using System;
using System.Collections.Generic;
using System.Linq;
using System.Text; /*
使用 约束 实现可排序单链表
*/
namespace UsingConstraints
{
class Employee : IComparable<Employee>
{
private string name;
public Employee(string name)
{
this.name = name;
}
public override string ToString()
{
return this.name;
} //实现接口
public int CompareTo(Employee rhs)
{
return this.name.CompareTo(rhs.name);
}
public bool Equal(Employee rhs)
{
return this.name == rhs.name;
}
} //结点必须实现T的Node的IComparable
//使用关键字where
//约束Node只能接受实现了IComparable接口的项
public class Node<T> : IComparable<Node<T>> where T : IComparable<T>
{
private T data;
private Node<T> next = null;
private Node<T> prev = null;
//构造方法
public Node(T data)
{
this.data = data;
} //属性
public T Data { get { return this.data; } } public Node<T> Next { get { return this.next; } } public int CompareTo(Node<T> rhs)
{
//存在约束,所以可行
return data.CompareTo(rhs.data);
} public bool Equals(Node<T> rhs)
{
return this.data.Equals(rhs.data);
} public Node<T> Add(Node<T> newNode)
{
if (this.CompareTo(newNode) > 0) //在我之前
{
newNode.next = this; //如果前面有结点,将它设为新结点,作为后续
if (this.prev != null)
{
this.prev.next = newNode;
newNode.prev = this.prev;
}
//当前结点prev指向新结点
this.prev = newNode;
//返回newNode,如果它是新的头结点
return newNode;
}
else //在我之后
{
//如果后面还有结点,一同传递比较
if (this.next != null)
{
this.next.Add(newNode);
}
//没有后续结点了,将新结点作为后续结点
else
{
this.next = newNode;
newNode.prev = this;
}
return this;
}
} public override string ToString()
{
string output = data.ToString();
if (next != null)
{
output += ", " + next.ToString();
}
return output;
} } class LinkedList<T> where T : IComparable<T>
{
private Node<T> headNode = null;
//属性索引器
public T this[int index]
{
get
{
int ctr = 0; Node<T> node = headNode; while(node != null && ctr<=index)
{
if (ctr == index)
{
return node.Data;
}
else
{
node = node.Next;
}
++ctr;
}
throw new ArgumentOutOfRangeException();
}
} public LinkedList()
{
} public void Add(T data)
{
if (headNode == null)
{
headNode = new Node<T>(data);
}
else
{
headNode = headNode.Add(new Node<T>(data));
}
} public override string ToString()
{
if (this.headNode != null)
{
return this.headNode.ToString();
}
else
{
return string.Empty;
}
}
} class Program
{
static void Main(string[] args)
{
Program pg = new Program();
pg.Run();
} public void Run()
{
LinkedList<int> myLinkedList = new LinkedList<int>();
Random rand =new Random();
Console.Write("Adding: ");
for(int i=0;i<10;i++)
{
int nextInt = rand.Next(10);
Console.Write("{0} ",nextInt);
myLinkedList.Add(nextInt);
}
Console.WriteLine();
Console.WriteLine("Integer: "+myLinkedList); LinkedList<Employee> empLinkedList = new LinkedList<Employee>();
empLinkedList.Add(new Employee("John"));
empLinkedList.Add(new Employee("Wang"));
empLinkedList.Add(new Employee("Lee"));
//按顺序排序后显示
Console.WriteLine("class: " + empLinkedList);
Console.ReadLine();
}
}
}