include<iostream>
#include<vector>
#include<iomanip>
#include<cmath>
using namespace std;
const double PI=3.1416;
class Shape{
public:
virtual ~Shape(){}
virtual double GetArea() const = 0;
};
class Circle:public Shape{
private:
double R;
public:
Circle(double r):R(r){}
double GetArea()const{return PI*R*R;}
};
class Rectangle:public Shape{
private:
double Length,Weth;
public:
Rectangle(double L,double W):Length(L),Weth(W){}
double GetArea()const {return Length*Weth;}
};
class Triangle:public Shape{
private:
double a,b,c;
public:
Triangle(double A,double B,double C):a(A),b(B),c(C){}
double GetArea()const {return 0.25*sqrt((a+b+c)*(a+b-c)*(a+c-b)*(b+c-a));}
};
double TotalArea (vector<Shape *> &A)
{
double total=0;
for(int i=0;i<A.size();i++)
{
total=total+A[i]->GetArea();
}
return total;
}
int main()
{
vector<Shape*> A;
string S;
double a,b,c,totalarea;
while(cin>>S){
if(S=="circle")
{
Shape *p;
cin>>a;
p=new Circle(a);
A.push_back(p);
}
if(S=="rectangle")
{
Shape *p;
cin>>a>>b;
p=new Rectangle(a,b);
A.push_back(p);
}
if(S=="triangle")
{
Shape *p;
cin>>a>>b>>c;
p=new Triangle (a,b,c);
A.push_back(p);
}
}
totalarea=TotalArea(A);
cout<<setiosflags(ios::fixed)<<setprecision(4);
cout<<totalarea<<endl;
for(int i=0;i<A.size();i++)
{
delete A[i];
}
return 0;
}