未触发OnDraw(),surfaceView中未绘制任何内容-Android

嗨!我在水平滚动视图中有一个SurfaceView,我想通过onDraw()调用来填充图像.但是,什么也没画.
我有一个类,其中的绘图是通过CanvasThread线程完成的.

public class PanelChart extends SurfaceView implements SurfaceHolder.Callback {
private CanvasThread canvasthread ;
public PanelChart(Context context, AttributeSet attrs) {
    super(context, attrs);
    // TODO Auto-generated constructor stub
getHolder().addCallback(this);
canvasthread = new CanvasThread(getHolder(), this);
setFocusable(true);

我试图改变

`synchronized (_surfaceHolder) {
                      _panel.postInvalidate();
                    }`


已同步(_surfaceHolder){
                          _panel.postInvalidate();
                        }

我也尝试添加调用setWillNotDraw(false)而不走运:

 @Override
public void surfaceCreated(SurfaceHolder holder) {
        // TODO Auto-generated method stub
    canvasthread.setRunning(true);
    canvasthread.start();
   setWillNotDraw(false);

这似乎是一个常见问题,但是我遇到的所有解决方案都没有对我有用.

谢谢!

解决方法:

postInvalidate不会使用surfaceView调用onDraw.您需要解锁画布,绘制事物,然后锁定画布.这是surfaceView线程的示例:

    class CanvasThread extends Thread {
        private SurfaceHolder surfaceHolder;
        private PanelChart panel;
        private boolean run = false;

        public CanvasThread(SurfaceHolder surfaceHolder, PanelChart panel) {
            this.surfaceHolder = surfaceHolder;
            this.panel = panel;
        }

        public void setRunning(boolean run) {
            this.run = run;
        }

        public SurfaceHolder getSurfaceHolder() {
            return surfaceHolder;
        }

        @Override
        public void run() {
            Canvas c;
            while (run) {
                c = null;

                //limit the frame rate to maximum 60 frames per second (16 miliseconds)
                timeNow = System.currentTimeMillis();
                timeDelta = timeNow - timePrevFrame;
                if ( timeDelta < 16){
                    try{
                        Thread.sleep(16 - timeDelta);
                    }catch(InterruptedException e){

                    }
                }
                timePrevFrame = System.currentTimeMillis();

                try {
                    c = surfaceHolder.lockCanvas(null);
                    synchronized (surfaceHolder) {
                        panel.onDraw(c); //draw canvas 
                        computePhysics(); //calculate next frame
                    }
                } finally {
                    if (c != null) {
                        surfaceHolder.unlockCanvasAndPost(c);  //show canvas
                    }
                }//try finally
              } //while
        }//run
    }//thread
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