我正在为学校的最终项目创建一个简单的麻将游戏,似乎在Graphics / Graphics2D对象上的drawString()方法遇到了一些麻烦.我调用drawString方法,但看不到任何内容写入屏幕.
在我的场景中,我扩展了JFrame类并重写了paintComponent()方法以创建自定义图形对象,特别是麻将牌.使用在各种数组中描述的多边形,我创建了瓷砖的人造3D视图,绘制了瓷砖的正面,右侧和底部.这些多边形使用GradientPaint对象填充,以使图块具有更好的外观.看起来像这样:
我的Tile类如下所示(注意:为简洁起见,省略了一些代码):
public class Tile extends JPanel
{
private int _width;
private int _height;
private int _depth;
/**
* Accessor to get the center of the face of the rendered
* mahjong tile.
*
* @return A point containing the center of the face of the tile.
*/
public Point getCenter()
{
return new Point(_width / 2, _height / 2);
}
/**
* The default constructor creates a tile that is proportionally
* calculated to 80 pixels wide.
*/
public Tile()
{
this(80);
}
/**
* Given the width parameter a mahjong tile is drawn according to
* the proportions of a size 8 mahjong tile.
*
* @param width The width of the tile to be rendered.
*/
public Tile(int width)
{
_width = width;
_height = (int)(width * 1.23);
_depth = (int)((width * 0.3) / 2);
setPreferredSize(new Dimension((_width + _depth) + 1, (_height + _depth) + 1));
}
@Override public void paintComponent(Graphics g)
{
// ... setup polygon arrays ...
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
// Turn on anti-aliasing.
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// ... setup various gradients ...
// Fill the face of the tile.
g2d.setPaint(faceGradient);
g2d.fillPolygon(faceXPolyPoints, faceYPolyPoints, faceXPolyPoints.length);
// Fill the right side of the top portion of the tile.
g2d.setPaint(ivoryRightSideGradient);
g2d.fillPolygon(ivoryRightSideXPolyPoints, ivoryRightSideYPolyPoints, ivoryRightSideXPolyPoints.length);
// Fill the bottom side of the top portion of the tile.
g2d.setPaint(ivoryBottomGradient);
g2d.fillPolygon(ivoryBottomXPolyPoints, ivoryBottomYPolyPoints, ivoryBottomXPolyPoints.length);
// Fill the right side of the bottom portion of the tile.
g2d.setPaint(jadeRightSideGradient);
g2d.fillPolygon(jadeRightSideXPolyPoints, jadeRightSideYPolyPoints, jadeRightSideXPolyPoints.length);
// Fill the bottom side of the bottom portion of the tile.
g2d.setPaint(jadeBottomGradient);
g2d.fillPolygon(jadeBottomXPolyPoints, jadeBottomYPolyPoints, jadeBottomXPolyPoints.length);
// Draw the outlines for the tile.
g2d.setPaint(Color.BLACK);
g2d.drawPolygon(faceXPolyPoints, faceYPolyPoints, faceXPolyPoints.length);
g2d.drawPolygon(ivoryRightSideXPolyPoints, ivoryRightSideYPolyPoints, ivoryRightSideXPolyPoints.length);
g2d.drawPolygon(ivoryBottomXPolyPoints, ivoryBottomYPolyPoints, ivoryBottomXPolyPoints.length);
g2d.drawPolygon(jadeBottomXPolyPoints, jadeBottomYPolyPoints, jadeBottomXPolyPoints.length);
g2d.drawPolygon(jadeRightSideXPolyPoints, jadeRightSideYPolyPoints, jadeRightSideXPolyPoints.length);
}
}
如您所知,麻将牌有很多不同的类型,一种是在牌面上显示各种汉字的字符牌.因此,我的Tile类设置了tile的基本图形,并创建了一个扩展/继承Tile类的新CharacterTile类.该类的代码如下:
public class CharacterTile extends Tile
{
private Character _character;
public CharacterTile(Character character)
{
super();
_character = character;
}
@Override public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
String charToWrite;
switch (_character)
{
case ONE:
charToWrite = "\u4E00";
break;
case TWO:
charToWrite = "\u4E8C";
break;
case THREE:
charToWrite = "\u4E09";
break;
case FOUR:
charToWrite = "\u56DB";
break;
case FIVE:
charToWrite = "\u4E94";
break;
case SIX:
charToWrite = "\u516D";
break;
case SEVEN:
charToWrite = "\u4E03";
break;
case EIGHT:
charToWrite = "\u516B";
break;
case NINE:
charToWrite = "\u4E5D";
break;
case NORTH:
charToWrite = "\u5317";
break;
case EAST:
charToWrite = "\u6771";
break;
case WEST:
charToWrite = "\u897F";
break;
case SOUTH:
charToWrite = "\u5357";
break;
case RED:
charToWrite = "\u4E2D";
break;
case GREEN:
charToWrite = "\u767C";
break;
case WAN:
charToWrite = "\u842C";
break;
default:
charToWrite = "?";
break;
}
g2d.drawString(charToWrite, 0, 0);
}
}
如您所见,CharacterTile类的默认构造函数接受一个表示所需面值的枚举.在覆盖的paintComponent内部,我有一个switch语句,该语句设置要写入的适当字符,然后调用g2d.drawString()方法在左上角写入字符.问题?它什么也没写.我究竟做错了什么?
解决方法:
g2d.drawString(charToWrite, 0, 0);
绘制字符串时,需要指定底部/左侧坐标.尝试类似:
g2d.drawString(charToWrite, 0, 10);
另外,您需要确保组件的大小有效.默认情况下,大小为(0,0),这意味着没有内容可以绘画.通常,这是通过指定首选大小来完成的,然后让布局管理器设置大小.