SDL 显示解码后的yuv12数据

在上篇h264解码为yuv12后http://jhlong12345.blog.163.com/blog/static/1230631292015725115058709/

,需要显示出来,使用sdl比较方便,网上没C#的例子,全是C++的,

SDL_LockYUVOverlay(overlay);

    memcpy(overlay->pixels[], y_video_data, w * h);

    memcpy(overlay->pixels[], u_video_data, w * h / );

    memcpy(overlay->pixels[], v_video_data, w * h / );

    SDL_UnlockYUVOverlay(overlay);

这里贴出来研究很久才做出来的C#代码

if (H264Dec.Hi264DecAU(_decHandle, pH264Data, frameLen, , ref _decodeFrame, ) == )

            {

                IntPtr[] ips = new IntPtr[] { _decodeFrame.pY, _decodeFrame.pV,_decodeFrame.pU }; //U(Cb)分量 V(Cr)分量

                object obj = Marshal.PtrToStructure(yuv, typeof(Sdl.SDL_Overlay)); //在I420格式中,U平面紧跟在Y平面之后,然后才是V平面(即:YUV);但YV12则是相反(即:YVU)

                Sdl.SDL_Overlay overlayYuv = (Sdl.SDL_Overlay)obj;

                Sdl.SDL_LockYUVOverlay(yuv);

                GCHandle hObject = GCHandle.Alloc(ips, GCHandleType.Pinned);

                IntPtr pObject = hObject.AddrOfPinnedObject();

                overlayYuv.pixels = pObject;

                Marshal.StructureToPtr(overlayYuv, yuv, true);

                Sdl.SDL_UnlockYUVOverlay(yuv);

                Sdl.SDL_DisplayYUVOverlay(yuv, ref rect);

                //画点文字图形啥的

                Sdl.SDL_Flip(surfacePtr);

                Sdl.SDL_UpdateRect(surfacePtr, , , rect.w, rect.h);

if (hObject.IsAllocated)

                    hObject.Free();

}

其中 IntPtr yuv = Sdl.SDL_CreateYUVOverlay(width, height, Sdl.SDL_YV12_OVERLAY, surfacePtr);

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