[WebGL] Setting Up WebGL

In this lesson we cover setting up WebGL for use, including creating a canvas, getting the WebGL rendering context and clearing the canvas to a particular color.

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Setup</title> </head>
<body>
<canvas id="canvas" width="600" height="600"></canvas>
<script src="./mian.js"></script>
</body>
</html>
var gl;

initGL();
draw(); function initGL(){
var canvas = document.getElementById("canvas");
gl = canvas.getContext("webgl"); gl.viewport(0,0,canvas.width, canvas.height);
gl.clearColor(1,0,0,1); //red, blue, green, alpha
} function draw(){
gl.clear(gl.COLOR_BUFFER_BIT); //Paint the color to the canvas
}
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