var projector = new THREE.Projector(); var world_vector = new THREE.Vector3(0,0,1); var vector = projector.projectVector(world_vector, camera); var halfWidth = window.innerWidth / 2;
var halfHeight = window.innerHeight / 2; var result = { x: Math.round(vector.x * halfWidth + halfWidth),
y: Math.round(-vector.y * halfHeight + halfHeight) };