NX二次开发-UFUN老UI界面uc1603

 1 NX11+VS2013
 2 
 3 #include <uf.h>
 4 #include <uf_ui.h>
 5 #include <uf_modl.h>
 6 
 7 
 8 UF_initialize();
 9 
10 char *tltle = "选择类型编辑表达式";
11 int item = 0;
12 char items[][38] = { "创建块", "创建球", "创建圆柱", "创建圆锥" };
13 int num = 4;
14 int value = uc1603(tltle, item, items, num);
15 if (value == 5)
16 {
17     UF_FEATURE_SIGN Sign = UF_NULLSIGN;//设置布尔
18     double Corner_pt[3] = { 0.0, 0.0, 0.0 };//设置原点
19     char *Edge_Len[3] = { "100", "100", "100" };//设置长宽高
20     tag_t BlkTag = NULL_TAG;
21     UF_MODL_create_block(Sign, NULL_TAG, Corner_pt, Edge_Len, &BlkTag);
22 }
23 else if (value == 6)
24 {
25     //创建球
26     UF_FEATURE_SIGN Sign = UF_NULLSIGN;//设置布尔
27     double Center[3] = { 0.0, 0.0, 0.0 };//原点
28     char *Diam = "100";//直径
29     tag_t SphereTag = NULL_TAG;
30     UF_MODL_create_sphere1(Sign, Center, Diam, &SphereTag);
31 }
32 else if (value == 7)
33 {
34     //创建圆柱
35     UF_FEATURE_SIGN Sign = UF_NULLSIGN;
36     double Origin[3] = { 0.0, 0.0, 0.0 };
37     char *Height = "100";
38     char *Diam = "50";
39     double Direction[3] = { 0.0, 0.0, 1.0 };
40     tag_t CylTag = NULL_TAG;
41     UF_MODL_create_cyl1(Sign, Origin, Height, Diam, Direction, &CylTag);
42 }
43 else if (value == 8)
44 {
45     //创建圆锥
46     UF_FEATURE_SIGN Sign1 = UF_NULLSIGN;//设置布尔
47     double Origin1[3] = { 0.0, 100.0, 0.0 };//原点
48     char *Height1 = "100";//高度
49     char *Diam1[2] = { "50", "0" };//顶部直径,底部直径
50     double Dirction1[3] = { 0.0, 0.0, 1.0 };//矢量方向
51     tag_t ConeTag1 = NULL_TAG;
52     UF_MODL_create_cone1(Sign1, Origin1, Height1, Diam1, Dirction1, &ConeTag1);
53 }
54 
55 UF_terminate();

NX二次开发-UFUN老UI界面uc1603

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