"use strict"
var _dialogMsgBottom = null;
var _dialogMsgTop = null;
var _dialogMsgId = ;
var _dialogConfig = null;
var _dialogId = ;
var DialogLayer = cc.Layer.extend({
init:function () {
var bRet = false;
if (this._super()) {
// 底图
var sp = cc.Sprite.createWithSpriteFrameName("bg01.jpg"); //cc.Sprite.create(s_loading);
sp.setAnchorPoint(AnchorPointBottomLeft);
this.addChild(sp, g_GameZOder.bg, );
// 灰底,透明
var dialogBg1 = cc.Sprite.createWithSpriteFrameName("dg1.png");
dialogBg1.setAnchorPoint(AnchorPointBottomLeft);
dialogBg1.setPosition(cc.p(,));
this.addChild(dialogBg1, g_GameZOder.ui);
// 下面的黑色背景
var dialogBg2 = cc.Sprite.createWithSpriteFrameName("dg2.png");
dialogBg2.setAnchorPoint(AnchorPointBottomLeft);
dialogBg2.setPosition(cc.p(,));
this.addChild(dialogBg2, g_GameZOder.ui);
// 上面的黑色背景
var dialogBg3 = cc.Sprite.createWithSpriteFrameName("dg2.png");
dialogBg3.setAnchorPoint(AnchorPointTopLeft);
dialogBg3.setPosition(cc.p(,winSize.height));
this.addChild(dialogBg3, g_GameZOder.ui);
// 菜单
cc.MenuItemFont.setFontSize();
cc.MenuItemFont.setFontName("Arial");
var systemMenu = cc.MenuItemFont.create("NEXT", this.showNextMsg);
var menu = cc.Menu.create(systemMenu);
menu.setPosition(, );
systemMenu.setAnchorPoint(cc.p(, ));
systemMenu.setPosition(winSize.width-, );
this.addChild(menu, g_GameZOder.ui, );
_dialogConfig = DialogConfig[_dialogId];
this.showFirstMsg();
bRet = true;
}
return bRet;
},
showNextMsg:function (pSender) {
_dialogMsgId++;
if (_dialogMsgId >= _dialogConfig.msg.length) {
// 显示完所有对话,跳转执行
cc.Loader.preload(g_maingame, function () {
var scene = cc.Scene.create();
scene.addChild(GameLayer.create());
// 游戏里面菜单
// scene.addChild(GameControlMenu.create());
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
}, this);
}
else {
if (_dialogConfig.msg[_dialogMsgId]) {
if (_dialogMsgId % == ) {
_dialogMsgTop.setString(_dialogConfig.msg[_dialogMsgId]);
}
else {
_dialogMsgBottom.setString(_dialogConfig.msg[_dialogMsgId]);
}
}
}
},
showFirstMsg:function() {
var photoTop = cc.Sprite.createWithSpriteFrameName(_dialogConfig.textureNameTop);
photoTop.setPosition(,winSize.height-);
this.addChild(photoTop, g_GameZOder.ui);
var xPos = photoTop.getContentSize().width;
_dialogMsgTop = cc.LabelTTF.create(_dialogConfig.msg[_dialogMsgId],"华文黑体",);
_dialogMsgTop.setAnchorPoint(AnchorPointBottomLeft);
_dialogMsgTop.setPosition(cc.p(xPos, winSize.height-));
this.addChild(_dialogMsgTop, g_GameZOder.ui);
var photoBottom = cc.Sprite.createWithSpriteFrameName(_dialogConfig.textureNameBottom);
photoBottom.setPosition(,);
this.addChild(photoBottom, g_GameZOder.ui);
_dialogMsgBottom = cc.LabelTTF.create("","华文黑体",);
_dialogMsgBottom.setAnchorPoint(AnchorPointBottomLeft);
_dialogMsgBottom.setPosition(cc.p(xPos, ));
this.addChild(_dialogMsgBottom, g_GameZOder.ui, );
}
});
DialogLayer.create = function () {
var sg = new DialogLayer();
if (sg && sg.init()) {
return sg;
}
return null;
};