iOS开发CAAnimation类动画, CATransition动画

#pragma mark - CAAnimation类、实现动画
#pragma mark ** CABasicAnimation 动画 - (IBAction)handleCABasicAnimation:(id)sender { /* 创建动画类的对象 */
CABasicAnimation *basic = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; /*初始值*/
basic.fromValue = [NSNumber numberWithInt:];
basic.toValue = [NSNumber numberWithInt:]; /* 动画的相关设置 */
basic.duration = ;
basic.repeatCount = NSIntegerMax; /* 添加到相关的View的layer属性上 */
[self.myView.layer addAnimation:basic forKey:@"basic"]; } #pragma mark - **CAAinmationGroup 动画 - (IBAction)handleCAAnimationCroup:(id)sender { /**创建多个Animation对象*/
CABasicAnimation *b1 = [CABasicAnimation animationWithKeyPath:@"transform.rotation.x"]; b1.fromValue = [NSNumber numberWithInt:];
b1.toValue = [NSNumber numberWithInt:]; CABasicAnimation *b2 = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"];
b2.fromValue = [NSNumber numberWithInt:];
b1.toValue = [NSNumber numberWithInt:]; CABasicAnimation *b3 = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; b3.fromValue = [NSNumber numberWithInt:];
b3.toValue = [NSNumber numberWithInt:]; /* 创建动画组对象*/
CAAnimationGroup *aGroup = [[CAAnimationGroup alloc]init]; /* 设置组对象的动画数组属性 */
aGroup.animations = @[b1,b2,b3]; /* 动画相关设置 */
aGroup.duration = ;
aGroup.repeatCount = NSIntegerMax; /* 添加到相关View的layer属性上*/ [self.myView.layer addAnimation:aGroup forKey:@"aGroup"]; } #pragma mark - CAKeyframeAnimation 动画 - (IBAction)handleCAKeyframeAnimation:(id)sender { /* 创建动画对象 */
//CAKeyframeAnimation *keyA = [CAKeyframeAnimation animationWithKeyPath:@"transform.translation"];
CAKeyframeAnimation *keyA = [CAKeyframeAnimation animationWithKeyPath:@"position"]; /* 设置动画对象的path属性(对象要沿着path移动)*/ /* 创建CGPathRef结构体*/
CGMutablePathRef path = CGPathCreateMutable(); /* 指定path的初始的位置 */
CGAffineTransform t = self.redView.transform; CGPathMoveToPoint(path, &t, self.redView.center.x, self.redView.center.y); // /* Path添加点坐标(直线) */
// CGPathAddLineToPoint (path, &t, 100, 100);
// CGPathAddLineToPoint(path, &t, 300, 100); /* 添加贝塞尔曲线 */ CGPathAddCurveToPoint(path, &t, self.redView.center.x, self.redView.center.y, , , , ); /* Path设置动画对象的属性 */
keyA.path = path;
keyA.duration = ;
keyA.repeatCount = ;
/* 相应地View的layer属性添加动画 */
[self.redView.layer addAnimation:keyA forKey:@"keyA"]; } #pragma mark **CATransition 动画 - (IBAction)handleCATranslation:(id)sender { /* 创建对象 */
CATransition *transtition = [CATransition animation]; /* 设置相关的属性 */
//transtition.type = kCATransitionMoveIn;
transtition.type = @"cube";
transtition.repeatCount = NSIntegerMax; /* View的layer添加动画 */
transtition.duration = ;
[self.myView.layer addAnimation:transtition forKey:@"transition"]; } /** type
*
* 各种动画效果 其中除了'fade', `moveIn', `push' , `reveal' ,其他属于私有的API.
* ↑↑↑上面四个可以分别使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'来调用.
* @"cube" 立方体翻滚效果
* @"moveIn" 新视图移到旧视图上面
* @"reveal" 显露效果(将旧视图移开,显示下面的新视图)
* @"fade" 交叉淡化过渡(不支持过渡方向) (默认为此效果)
* @"pageCurl" 向上翻一页
* @"pageUnCurl" 向下翻一页
* @"suckEffect" 收缩效果,类似系统最小化窗口时的神奇效果(不支持过渡方向)
* @"rippleEffect" 滴水效果,(不支持过渡方向)
* @"oglFlip" 上下左右翻转效果
* @"rotate" 旋转效果
* @"push"
* @"cameraIrisHollowOpen" 相机镜头打开效果(不支持过渡方向)
* @"cameraIrisHollowClose" 相机镜头关上效果(不支持过渡方向)
*/ /** type
*
* kCATransitionFade 交叉淡化过渡
* kCATransitionMoveIn 新视图移到旧视图上面
* kCATransitionPush 新视图把旧视图推出去
* kCATransitionReveal 将旧视图移开,显示下面的新视图
*/
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