Android中Parcelable接口用法

from:

http://www.cnblogs.com/renqingping/archive/2012/10/25/Parcelable.html

Interface for classes whose instances can be written to and restored from a Parcel。 Classes implementing the Parcelable interface must also have a static field called CREATOR, which is an object implementing the Parcelable.Creator interface。

 public interface Parcelable {
public static final int PARCELABLE_WRITE_RETURN_VALUE = 0x0001;
public static final int CONTENTS_FILE_DESCRIPTOR = 0x0001;
public int describeContents();//返回0即可
    //一个是把本对象(实现了Parcelable的对象)的数据写入Parcel中
public void writeToParcel(Parcel dest, int flags);
  /**
* Interface that must be implemented and provided as a public CREATOR
* field that generates instances of your Parcelable class from a Parcel.
*/
public interface Creator<T> {//提供一个内部类,供反序列化的时候把Parcel对象转化为对象,即本对象
/**
* Create a new instance of the Parcelable class, instantiating it
* from the given Parcel whose data had previously been written by
* {@link Parcelable#writeToParcel Parcelable.writeToParcel()}.
*
* @param source The Parcel to read the object's data from.
* @return Returns a new instance of the Parcelable class.
*/
public T createFromParcel(Parcel source);//读出source中的数据给T(即本对象) /**
* Create a new array of the Parcelable class.
*
* @param size Size of the array.
* @return Returns an array of the Parcelable class, with every entry
* initialized to null.
*/
public T[] newArray(int size);
}
public interface ClassLoaderCreator<T> extends Creator<T> {
public T createFromParcel(Parcel source, ClassLoader loader);
}
}

2.序列化的原因

1)永久性保存对象,保存对象的字节序列到本地文件中;

2)通过序列化对象在网络中传递对象;

3)通过序列化在进程间传递对象。

3.Parcelable与Serializable的对比

  • Parcelable

  1.android特有;

  2.实现复杂;

  3.比Serializable高效

  4.可以用于进程间通信(IPC),也可用于intent通讯;

  5.不能使用在要将数据存储在磁盘上的情况,因为Parcelable不能很好的保证数据的持续性在外界有变化的情况下。

  6.复杂类型必须实现Parcelable接口。

  • Serializable

  1.java SE实现;

  2.在序列化的时候会产生大量的临时变量,从而引起频繁的GC。

  3.实现简单

Parcel是公共的内存空间,所以可以存、取数据。由于是内存操作,所以要比Serialize利用外部存储设备来存、取数据要快!

如果要发送对象最简单的方法是: 把要发的数据直接当做对象发送,接收也不用Bundle(这是可以的),因为已经默认创建。

4.public static final一个都不能少,内部对象CREATOR的名称也不能改变,必须全部大写。

简而言之:通过writeToParcel将你的对象映射成Parcel对象,再通过createFromParcel将Parcel对象映射成你的对象。

5.简单例子

 public class Person implements Parcelable {
private String name;
private int age;
private static final String TAG = "Person"; public String getName() {
return name;
} public void setName(final String name) {
this.name = name;
} public int getAge() {
return age;
} public void setAge(final int age) {
this.age = age;
} public static final Parcelable.Creator<Person> CREATOR = new Creator<Person>() {
@Override
public Person createFromParcel(final Parcel source) {
Log.d(TAG, "createFromParcel");
Person mPerson = new Person();
mPerson.name = source.readString();
mPerson.age = source.readInt();
return mPerson;
} @Override
public Person[] newArray(final int size) {
// TODO Auto-generated method stub
return new Person[size];
}
}; @Override
public int describeContents() {
// TODO Auto-generated method stub
Log.d(TAG, "describeContents");
return 0;
} @Override
public void writeToParcel(final Parcel dest, final int flags) {
// TODO Auto-generated method stub
Log.d(TAG, "writeToParcel");
dest.writeString(name);
dest.writeInt(age);
}
}

6.writeToParcel()写和createFromParcel()读对象的数据们的顺序必须一致;



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