[(2 - y + width - 11) + width * (5 - x)] = 1
} else {
setmask(5 - x, 2 - y + width - 11)
setmask(2 - y + width - 11, 5 - x)
}
}
}
} // sync mask bits - only set above for white spaces, so add in black bits
for (y = 0; y < width; y++) {
for (x = 0; x <= y; x++) {
if (qrframe[x + width * y]) { setmask(x, y) }
}
} // convert string to bitstream
// 8 bit data to QR-coded 8 bit data (numeric or alphanum, or kanji not supported)
v = strinbuf.length // string to array
for (i = 0; i < v; i++) { eccbuf[i] = strinbuf.charCodeAt(i) }
strinbuf = eccbuf.slice(0) // calculate max string length
x = datablkw * (neccblk1 + neccblk2) + neccblk2
if (v >= x - 2) {
v = x - 2
if (version > 9) { v-- }
} // shift and repack to insert length prefix
i = v
if (version > 9) {
strinbuf[i + 2] = 0
strinbuf[i + 3] = 0
while (i--) {
t = strinbuf[i]
strinbuf[i + 3] |= 255 & (t << 4)
strinbuf[i + 2] = t >> 4
}
strinbuf[2] |= 255 & (v << 4)
strinbuf[1] = v >> 4
strinbuf[0] = 0x40 | (v >> 12)
} else {
strinbuf[i + 1] = 0
strinbuf[i + 2] = 0
while (i--) {
t = strinbuf[i]
strinbuf[i + 2] |= 255 & (t << 4)
strinbuf[i + 1] = t >> 4
}
strinbuf[1] |= 255 & (v << 4)
strinbuf[0] = 0x40 | (v >> 4)
}
// fill to end with pad pattern
i = v + 3 - (version < 10)
while (i < x) {
strinbuf[i++] = 0xec
// buffer has room if (i === x) break;
strinbuf[i++] = 0x11
} // calculate and append ECC // calculate generator polynomial
genpoly[0] = 1
for (i = 0; i < eccblkwid; i++) {
genpoly[i + 1] = 1
for (j = i; j > 0; j--) {
genpoly[j] = genpoly[j]
? genpoly[j - 1] ^ gexp[modnn(glog[genpoly[j]] + i)] : genpoly[j - 1]
}
genpoly[0] = gexp[modnn(glog[genpoly[0]] + i)]
}
for (i = 0; i <= eccblkwid; i++) { genpoly[i] = glog[genpoly[i]] } // use logs for genpoly[] to save calc step // append ecc to data buffer
k = x
y = 0
for (i = 0; i < neccblk1; i++) {
appendrs(y, datablkw, k, eccblkwid)
y += datablkw
k += eccblkwid
}
for (i = 0; i < neccblk2; i++) {
appendrs(y, datablkw + 1, k, eccblkwid)
y += datablkw + 1
k += eccblkwid
}
// interleave blocks
y = 0
for (i = 0; i < datablkw; i++) {
for (j = 0; j < neccblk1; j++) { eccbuf[y++] = strinbuf[i + j * datablkw] }
for (j = 0; j < neccblk2; j++) { eccbuf[y++] = strinbuf[(neccblk1 * datablkw) + i + (j * (datablkw + 1))] }
}
for (j = 0; j < neccblk2; j++) { eccbuf[y++] = strinbuf[(neccblk1 * datablkw) + i + (j * (datablkw + 1))] }
for (i = 0; i < eccblkwid; i++) {
for (j = 0; j < neccblk1 + neccblk2; j++) { eccbuf[y++] = strinbuf[x + i + j * eccblkwid] }
}
strinbuf = eccbuf // pack bits into frame avoiding masked area.
x = y = width - 1
k = v = 1 // up, minus
/* inteleaved data and ecc codes */
m = (datablkw + eccblkwid) * (neccblk1 + neccblk2) + neccblk2
for (i = 0; i < m; i++) {
t = strinbuf[i]
for (j = 0; j < 8; j++, t <<= 1) {
if (0x80 & t) { qrframe[x + width * y] = 1 }
do { // find next fill position
if (v) { x-- } else {
x++
if (k) {
if (y !== 0) { y-- } else {
x -= 2
k = !k
if (x === 6) {
x--
y = 9
}
}
} else {
if (y !== width - 1) { y++ } else {
x -= 2
k = !k
if (x === 6) {
x--
y -= 8
}
}
}
}
v = !v
} while (ismasked(x, y))
}
} // save pre-mask copy of frame
strinbuf = qrframe.slice(0)
t = 0 // best
y = 30000 // demerit
// for instead of while since in original arduino code
// if an early mask was "good enough" it wouldn't try for a better one
// since they get more complex and take longer.
for (k = 0; k < 8; k++) {
applymask(k) // returns black-white imbalance
x = badcheck()
if (x < y) { // current mask better than previous best?
y = x
t = k
}
if (t === 7) { break } // don't increment i to a void redoing mask
qrframe = strinbuf.slice(0) // reset for next pass
}
if (t !== k) { applymask(t) } // add in final mask/ecclevel bytes
y = fmtword[t + ((ecclevel - 1) << 3)]
// low byte
for (k = 0; k < 8; k++, y >>= 1) {
if (y & 1) {
qrframe[(width - 1 - k) + width * 8] = 1
if (k < 6) { qrframe[8 + width * k] = 1 } else { qrframe[8 + width * (k + 1)] = 1 }
}
}
// high byte
for (k = 0; k < 7; k++, y >>= 1) {
if (y & 1) {
qrframe[8 + width * (width - 7 + k)] = 1
if (k) { qrframe[(6 - k) + width * 8] = 1 } else { qrframe[7 + width * 8] = 1 }
}
} // return image
return qrframe
} var _canvas = null
var _size = null var api = { get ecclevel () {
return ecclevel
}, set ecclevel (val) {
ecclevel = val
}, get size () {
return _size
}, set size (val) {
_size = val
}, get canvas () {
return _canvas
}, set canvas (el) {
_canvas = el
}, getFrame: function (string) {
return genframe(string)
}, draw: function (string, canvas, size, ecc) {
ecclevel = ecc || ecclevel
canvas = canvas || _canvas if (!canvas) {
console.warn('No canvas provided to draw QR code in!')
return
} size = size || _size || Math.min(canvas.width, canvas.height) var frame = genframe(string)
var ctx = canvas.ctx
var px = Math.round(size / (width + 8)) var roundedSize = px * (width + 8)
var offset = Math.floor((size - roundedSize) / 2) size = roundedSize ctx.clearRect(0, 0, canvas.width, canvas.height)
ctx.setFillStyle('#000000') for (var i = 0; i < width; i++) {
for (var j = 0; j < width; j++) {
if (frame[j * width + i]) {
ctx.fillRect(px * (4 + i) + offset, px * (4 + j) + offset, px, px)
}
}
}
ctx.draw()
}
} module.exports = {
api: api
}
})()

使用同条形码一样,引入时可放一起

var qrcode = require('./qrcode')

function convertlength (length) {
return Math.round(wx.getSystemInfoSync().windowWidth * length / 750)
} function qrc (id, code, width, height) {
qrcode.api.draw(code, {
ctx: wx.createCanvasContext(id),
width: convertlength(width),
height: convertlength(height)
})
} module.exports = {
qrcode: qrc
}

.

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