知乎上有篇详解 https://zhuanlan.zhihu.com/p/24402180 强烈推荐
C/C++的优化等级会对程序产生 不定性的影响,至于选择哪种优化等级必须从 现有的程序分析才行
可参考知乎上的讲解
原文
0 Minimum optimization. Turns off most optimizations.It gives the best possible debug view and the lowest level of optimization.
近乎不优化,用于调试代码。出现代码行不能设置断点可如此设置试试。
1 Restrictedoptimization. Removes unused inline functions and unused static functions.Turns off optimizations that seriously degrade the debug view. Ifused with --debug, this option gives a satisfactorydebug view with good code density.
部分优化。移除未调用的内联函数和静态函数,关闭debug窗口优化,此状态也能用于调试
2 Highoptimization. If used with --debug, the debug viewmight be less satisfactory because the mapping of object code tosource code is not always clear.
This is the default optimization level.
默认优化等级。如果处于debug状态,部分代码行将不能被调试,具体做了什么优化好像没说
3 Maximumoptimization. -O3 performs the same optimizationsas -O2 however the balance between space and timeoptimizations in the generated code is more heavily weighted towardsspace or time compared with -O2. That is:
-O3 -Otime aims to produce fastercode than -O2 -Otime, at the risk of increasingyour image size
-O3 -Ospace aims to produce smallercode than -O2 -Ospace, but performance might bedegraded.
In addition, -O3 performs extra optimizationsthat are more aggressive, such as:
High-levelscalar optimizations, including loop unrolling, for -O3 -Otime. Thiscan give significant performance benefits at a small code size cost,but at the risk of a longer build time.
More aggressive inlining and automatic inliningfor -O3 -Otime.
-O0
最少的优化,可以最大程度上配合产生代码调试信息,可以在任何代码行打断点,特别是死代码处。
-O1
有限的优化,去除无用的inline和无用的static函数、死代码消除等,在影响到调试信息的地方均不进行优化。在适当的代码体积和充分的调试之间平衡,代码编写阶段最常用的优化等级。
-O2
高度优化,调试信息不友好,有可能会修改代码和函数调用执行流程,自动对函数进行内联等。
-O3
最大程度优化,产生极少量的调试信息。会进行更多代码优化,例如循环展开,更激进的函数内联等。
另外,可以通过单独设置 --loop_optimization_level=option 来控制循环展开的优化等级。
原文链接:https://blog.csdn.net/liuqi3256797/java/article/details/90137350