//: Playground - noun: a place where people can play import UIKit func add(a:Int, b:Int) -> Int
{
return a + b
} // 其中, (Int, Int) -> Int 就是显式的声明函数类型
let anotherAdd:(Int, Int) -> Int = add
anotherAdd(3, 4) /*--------------------------------------------------------------------*/ func sayHello(nickName:String)
{
print("Hello, \(nickName)")
} // 这里需要注意的是无返回值的函数类型的声明格式
let anotherGreeting:(String) -> Void = sayHello
anotherGreeting("Rinpe Chan")
// 或者写成
let greeting:(String) -> () = sayHello
greeting("BoBo")
// 或者写成(只有一个参数的时候有效)
let anotherHello:String -> () = sayHello
anotherHello("my son") /*------------------------------举个栗子--------------------------------*/ // 假设老师要对两组学生的分数进行不同操作 func changeScores1(inout scores:[Int]) {
for index in 0..<scores.count {
scores[index] += 3
}
} func changeScores2(inout scores:[Int]) {
for index in 0..<scores.count {
scores[index] -= 5;
}
} var scores1 = [36, 61, 78, 99, 100]
changeScores1(&scores1) var scores2 = [12, 45, 76, 88, 96]
changeScores2(&scores2) // 其实对于上面两个方法, 只是for循环里面的内容不同, 也就是老师对分数的操作
// 可以简化为: func changeScores(op:(Int) -> Int, inout scores:[Int]) {
for index in 0..<scores.count {
op(scores[index])
}
} func op1(originScore:Int) -> Int {
return originScore + 3
} func op2(originScore:Int) -> Int {
return originScore - 5
} changeScores(op1, scores: &scores1)
changeScores(op2, scores: &scores2)