今天困扰我的问题是,我试图绘制一个红色的矩形,该矩形在用户按下空格时会移动.问题是,每当我按空格键时矩形都不会移动.有什么想法为什么以及如何解决这个问题?
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.*;
public class Animation extends JPanel implements ActionListener, KeyListener{
int x = 0, y = 0, velx=0;
public Animation(){
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
}
public static void main(String args[]){
JFrame frame = new JFrame("Animation Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setSize(500, 500);
Animation a = new Animation();
frame.add(a);
}
public void paintComponent(Graphics g){
super.paintComponent(g);
g.setColor(Color.BLACK);
g.fillRect(0, 0, 500, 500);
g.setColor(Color.RED);
g.fillRect(x, 50, 30, 20);
}
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
x = x + velx;
repaint();
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
int keyCode = e.getKeyCode();
if(keyCode == e.VK_SPACE){
velx = 2;
}
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
}
解决方法:
对您的代码进行了以下更改.现在按退格键可以移动矩形.
>将KeyListener添加到JFrame.
>更改了KeyBoard事件侦听器方法.
码:
public class Animation extends JPanel implements ActionListener, KeyListener{
int x = 0, y = 0, velx=0;
public Animation(){
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
}
public static void main(String args[]){
JFrame frame = new JFrame("Animation Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setSize(500, 500);
Animation a = new Animation();
frame.add(a);
frame.repaint();
frame.addKeyListener(a);
}
protected void paintComponent(Graphics g){
super.paintComponent(g);
g.setColor(Color.BLACK);
g.fillRect(0, 0, 500, 500);
g.setColor(Color.RED);
g.fillRect(x, 50, 30, 20);
}
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
x = x + velx;
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
int keyCode = e.getKeyCode();
if(keyCode == e.VK_SPACE){
velx = 2;
x = x + velx;
}
repaint();
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
}