ui部分使用了cocoStudio,注意这里没有实现怎么屏蔽其他的输入事件,其他的文档已经太多了,我这里使用的cocoStudio的控件自己的特性。
这里强烈推荐一下cocoStudio,虽然现在还有不完善的地方,但是我个人感觉做的很不错了。
下面是代码,编译的时候请开启c++11.
//UI_ModalDialogue_Layer.h
#ifndef __UI_MODAL_DIALOGUE_LAYER_H__
#define __UI_MODAL_DIALOGUE_LAYER_H__ #include "cocos2d.h"
#include "cocos-ext.h"
#include <functional> typedef std::function<void(void)> pCall; class UI_ModalDialogue_Layer : public cocos2d::extension::UILayer
{
public: enum DialogueType
{
DT_Normal = ,
DT_Ok,
DT_Yes_No,
};
enum ResultTag
{
RT_Ok = ,
RT_YES,
RT_NO,
};
private:
UI_ModalDialogue_Layer(void);
~UI_ModalDialogue_Layer(void); CREATE_FUNC(UI_ModalDialogue_Layer); virtual bool init(); public:
static void DoModal(const char* szTitle,const char* szContent,DialogueType type=DT_Normal,pCall p=nullptr);
static void HideModal(); private:
void updateLayer(const char* szTitle,const char* szContent,DialogueType type,pCall p);
void btn_Click( cocos2d::CCObject* pSender ); private:
static UI_ModalDialogue_Layer* s_pInstance; cocos2d::extension::UILabel* m_pLabCaption;
cocos2d::extension::UILabel* m_pLabContent;
cocos2d::extension::UIButton* m_pBtn_Ok;
cocos2d::extension::UIButton* m_pBtn_Yes;
cocos2d::extension::UIButton* m_pBtn_No; DialogueType m_Type;
pCall m_pFunc;
}; #endif //__UI_MODAL_DIALOGUE_LAYER_H__
UI_ModalDialogue_Layer.cpp
#include "UI_ModalDialogue_Layer.h" USING_NS_CC;
USING_NS_CC_EXT; #define MODAL_DIALOGUE_ZORDER 9999 UI_ModalDialogue_Layer* UI_ModalDialogue_Layer::s_pInstance = NULL; UI_ModalDialogue_Layer::UI_ModalDialogue_Layer(void)
{
} UI_ModalDialogue_Layer::~UI_ModalDialogue_Layer(void)
{ } bool UI_ModalDialogue_Layer::init()
{
if (!UILayer::init())
{
return false;
} UIWidget* pWidget = CCUIHELPER->createWidgetFromJsonFile("ui/Model_Dialogue/Model_Dialogue.ExportJson");
addWidget( pWidget ); m_pLabCaption = (UILabel*)getWidgetByName("lbl_Caption");
m_pLabContent = (UILabel*)getWidgetByName("lbl_Content"); m_pBtn_Ok = (UIButton*)getWidgetByName("btn_OK");
m_pBtn_Ok->addReleaseEvent(this,coco_releaseselector(UI_ModalDialogue_Layer::btn_Click));
m_pBtn_Ok->setWidgetTag(RT_Ok); m_pBtn_Yes = (UIButton*)getWidgetByName("btn_Yes");
m_pBtn_Yes->addReleaseEvent(this,coco_releaseselector(UI_ModalDialogue_Layer::btn_Click));
m_pBtn_Yes->setWidgetTag(RT_YES); m_pBtn_No = (UIButton*)getWidgetByName("btn_No");
m_pBtn_No->addReleaseEvent(this,coco_releaseselector(UI_ModalDialogue_Layer::btn_Click));
m_pBtn_No->setWidgetTag(RT_NO); return true;
} void UI_ModalDialogue_Layer::btn_Click( CCObject* pSender )
{
HideModal(); if (m_pFunc)
{
UIButton* pBtn = dynamic_cast<UIButton*>(pSender);
CC_ASSERT( pBtn );
int nTag = pBtn->getWidgetTag();
if ( RT_Ok==nTag || RT_YES==nTag )
{
m_pFunc();
}
}
} void UI_ModalDialogue_Layer::updateLayer(const char* szTitle,const char* szContent,DialogueType type,pCall p)
{
s_pInstance->m_pLabCaption->setText(szTitle);
s_pInstance->m_pLabContent->setText(szContent);
s_pInstance->m_Type = type;
s_pInstance->m_pFunc = p; if (DT_Normal==s_pInstance->m_Type)
{
m_pBtn_Ok->setVisible(false);
m_pBtn_Yes->setVisible(false);
m_pBtn_No->setVisible(false);
}
else if (DT_Ok==m_Type)
{
m_pBtn_Ok->setVisible(true);
m_pBtn_Yes->setVisible(false);
m_pBtn_No->setVisible(false);
}
else if (DT_Yes_No==m_Type)
{
m_pBtn_Ok->setVisible(false);
m_pBtn_Yes->setVisible(true);
m_pBtn_No->setVisible(true);
}
else
{
CCLOG("UI_ModalDialogue_Layer::error m_Type");
}
} void UI_ModalDialogue_Layer::DoModal(const char* szTitle,const char* szContent,DialogueType type,pCall p)
{
if (!s_pInstance)
{
s_pInstance = UI_ModalDialogue_Layer::create();
s_pInstance->retain(); //let it leak,that's allright
}
CC_ASSERT(s_pInstance);
s_pInstance->HideModal(); s_pInstance->updateLayer(szTitle,szContent,type,p); CCScene* pCurrentScene = CCDirector::sharedDirector()->getRunningScene();
CC_ASSERT(pCurrentScene);
pCurrentScene->addChild(s_pInstance,MODAL_DIALOGUE_ZORDER); CCLOG("UI_ModalDialogue_Layer::ShowModal()"); } void UI_ModalDialogue_Layer::HideModal()
{
if (s_pInstance&&s_pInstance->getParent())
{
s_pInstance->removeFromParent();
CCLOG("UI_ModalDialogue_Layer::HideModal()");
}
}
//使用的时候这样,最后一个传一个lamda表达式,很方便.
UI_ModalDialogue_Layer::DoModal("321","4343",UI_ModalDialogue_Layer::DT_Yes_No,[&](){this->foo();} );